Author Topic: 06-22-2016 Changelog  (Read 1299 times)

cirn0

  • No Name Yet Team
  • Outdoorsman Veteran
  • *********
  • Offline Offline
  • Posts: 833
  • That's Terror
    • View Profile
06-22-2016 Changelog
« on: June 22, 2016, 11:32:41 PM »

- Fixed Run for Your Life and Hit and Run armor traits description.
- Sneakers now can't resneak while having 0 or less HP.
- Sneakers now have 2.5 second sneak cooldown after shooting non-silent weapons.
- Sneakers detection distance was increased by 25%.
- Wartime stealth value bonus was increased from 15% to 40%.
- Changed Knockback cooldown: now equals to 1900 + 100 * ST ms, but each resisted Knockback reduces current grace time by 200ms.

Pancor Jackhammer
- increase single shot AP cost from 32 to 33;
- decrease burst AP cost from 80 to 75;
- increase reload AP cost from 50 to 60.

Combat shotgun
- removed Partial Reload trait;
- decrease reload AP cost from 60 to 40.

Combat Armor Mk3
- increased plasma DR from 45 to 50.

Support Combat Armor Mk3
- decreased laser resistance from 10/65 to 8/60;
- decreased plasma resistance from 10/45 to 8/40;
- increased fire DR from 50 to 55;
- increased explode DR from 50 to 55.

Metal Armor Mk3
- decreased plasma DT from 8 to 6;
- decreased explode resistance from 12/40 to 6/35.

S&W Model 500
- imroved firerate from 900ms to 800ms.

SPAS-12
- increased damage from 70-85 to 72-85 (for better rounding with red shells).

Remington M870
- increased damage from 90-105 to 90-108 (for better rounding with red shells).

M240
- reduced reload AP cost from 170 to 140;
- increased range from 70 to 75;
- increased full auto OneHex value from 45 to 48;

UKM
- increased full auto spread from 7 to 9;
- increased full auto OneHex value from 50 to 55;
- increased burst spread from 15 to 17.

PKS
- added Burst mode with next stats: Range 70, Rounds 20, OneHex 20, Spread 21, Firerate 1200ms, AP cost 70.

Incinerator
- increased burst mode damage from 150-190 to 160-200;
- decreased single mode range from 45 to 40.

Plasma Spear
- changed damage type from electro to plasma;
- decreased damage from 50-70 to 40-60.

PP19
- increased min ST from 2 to 3;
- increased damage from 18-21 to 19-22.

Skorpio Evo
- increased damage from 17-22 to 17-23.

PP19 Silenced
- increased damage from 18-23 to 19-23.

Skorpio Evo Silenced
- increased damage from 15-20 to 15-21.

RPK-74
- decreased damage from 25-28 to 21-27;
- increased reload AP cost from 35 to 55.

AK74M
- Faster Reload perk replaced with Bonus Ranged Damage.
Logged
YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

Niamak

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 548
    • View Profile
Re: 06-22-2016 Changelog
« Reply #1 on: June 23, 2016, 05:39:56 AM »

- Sneakers now have 2.5 second sneak cooldown after shooting non-silent weapons.

I thought it was 6sec already.
Logged

S1mancoder

  • No Name Yet Team
  • Wastelander
  • *********
  • Offline Offline
  • Posts: 233
    • View Profile
Re: 06-22-2016 Changelog
« Reply #2 on: June 23, 2016, 06:12:38 AM »

- Sneakers now have 2.5 second sneak cooldown after shooting non-silent weapons.

I thought it was 6sec already.

Its different from sneak penalty. Before out of sneak/penalty you could shoot and insta sneak. Now you have that 2.5 s cooldown.
Logged
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip