// define DAMAGE_NORMAL     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6500,
         25,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKDOWN, 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6503,
         50, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6504,
/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      
/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
/*Torso*/   
         5,      0x00000000,   6512,
         10,   0x00000000,   6512,
         15,   0x00000000, 6508,
         20,   HF_KNOCKDOWN,   6503,
         25,   HF_WINDED | HF_KNOCKDOWN ,   6503,   
         30,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,
/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,
/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,
/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   
/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   
/*Uncalled*/
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   HF_WINDED | HF_KNOCKDOWN,   6503,
         40,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,   
         50,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,
   },
   {
// define DAMAGE_LASER     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6500,
         25,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR , 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6504,
/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      
/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
/*Torso*/   
         5,      0x00000000,   6512,
         10,   0x00000000,   6512,
         15,   0x00000000, 6508,
         20,   HF_BYPASS_ARMOR,   6503,
         25,   HF_BYPASS_ARMOR,   6503,   
         30,   HF_BYPASS_ARMOR,   6503,
/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,
/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,
/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   
/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   
/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503   
   },
   {
// define DAMAGE_FIRE     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6500,
         25,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR , 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6504,
/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      
/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
/*Torso*/   
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   HF_WINDED | HF_KNOCKDOWN,   6503,
         40,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,   
         50,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,
/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,
/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,
/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   
/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   
/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503   
   },
   {
// define DAMAGE_PLASMA     
/*Head*/
         20,   HF_BYPASS_ARMOR ,   6500,
         25,   HF_BYPASS_ARMOR ,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKDOWN, 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6504,
/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      
/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
/*Torso*/   
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   0x00000000,   6503,
         40,   0x00000000,   6503,   
         50,   0x00000000,   6503,
/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,
/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,
/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   
/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   
/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503
   },
   {
// define DAMAGE_ELECTR     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6500,
         25,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR  | HF_AP_DRAIN, 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_AP_DRAIN ,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR  | HF_AP_DRAIN,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_AP_DRAIN ,   6504,
/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      
/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
/*Torso*/   
         10,   0x00000000,   6512,
         15,   0x00000000,   6512,
         20,   0x00000000, 6508,
         25,   HF_WINDED | HF_AP_DRAIN,    6503,
         30,   HF_WINDED | HF_BYPASS_ARMOR | HF_AP_DRAIN,   6503,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_AP_DRAIN,   6503,
/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,
/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,
/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   
/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   
/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503
   },
   {
// define DAMAGE_EXPLODE     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6500,
         25,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR , 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6504,
/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      
/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
/*Torso*/   
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   HF_WINDED | HF_KNOCKDOWN,   6503,
         40,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,   
         50,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,
/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,
/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,
/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   
/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   
/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503