SPECIAL:
Perception:
Agree to certain points , i dont think that it is a pure dump stat , since PE can grant you extra hexes of effective range over your enemie which might have just 1 PE , and more effective range can decide between life and death.
I think the current system is pretty good regarding perception with leader modules , it seems to me pretty balanced.
I do like the radius of sound suggestion.
Intelligence:
I don´t agree to one point , it´s possible to roll with builds that have some INT value below 8 and they don`t suck. The only problem i see with INT is the base crit chance you gain from it. Thats why it`s so important for most builds probably.
TRAITS:
Fast Metabolism:
Agree.
Bruiser:
Not a bad trait for melee characters.
Lizard limbs:
Not a bad trait also , can be very strong with the right leader mods on. Not using doc on yourself does mean saving AP and tics occur every 15 sec if im not wrong.
Dead Man Walking:
Never took that trait but i think its not useless either , i´ve seen some people who had it and who survived just becasue of this.
PERKS:
Toughness:
Agree , but its nothing bad from my point of view , nobody forcing you to take it also.
Evil Scientist:
I haven´t tested it.
Light Step:
With more traps in game , it might be usefull in combination with the trait.
Silent hill death:
Well , i rolled without it on the event and it turned out to be allright. I think the perk is fine as it is , since there exist other powerfull late level perks also. This isn´t a problem for me.
Armor efficiency:
Why this lost a meaning ? It´s still a good perk if you go for some defensive builds. 20% sounds a bit high in my opinion.
Psychopath:
Agree , even with the leader mod it will just grant 35 ap in whole "if you got 10 charisma".
Faster reload:
I think its ok with the stacking bonus from leader module.