Author Topic: Roof Mod  (Read 10585 times)

Count Matthew

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 669
    • View Profile
Roof Mod
« on: May 28, 2015, 03:14:01 PM »

Remove the see through feature please.

I think it ruins immersion and removes realism from the game.

Why should players be able to see if a container is opened from the other side of the map?

Is there anyway to completely prevent people from doing this totally?

I know it was introduced to balance the playing field, can we not remove the option entirely?

Best Wishes,

Matthew.
Logged

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1392
  • run updater
    • View Profile
Re: Roof Mod
« Reply #1 on: May 28, 2015, 06:48:41 PM »

not without a way of checking client modifications which not only would take some effort to implement but would also constantly create more work by having to fix bypasses and also take care of cases where it inconveniences normal players. The relog timer on 2238 for example was taken out due to a rare bug that made characters inaccessible without gm help, if not even dev help in the sense that they had to fix something on the actual server each time.

So yeah, not as simple as it sounds
Logged
"if i was a dev i would just stop server, and nobody hurt"

twat

  • Wastelander
  • **
  • Offline Offline
  • Posts: 248
    • View Profile
Re: Roof Mod
« Reply #2 on: May 28, 2015, 07:28:10 PM »

I have thermal goggles =P
Logged

Count Matthew

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 669
    • View Profile
Re: Roof Mod
« Reply #3 on: May 29, 2015, 05:31:04 AM »

I refuse to use the see through roof option.
Logged

Myakot

  • Global Moderator
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1368
  • Eng\Rus Mod
    • View Profile
Re: Roof Mod
« Reply #4 on: May 29, 2015, 05:31:49 AM »

I refuse to use the see through roof option.
Then don't..?
Logged
I think it's time we blow this scene, get everybody and the stuff together...
Okay, 3, 2, 1, let's jam!

Count Matthew

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 669
    • View Profile
Re: Roof Mod
« Reply #5 on: May 29, 2015, 06:34:02 AM »

I refuse to use the see through roof option.
Then don't..?

Huh. I don't. I think I've made that clear.
Logged

Anza

  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 265
    • View Profile
Re: Roof Mod
« Reply #6 on: May 29, 2015, 07:46:19 AM »

Then what is the problem ?  ;D
Logged

naossano

  • Alpha Explorer
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 836
    • View Profile
    • Fallout Génération
Re: Roof Mod
« Reply #7 on: May 29, 2015, 07:47:06 AM »

What about a simple global fog of war ?

What your character can't see is under a gray or black smoke.
If it is a black smoke, you see absolutly nothing, just a black screen.
If it is a gray smoke (or other system) you only see the default map. No way for you to know if there are dead bodies, loot on the ground, opened doors, opened containers, nothing that can lead to guess any player/npc activities in places you can't see. You have to check for yourself.
You might also be able to see 10% of the perception range of your allies, as you can see them too, through your squad features.

It would solve some "no roof" problems, and the "open doors" abuse too. There is no reason you should be able to see a door being opened 50 miles away.
Logged
You speak french and love Fallout, Wasteland and post-apocalyptic culture ? Join us now.
http://fallout-generation.com

Count Matthew

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 669
    • View Profile
Re: Roof Mod
« Reply #8 on: May 29, 2015, 09:10:58 AM »

Then what is the problem ?  ;D

Oh Anza, I do miss you.

My OP was to try and stop everyone from using it. As pointed out by John, it's next to impossible.
Logged

Anza

  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 265
    • View Profile
Re: Roof Mod
« Reply #9 on: May 29, 2015, 12:51:55 PM »

I missed you guys too  :)

This point had been debated already, it was too complicated to prevent people from removing roofs and it was clearly an advantage so an option had been added to allow regular players to play fair against people who remove roofs on client side. Again it is an option so use it if you want  ;)

I personnally dont think roof mode is the worst thing that you can find. Removing walls is much worse for immersion imo (gameplay had been improved enough for healing people behind walls etc). You also have overlay on items on the ground (not that OP but it prevents people from dropping gear in hidden places so it is bad for immersion, especially factionless people). Also replacing characters with bigger size characters to make bigger hitbox, etc...

I don't think no roof hurts the game that much  ;)
Logged

twat

  • Wastelander
  • **
  • Offline Offline
  • Posts: 248
    • View Profile
Re: Roof Mod
« Reply #10 on: May 29, 2015, 03:18:40 PM »

yah that sounds like an op mod ... give players a huge clickable outline
Logged

Frost

  • Wastelander
  • **
  • Offline Offline
  • Posts: 71
    • View Profile
Re: Roof Mod
« Reply #11 on: May 30, 2015, 12:40:22 PM »

i don't agree with that let some PCs take advantages in click to shoot :)

+ its OK to have female character since everyone is male

and i don't use remove roof anyway :)
Logged

MARXMAN

  • Wiki Editor
  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 461
  • Trickshotting Legendaries since before it was cool
    • View Profile
Re: Roof Mod
« Reply #12 on: June 20, 2015, 05:41:46 PM »

Using the no roofs mod to me feels like taking away a small part of the devs work from view. Its a very small part, but it's still something they put time into hoping people would see it. No walls is even worse, and it seems disrespectful to the artists.
Logged

twat

  • Wastelander
  • **
  • Offline Offline
  • Posts: 248
    • View Profile
Re: Roof Mod
« Reply #13 on: June 29, 2015, 04:02:12 PM »

the global economy is about to collapse. do not buy that stuff. gun ammo water food and medical supplies ...
Logged
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip