Pages: [1] 2

Author Topic: 16-04-2015 Changelog  (Read 4920 times)

cirn0

  • No Name Yet Team
  • Outdoorsman Veteran
  • *********
  • Offline Offline
  • Posts: 833
  • That's Terror
    • View Profile
16-04-2015 Changelog
« on: April 16, 2015, 02:12:06 AM »

Pillars of Eternity is good game, so only a small update this week.

Fixes:
- Throwing spears and colas from Util Slot.
- Epinephrine now works.
- Certain Client FPS issues related to missing a shot.
- Critical SPECIAL Resistance perk and leadership buffs giving much more than intended bonuses, now gives intended and listed bonus.
- Removed FoV on projectiles until FPS efficient method is found.
- Kamikaze Trait description.

Changes:
- Decreased DR weapon trait now acts as partial bypass. Example  ( 10% DR  -> 4% DR ) before it was flat reduction.
- Incinerator Singleshot no longer does direct damage on hit.
- Renamed Djibooti shooti weapon perk.
- New Character Perk Mozambique shooty, every 3rd unaimed shot will become a headshot.
- Trick shooter now applies to all weapons.
- Reworked Crit tables
- If you roll beyond the maximum critical roll with Better Criticals weapon perks, it will now reduces target's SPECIAL critical resist by 5%.

Additions:
- Hex shooting now snaps to where you will actually hex shoot when aiming at obstacles.
- Added a prompt to replicate instantly.
- New map, a firing range brought to you by bobtime. (Try and get the npcs to drop power armor, please report to me)

Run Updater
« Last Edit: April 16, 2015, 01:06:05 PM by cirn0 »
Logged
YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

cirn0

  • No Name Yet Team
  • Outdoorsman Veteran
  • *********
  • Offline Offline
  • Posts: 833
  • That's Terror
    • View Profile
Re: 16-04-2015 Changelog
« Reply #1 on: April 16, 2015, 02:15:29 AM »

/*Head*/
         20,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6500,
         25,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6538,
         30,   HF_BYPASS_ARMOR | HF_KNOCKOUT,   6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6503,
         50,   HF_BLINDED | HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON , 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON , 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   HF_WINDED | HF_KNOCKDOWN,   6503,
         40,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,   
         50,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN,   6501,   
         35,   HF_DISORIENTED | HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_DISORIENTED | HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_DISORIENTED | HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_KNOCKDOWN | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_KNOCKDOWN | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_KNOCKDOWN | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   
Logged
YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

Niamak

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 548
    • View Profile
Re: 16-04-2015 Changelog
« Reply #2 on: April 16, 2015, 02:38:50 AM »

/*Head*/
         20,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6500,
         25,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6538,
         30,   HF_BYPASS_ARMOR | HF_KNOCKOUT,   6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6503,
         50,   HF_BLINDED | HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6504,

Aiming for head has highest chance of armor bypass and knockout. Okay
Logged

Smalltime

  • Global Moderator
  • Experienced Survivor
  • *********
  • Offline Offline
  • Posts: 457
    • View Profile
Re: 16-04-2015 Changelog
« Reply #3 on: April 16, 2015, 04:28:20 AM »

Quote from: Weeaboo
bobtime
How dare you
Logged

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1381
  • run updater
    • View Profile
Re: 16-04-2015 Changelog
« Reply #4 on: April 16, 2015, 07:18:39 AM »

weeaboo confirmed
Logged
"if i was a dev i would just stop server, and nobody hurt"

rix

  • Wanderer
  • *
  • Offline Offline
  • Posts: 32
    • View Profile
Re: 16-04-2015 Changelog
« Reply #5 on: April 16, 2015, 08:05:19 AM »

good job devs
Logged

ProfessorYanick

  • Wastelander
  • **
  • Offline Offline
  • Posts: 66
    • View Profile
Re: 16-04-2015 Changelog
« Reply #6 on: April 16, 2015, 08:36:30 AM »

Lol, so small. True to PoE, btw. Should test it a bit, but in advance I would say that Trick Shooter should have stayed reserved for pistols. And this Mozambique Shooty looks like a good perk for DMR's (it will be sad to exchange Simian warfare for it while there is also a Commando)
Logged

mAdman

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 643
    • View Profile
Re: 16-04-2015 Changelog
« Reply #7 on: April 16, 2015, 09:29:04 AM »

Interesting changes, the crit table looks good, headshots are viable again (eye shots not so much). It seems that djibooty shooty and mozambique shooty will make a very powerful combo, we'll see how it goes :)
Logged

Smalltime

  • Global Moderator
  • Experienced Survivor
  • *********
  • Offline Offline
  • Posts: 457
    • View Profile
Re: 16-04-2015 Changelog
« Reply #8 on: April 16, 2015, 12:05:22 PM »

How to use firing range (basic)
Spoiler for Spawn a target:
Spoiler for Add Armor:
Spoiler for Have fun!:
Logged

rix

  • Wanderer
  • *
  • Offline Offline
  • Posts: 32
    • View Profile
Re: 16-04-2015 Changelog
« Reply #9 on: April 16, 2015, 01:29:52 PM »


- New Character Perk Mozambique shooty, every 3rd unaimed shot will become a headshot.


why the fck it works with guns that cant aim at all like ripper, rad rifle, 14 mm pistol, wtf???
Logged

RazorRamon

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 664
    • View Profile
Re: 16-04-2015 Changelog
« Reply #10 on: April 16, 2015, 02:43:54 PM »


"Better criticals [on my legend gauss]? What a Retard!" - GrandBurgerKing 2015

- If you roll beyond the maximum critical roll with Better Criticals weapon perks, it will now reduces target's SPECIAL critical resist by 5%.

hehehehehe

this is why he flips burgers while i flip pussy
Logged

S.T.A.L.K.E.R

  • Guest
Re: 16-04-2015 Changelog
« Reply #11 on: April 16, 2015, 04:22:31 PM »

this is why he flips burgers while i flip pussy
more like flipping your desk :D (cause you rage)
Logged

SnowCrash

  • Wastelander
  • **
  • Offline Offline
  • Posts: 167
  • Ninja Lawyer
    • View Profile
Re: 16-04-2015 Changelog
« Reply #12 on: April 16, 2015, 04:24:20 PM »


- New Character Perk Mozambique shooty, every 3rd unaimed shot will become a headshot.



why the fck it works with guns that cant aim at all like ripper, rad rifle, 14 mm pistol, wtf???
Why not? is a perk. A perk gives bonus
Logged

S.T.A.L.K.E.R

  • Guest
Re: 16-04-2015 Changelog
« Reply #13 on: April 16, 2015, 04:25:49 PM »

Also this Mozambique shooty is the stupidest perk I've ever seen out of all the FOnlines I've played.
Logged

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1381
  • run updater
    • View Profile
Re: 16-04-2015 Changelog
« Reply #14 on: April 16, 2015, 05:13:14 PM »

Also this Mozambique shooty is the stupidest perk I've ever seen out of all the FOnlines I've played.
b-but youre the stupid!

I dont agree with mozambigue shooty either, it should be djibouti shooty or mozambigue drill
Logged
"if i was a dev i would just stop server, and nobody hurt"

Teela

  • Wiki Editor
  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 320
    • View Profile
Re: 16-04-2015 Changelog
« Reply #15 on: April 16, 2015, 05:50:55 PM »

I was thinking about Swaziland Shooty myself but then again Mozambique drill would also solve the issue. I'll consult Stalker's mum and see what she thinks about the matter.
Logged

nailbrain

  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 299
  • Sper Trollwer
    • View Profile
Re: 16-04-2015 Changelog
« Reply #16 on: April 17, 2015, 05:03:42 AM »

will u now fkn revert the serated spear nerfs as u have guted DR to 1/3 of what it was
Logged
there is no such name as Biggus Dickus

Smalltime

  • Global Moderator
  • Experienced Survivor
  • *********
  • Offline Offline
  • Posts: 457
    • View Profile
Re: 16-04-2015 Changelog
« Reply #17 on: April 17, 2015, 09:03:28 AM »

will u now fkn revert the serated spear nerfs as u have guted DR to 1/3 of what it was
that's actually a good point
RAISE SERRATED SPEAR AP
Logged

naossano

  • Alpha Explorer
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 831
    • View Profile
    • Fallout Génération
Re: 16-04-2015 Changelog
« Reply #18 on: April 17, 2015, 09:18:25 AM »

Pillars of Eternity is good game, so only a small update this week.


How many weeks before we get our own pets in AOP ? :D
Logged
You speak french and love Fallout, Wasteland and post-apocalyptic culture ? Join us now.
http://fallout-generation.com

anonymousplayer

  • Wastelander
  • **
  • Offline Offline
  • Posts: 54
    • View Profile
Re: 16-04-2015 Changelog
« Reply #19 on: April 17, 2015, 09:36:08 AM »

with the cash shop update
Logged
Pages: [1] 2
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip