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Author Topic: 01-04-2015 Changelog  (Read 6286 times)

mAdman

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Re: 01-04-2015 Changelog
« Reply #20 on: April 01, 2015, 10:12:03 AM »

Hmm, so a sneaker with 10 pe at night gets reduced to 3 pe at the darkest times? Ouch.
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FrankenStone

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Re: 01-04-2015 Changelog
« Reply #21 on: April 01, 2015, 10:44:13 AM »

Hmm, so a sneaker with 10 pe at night gets reduced to 3 pe at the darkest times? Ouch.

use mentats non scoped weapons and u fine , its a huge sneakbuff changelog ... especially for sneaks without scoped weapons like plasma pistol , grenades etc. tunnelvision fucks up watchtower perk
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mAdman

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Re: 01-04-2015 Changelog
« Reply #22 on: April 01, 2015, 10:49:47 AM »

I usually used mentats before this while sneaking, now it seems like mentats are a must have for sneaking even without a scoped weapon, in case it turns to night. The last thing you want as a sneaker is people seeing you before you can see them.
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Count Matthew

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Re: 01-04-2015 Changelog
« Reply #23 on: April 01, 2015, 10:57:25 AM »

A much needed nerf on ranged fighting.

Bravo.
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twat

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Re: 01-04-2015 Changelog
« Reply #24 on: April 01, 2015, 11:36:12 AM »

first, the turn keys (,) (.) for turning left and right are useless. It that intended? why does the field of view not change when turning? that would clear the problems up for me.. -5 PE is too much also. It should only effect sight range and not actual PE. I can personally see very well, and that does not change much for me when it is dark out. Seeing and shooting are not the same thing of course.
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RazorRamon

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Re: 01-04-2015 Changelog
« Reply #25 on: April 01, 2015, 11:37:49 AM »

they arent useless, its just that the green lines dont update when you turn

try turning and then pressing q twice to turn green lines off and on
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twat

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Re: 01-04-2015 Changelog
« Reply #26 on: April 01, 2015, 11:38:55 AM »

WELL SHIT
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mAdman

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Re: 01-04-2015 Changelog
« Reply #27 on: April 01, 2015, 02:35:05 PM »

It should only effect sight range and not actual PE.

This please, I don't like the idea of losing critical perception if that is the case :)
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Teela

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Re: 01-04-2015 Changelog
« Reply #28 on: April 01, 2015, 06:01:20 PM »

It should only effect sight range and not actual PE.

This please, I don't like the idea of losing critical perception if that is the case :)

Well something has to be changed because ATM you can make a fully functional max range DSR build with 1 perception that has 100+ sight range. (4 eyes, sharpshooter, mentats and Sight range buff for those interested).
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RazorRamon:
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mAdman

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Re: 01-04-2015 Changelog
« Reply #29 on: April 01, 2015, 07:17:47 PM »

Well something has to be changed because ATM you can make a fully functional max range DSR build with 1 perception that has 100+ sight range. (4 eyes, sharpshooter, mentats and Sight range buff for those interested).

If that's true then that needs a fix for sure. Maybe the sight range module should go? Or perhaps 4 eyes should be changed or removed?
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Teela

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Re: 01-04-2015 Changelog
« Reply #30 on: April 01, 2015, 07:29:36 PM »

Can nerf sight range a bit perhaps cos atm its a staple. But 4 eyes does allow any generic grunt build to use a DSR at max range without really losing something in terms of close combat. Then again tunnel vision is a nerf so idk.
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SnowCrash

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Re: 01-04-2015 Changelog
« Reply #31 on: April 09, 2015, 09:06:08 AM »

What about make the peripheric reduction a bit less (5% per scope lvl), but higher if you have 4 eyes? it will become part of the drawback of that trait
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naossano

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Re: 01-04-2015 Changelog
« Reply #32 on: April 13, 2015, 12:14:54 PM »

I hope melee players will be full of forgiveness...
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