I suggest big redoing of armor system and would implement like diablo armor system where you put gems in armor(ofc we woudent use gems we would use some tech items) and i would make armor stats be editable when crafting
Example all armors start whit 20 points to put to DT and 100 to put to DR
whit like lvling system as it goes higher it costs more on 25% its 2 on 50% its 4 on 75% its 8...
The gem part it should be thingies you fuse in armor to recive perks, ther are simple positive ones and ther are ones whit both positive and negative effect (sprinter goes whit paper Wall). On top of thet evry armor hes 3 slots and there is cost issue so example BROF cost 1.5 slot so you cant have more then 2 ....
Example of Armor :
DT DR
Normal 5 25
Laser 10 35 (25+20)
Fire 1 10
Plasma 1 10
Electirc 2 10
Explode 1 10
= 20 100
3x Stone wall
This is somting thet would need alot of work and balance
+ps i would meybe add color effects thet applys on skin of armor dependng of stats so exaple this armor would get redish skin cuz laser resist + tuch of grey from normal dmg and would add on top of it some broken effect from stone wall somting like this
http://upload.wikimedia.org/wikipedia/commons/9/96/Broken-SapnaChand.jpgWould make Tier 2 armors just upgrading normal ones at wendor so exaple you go to shoper and pay him 20k caps to upgrde your armor to tier2 so you can invest DT 20 more points and 25% DR and Tier 3 cost +30k gives you 1 more slot for perks