Leather Jacket
AC
Norm          40/5
Las             35/3
Fire            20/5
Plas            20/3
Elec            50/5
Expl            40/3
Weight:
Cost:
Traits:Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets+ (equpping item -10, faster reload, increased FA/Doc)
Restless+ (+10ap after a kill, more prone to supression)
Light+ (Sneak Bonus)Rugged (increased deterioration speed, less costly to repair)Combat Leather Jacket
AC
Norm          45/7
Las             40/3
Fire             40/7
Plas             20/4
Elec             50/5
Expl             40/4
Weight:
Cost:
Traits:Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets+ (equpping item -10, faster reload, increased FA/Doc)
Restless+ (+10ap after a kill, more prone to supression)
Light+ (Sneak Bonus)Rugged (increased deterioration speed, less costly to repair)Leather Armor
AC
Norm          45/8
Las             40/3
Fire             20/5
Plas             20/4
Elec             50/5
Expl             40/4
Weight:
Cost:
Traits:Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets (equpping item -5, faster reload, increased FA/Doc)
Restless (+5ap after a kill, more prone to supression)
Light (Sneak Bonus)Leather Armor MK2
AC
Norm          45/10
Las             40/4
Fire             30/6
Plas             20/5
Elec             60/6
Expl             45/5
Weight:
Cost:
Traits:Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets (equpping item -5, faster reload, increased FA/Doc)
Restless (+5ap after a kill, more prone to supression)
Light (Sneak Bonus)Metal Armor
AC
Norm          50/11
Las             70/8
Fire             10/8
Plas             35/8
Elec             10/2
Expl             45/8
Weight:
Cost:
Traits:Bulky (longer KD/KO, sneak malus)
Ammo Belt (slightly faster reload)
Stonewall (less KD/KO)
Metallic (bonus laser DT, weak against ELEC)
Rugged (increased deterioration speed, less costly to repair)Metal Armor MK2
AC
Norm          50/12
Las             75/10
Fire             15/8
Plas             40/8
Elec             20/4
Expl             50/8
Weight:
Cost:
Traits:Bulky (longer KD/KO, sneak malus)
Ammo Belt (slightly faster reload)
Stonewall (less KD/KO)
Metallic (bonus laser DT, weak against ELEC)
Rugged (increased deterioration speed, less costly to repair)Tesla Armor
AC
Norm          40/10
Las             80/15
Fire             10/8
Plas             70/12
Elec             70/12
Expl             40/8
Weight:
Cost:
Traits:Bulky (longer KD/KO, sneak malus)
Ammo Belt (slightly faster reload)
Stonewall (less KD/KO)
Electrified (bonus EW and elec resistance, 
high maintenance cost)Combat Armor
AC
Norm          55/13
Las             60/8
Fire             45/8
Plas             40/8
Elec             70/6
Expl             50/10
Weight:
Cost:
Traits:Bulky (longer KD/KO, sneak malus)
Stonewall (less KD/KO)
Confident (less suppression)
Hi-tec (low deterioration speed, high maintenance cost)Plated Gloves (Malus to fa/doc/reload speed)
Combat Armor Mk2
AC
Norm          55/14
Las             65/9
Fire             50/9
Plas             40/9
Elec             75/8
Expl             55/15
Weight:
Cost:
Traits:Bulky (longer KD/KO, sneak malus)
Stonewall (less KD/KO)
Confident (less suppression)
Hi-tec (low deterioration speed, high maintenance cost)Plated Gloves (Malus to fa/doc/reload speed)
T-51b Power Armor
AC
Norm          55/16
Las             65/12
Fire             60/12
Plas             30/12
Elec             60/10
Expl             60/20
Weight:
Cost:
Traits:Tin Can (longer KD/KO+, sneak malus+, -1 PE)
Stonewall (less KD/KO)
Confident (less suppression)
Powered 
(low deterioration speed, high maintenance cost, ST Bonus)
Plated Gloves (Malus to fa/doc/reload speed)
Hardened Power Armor
AC
Norm          60/18
Las             80/15
Fire             60/13
Plas             35/14
Elec             60/12
Expl             65/20
Weight:
Cost:
Traits:Tin Can (longer KD/KO+, sneak malus+, -1 PE)
Stonewall (less KD/KO)
Confident (less suppression)
Powered 
(low deterioration speed, high maintenance cost, ST Bonus)
Plated Gloves (Malus to fa/doc/reload speed)
Armor missing in this last are tier 3 leather jacket (combat leather Coat), tier 3 Leather Armor (Fire leather Armor) and tier 3 Combat armor (Combat Armor Mk III). Each of these 3rd generation armor is usually superior to earlier generations but is equal to other armors of its generation in terms of value and effectiveness.