It should be you runnin to andy, not andy to you.
And then you long click - exchange, and he's still deployed.
It looks like a nice small feature but the real question is how does it improve anything?
Anyway, there's should be AG check, and if you critically miss and/or critically fail catch, you get a cripple and armor bypass.
P.S. What about picking up items from the ground when deployed? does it undeploy now?