Author Topic: 15.11.2014 Changelog [ WE STILL PORT 4000 ]  (Read 14791 times)

cirn0

  • No Name Yet Team
  • Outdoorsman Veteran
  • *********
  • Offline Offline
  • Posts: 834
  • That's Terror
    • View Profile
15.11.2014 Changelog [ WE STILL PORT 4000 ]
« on: November 15, 2014, 12:13:37 AM »

Bug:
- A certain leadership bug
- Sneakers not getting score / unable to enter maps while sneaked

Changes:
- Zone Captures no longer display which factions are present.

Addition:
Capture the flag [ W.I.P ]

4 flags that will spawn randomly at these locations:
Maryland, Warmart, Hospital, Sun City and Paradise Valley

-Objective is to capture all 4 flags for your faction and hold all of them for 3 minutes.
-Once you grab a flag, it will change into your faction's flag.
-You have 2 minutes to carry the flag to a safe location.
-After the 2 minutes, it will automatically drop onto the floor.
-You cannot pick up flags that are your own faction.
-You may carry as many flags as possible.
-While carrying the flag if you leave the surface core maps, the flags in your inventory will reset.

-When a round ends there will be a delay between 3~6 minute before a new set of flags are spawned.

Logged
YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

S.T.A.L.K.E.R

  • Guest
Re: 15.11.2014 Changelog [ WE STILL PORT 4000 ]
« Reply #1 on: November 15, 2014, 12:28:41 AM »

woop woop

good that you fixed leader buffs cause I've seen some shit :P
« Last Edit: November 15, 2014, 01:16:19 AM by S.T.A.L.K.E.R »
Logged

nailbrain

  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 299
  • Sper Trollwer
    • View Profile
Re: 15.11.2014 Changelog [ WE STILL PORT 4000 ]
« Reply #2 on: November 15, 2014, 02:52:04 AM »

big big thank you now i can properly play again
thank you mr. wizard
Logged
there is no such name as Biggus Dickus

RazorRamon

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 666
    • View Profile
Re: 15.11.2014 Changelog [ WE STILL PORT 4000 ]
« Reply #3 on: November 15, 2014, 11:24:26 AM »

woop woop

good that you fixed leader buffs cause I've seen some shit :P


thats some boring shit, if i knew about that id have tried the speed module
Logged

FrankenStone

  • Guest
Re: 15.11.2014 Changelog [ WE STILL PORT 4000 ]
« Reply #4 on: November 15, 2014, 11:29:17 AM »

not all modules were working :p
Logged

Smalltime

  • Global Moderator
  • Experienced Survivor
  • *********
  • Offline Offline
  • Posts: 457
    • View Profile
Re: 15.11.2014 Changelog [ WE STILL PORT 4000 ]
« Reply #5 on: November 15, 2014, 11:52:13 AM »

thats some boring shit, if i knew about that id have tried the speed module
Speed module didn't work with it, I tried.
Fire damage module didn't either.
sadly.
Logged

Teela

  • Wiki Editor
  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 321
    • View Profile
Re: 15.11.2014 Changelog [ WE STILL PORT 4000 ]
« Reply #6 on: November 15, 2014, 05:52:09 PM »

I like the new ZC but a couple of remarks:

The minimum for an area to be taken/contested should probably be 3 players not one. Right now a bluesuit will trigger ZC and get butchered. Also its possible to ninjacap the whole map in a matter of minutes (with two people of different factions)

Not seeing who is taking what is also a nuisance. For the rest: good job! Lots of activity today.
Logged
RazorRamon:
i literally have 卐TÜRKENJÄGER1488卐 tattooed on my back

mAdman

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 643
    • View Profile
Re: 15.11.2014 Changelog [ WE STILL PORT 4000 ]
« Reply #7 on: November 15, 2014, 07:51:00 PM »

I agree with the above sentiment from teela.

And one thing that would be great to see is perhaps like a minute delay before the capture timer starts, so groups moving quickly on the core's surface can get around unnoticed if they are quick and smart about it.

Contesting can stay as is (instant contesting), and maybe large groups (say 8 or more) bypass the timer and start capping immediately.

Really great upgrade to the system IMO :D I'll need to play more to test out this CTF system properly though, but it looks good.

One concern, I randomly got awarded 44,000 XP while traveling across the worldmap, everyone in my party at the time got XP too.. It may have had something to do with CTF, or maybe something else?
Logged

naossano

  • Alpha Explorer
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 836
    • View Profile
    • Fallout Génération
Re: 15.11.2014 Changelog [ WE STILL PORT 4000 ]
« Reply #8 on: November 16, 2014, 12:28:48 PM »



Changes:
- Zone Captures no longer display which factions are present.

What is the purpose and the hoped result ?

Addition:
Capture the flag [ W.I.P ]

4 flags that will spawn randomly at these locations:
Maryland, Warmart, Hospital, Sun City and Paradise Valley

-Objective is to capture all 4 flags for your faction and hold all of them for 3 minutes.
-Once you grab a flag, it will change into your faction's flag.
-You have 2 minutes to carry the flag to a safe location.
-After the 2 minutes, it will automatically drop onto the floor.
-You cannot pick up flags that are your own faction.
-You may carry as many flags as possible.
-While carrying the flag if you leave the surface core maps, the flags in your inventory will reset.

-When a round ends there will be a delay between 3~6 minute before a new set of flags are spawned.

Is there any reward involved ? (cookies won't be enough)
« Last Edit: November 16, 2014, 12:31:05 PM by naossano »
Logged
You speak french and love Fallout, Wasteland and post-apocalyptic culture ? Join us now.
http://fallout-generation.com

naossano

  • Alpha Explorer
  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 836
    • View Profile
    • Fallout Génération
Re: 15.11.2014 Changelog [ WE STILL PORT 4000 ]
« Reply #9 on: January 22, 2015, 02:22:34 PM »

What are the reward supposed to be currently ?
I heard many times that the family managed to get 30K-40K XP.
I tried 5-6 times now, and only get around 3K-7K XP, which is barely more than assignement...
Logged
You speak french and love Fallout, Wasteland and post-apocalyptic culture ? Join us now.
http://fallout-generation.com
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip