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Author Topic: 21.10.2014 Changelog  (Read 26529 times)

John Porno

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Re: 21.10.2014 Changelog
« Reply #20 on: October 23, 2014, 08:56:06 AM »

on this server, combat armor is not better than leather jacket, theyre equal.
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SnowCrash

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Re: 21.10.2014 Changelog
« Reply #21 on: October 23, 2014, 10:36:49 AM »

Yeah, we know that (most of us, i think), but for a realistic PoV a leather armor should be less durable than a polymer combat armor. At the same time a combat armor should be harder and expensive to repair. (I don't saying that this should be implemented. we don't need to overcomplicate stuff for realism)
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Captain Chilly

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Re: 21.10.2014 Changelog
« Reply #22 on: October 23, 2014, 03:09:35 PM »

i have noticed when a man murdered me and stole my combat armor in the core, he was wearing a leather coat

gggrant

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Re: 21.10.2014 Changelog
« Reply #23 on: October 23, 2014, 04:05:56 PM »

Cool patch, but I worry that the new deterioration system will make getting and maintaining legendary weapons exceedingly hard.

My Science and Engineering skills are both above 195. As such when I create something it is always has Perfect Quality and the condition is almost always in the 90's.

When repairing I seem to average a reduction in Quality about one every three repairs. If this is normal, the only Legendary weapons that will have a Quality better than Garbage, are the ones that currently are in existence. A weapon's Quality will deteriorate to Garbage looooooonnnnnng before it becomes Legendary.

Now a Garbage Quality weapon (or armor for that matter) will deteriorate at an incredibly fast rate. I can see it now.
Player_A two minutes into a ZC fight shouts to all in the zone, "Everybody freeze and stop fighting. My Legendary weapon which started this fight at 100% has deteriorated to a point where it will explode if I fire it one more time. So everybody be nice and give me some time to do ten repairs on it so I can shoot it five more times."

A Legendary Weapon is no longer a weapon. It is a trophy that you put in a display case.

But this change really doesn't end with just Legendary Weapons. Weapons that can only be purchased like the Pancor Jackhammer, Laser Gatling and Plasma Cannon are now pretty much just toys for the rich folk.


Yes, this change will make crafters (at least, high end crafters) more valuable to a faction, but at the rate Quality deteriorates, I am not sure I like the cost.



« Last Edit: October 23, 2014, 04:07:47 PM by gggrant »
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mAdman

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Re: 21.10.2014 Changelog
« Reply #24 on: October 23, 2014, 04:11:37 PM »


-Entering Stealth only drains 200 energy if suffering from sneak debuff


This is awesome by the way, very much appreciated but may we please get the weight threshold for SEC drain bumped up to 15 or even 20kg?

9.9 is extremely limiting even while wearing a basic leather jacket, carrying a backup weapon (unless it is a wakazashi) just cannot be done effectively.

I feel like sneakers options have already been severely limited by the weapon maluses, this just sharpens the severity, where 5 or 10 extra kg would make a huge difference.
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mAdman

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Re: 21.10.2014 Changelog
« Reply #25 on: October 23, 2014, 04:14:28 PM »

Cool patch, but I worry that the new deterioration system will make getting and maintaining legendary weapons exceedingly hard.


When repairing I seem to average a reduction in Quality about one every three repairs. If this is normal, the only Legendary weapons that will have a Quality better than Garbage, are the ones that currently are in existence. A weapon's Quality will deteriorate to Garbage looooooonnnnnng before it becomes Legendary.


This was my fear and reasoning for asking, my earlier suggestion when cirno mentioned this mechanic was to remove the chance to reduce quality when repairing guns, and instead maybe add a chance to reduce quality when the weapon is hit in combat (arm shot).
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Niamak

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Re: 21.10.2014 Changelog
« Reply #26 on: October 23, 2014, 04:18:19 PM »

Legendary in this game is supposed to be cosmetic or bragging item from what I understand... don't want to lose it ? don't use it...

This is not the legendary item from World of Warcraft or other generic MMO...
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mAdman

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Re: 21.10.2014 Changelog
« Reply #27 on: October 23, 2014, 04:20:04 PM »

Really? I thought they got new perks and you could name them, and that you were supposed to continue using them in battle to get more points on them.

Surely they are not meant for the mantlepiece.
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Niamak

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Re: 21.10.2014 Changelog
« Reply #28 on: October 23, 2014, 04:21:44 PM »

Yeah Yeah devs should have named "ranked" weapon or something because you don't get any stat bonuses from legendary status.

First perk : you can rename your weapon.  ;)
« Last Edit: October 23, 2014, 04:23:16 PM by Niamak »
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gggrant

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Re: 21.10.2014 Changelog
« Reply #29 on: October 23, 2014, 04:45:17 PM »

Yeah Yeah devs should have named "ranked" weapon or something because you don't get any stat bonuses from legendary status.

First perk : you can rename your weapon.  ;)

Not really a perk. First rank of Legendary, you get to name the weapons. Second rank of Legendary, the name changes color. Third rank of Legendary, you get a Legendary Perk. It is the Third Rank where the weapon gets better.

The point I was trying to make above is that any weapon that comes into game after Quality was added, will have a Quality of Garbage BEFORE it becomes Legendary. I don't know where in the process the three CURRENT Legendary weapons are, but if they are not well into the second rank, even those will be Garbage before the real weapon perk is added.

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Smalltime

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Re: 21.10.2014 Changelog
« Reply #30 on: October 23, 2014, 05:18:28 PM »

Don't be silly, weapons do not deteriorate THAT fast, unless they are unreliable/fragile.  Armors? Maybe, but that's because they are taking hits.
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cirn0

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Re: 21.10.2014 Changelog
« Reply #31 on: October 23, 2014, 05:26:49 PM »

Guys...
Quote
-Deterioration of items have been quartered for new mechanics.[ A Quality "Normal" item will have the old rate of deterioration ]
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John Porno

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Re: 21.10.2014 Changelog
« Reply #32 on: October 23, 2014, 06:21:07 PM »

couple points here.

1: There are currently no bonuses attached to legendary weapons other than the color and the naming thing. Bonuses are planned for the future, but have been cut during development to focus on other things.

2: we have already planned a way to revert the quality or broken count of the weapon with caps, be it through an npc or through a consumable item. (repair kit)
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mAdman

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Re: 21.10.2014 Changelog
« Reply #33 on: October 24, 2014, 03:30:56 AM »

Sweet, my fears were unfounded, that's all I wanted to know :)
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gggrant

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Re: 21.10.2014 Changelog
« Reply #34 on: October 24, 2014, 05:16:16 AM »

Don't be silly, weapons do not deteriorate THAT fast, unless they are unreliable/fragile.  Armors? Maybe, but that's because they are taking hits.

Fragile means that a weapon will deteriorate 25% faster.

The new system has quality levels IN ADDITION to the Fragile and Durable (deteriorate 25% slower) weapons traits.

As near as I can tell the Quality levels are:
Perfect (deterioration is one quarter of what it was before Quality was introduced)
Outstanding
Cool
Better
Normal (deterioration is the same as before Quality was introduced)
Bad
Very Bad
Garbage.

We don't know what the deterioration rates are for Outstanding, Cool, Better, Bad, Very Bad and Garbage are. We only know that deterioration rates increase going from Perfect to Normal and that it would be reasonable to assume that deterioration rates increase going from Normal to Garbage as there would be no need for these Quality levels if they didn't. Based on what we know, a Durable weapon with a Normal Quality will deteriorate faster than a Fragile weapon with a Perfect Quality. Basically, the deterioration rate for even a Durable weapon of Garbage Quality would truly suck. So yes, a weapon might deteriorate THAT fast if it is Garbage, even a Durable Garbage weapon.

A weapon can be taken from Perfect Quality to Garbage in as little as seven repairs. Now, how often you will want to repair a weapon varies from person to person and weapon to weapon, but everyone should want to keep the weapon above 75% to keep it functioning at full potential.

However, all of this will become moot, if and when the method of upgrading Quality is introduced that John Porno mentioned.



 

« Last Edit: October 24, 2014, 05:24:03 AM by gggrant »
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Smalltime

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Re: 21.10.2014 Changelog
« Reply #35 on: October 24, 2014, 05:29:03 AM »

Spoiler for Hiden:
Fragile means that a weapon will deteriorate 25% faster.

The new system has quality levels IN ADDITION to the Fragile and Durable (25% slower) weapons traits.

As near as I can tell the Quality levels are:
Perfect (deterioration is one quarter of what it was before Quality was introduced)
Outstanding
Cool
Better
Normal (deterioration is the same as before Quality was introduced)
Bad
Very Bad
Garbage.

We don't know what the deterioration rates are for Outstanding, Cool, Better, Bad, Very Bad and Garbage are. We only know that deterioration rates increase going from Perfect to Normal and that it would be reasonable to assume that deterioration rates increase going from Normal to Garbage as there would be no need for these Quality levels if they didn't. Based on what we know, a Durable weapon with a Normal Quality will deteriorate faster than a Fragile weapon with a Perfect Quality. Basically, the deterioration rate for even a Durable weapon of Garbage Quality would truly suck. So yes, a weapon might deteriorate THAT fast if it is Garbage, even a Durable Garbage weapon.

A weapon can be taken from Perfect Quality to Garbage in as little as seven repairs. Now, how often you will want to repair a weapon varies from person to person and weapon to weapon, but everyone should want to keep the weapon above 75% to keep it functioning at full potential.

However, all of this will become moot, if and when the method of upgrading Quality is introduced that John Porno mentioned.



 
I had a friend take a Garbage Turbo Plasma Rifle (Fragile and unreliable) that was 100%, and had him shoot me 20 times (with first aid breaks, of course.) The gun dropped about 3%.
Now, that is not to say that they can't drop faster, but it is to say that I don't think it is as large of a problem as you're making it out to be.
All of that aside, it is all indeed rendered moot when (not if) the kit is added. If I'm not mistaken, the image for it is already in the files. Just need to decide on a way to obtain it.
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naossano

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Re: 21.10.2014 Changelog
« Reply #36 on: October 24, 2014, 05:39:37 AM »

I hope that PA stuff won't increase the unbalance between veterans and casual.

The more casual-friendly you stay, the more people you will have.
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Myakot

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Re: 21.10.2014 Changelog
« Reply #37 on: October 24, 2014, 06:47:41 AM »

The more casual-friendly you stay, the more people you will have.
At the beginning, a newbie will some day become decent and then a pro and will get tired of playing on the most "casul" server, I'm not saying that it's not good, 'dis is actually kind of awesome, especially when you stop for a second and try to look into the love that was given to this server.
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Dementium

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Re: 21.10.2014 Changelog
« Reply #38 on: October 24, 2014, 10:24:06 AM »

why now have a bounty counter?

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good guy

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Re: 21.10.2014 Changelog
« Reply #39 on: October 24, 2014, 10:40:41 AM »

since you said repairing and repairing requires the use of the engineering skill whats the best way to raise that up?
I meant what is the easiest item to craft that can raise my engineering skill

By repairing and crafting.
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