Poll

Ketchup on my HUD

Yes
- 73 (81.1%)
No
- 17 (18.9%)

Total Members Voted: 85


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Author Topic: Would you want damage screen effect?  (Read 16242 times)

3.14

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Re: Would you want damage screen effect?
« Reply #20 on: September 22, 2014, 02:26:26 PM »

Could we have this as a (glsl)shader? Use a full screen quad, the application would provide a texture sampler, type of hit ( melee, single, burst, explosion?),  a direction(?), maybe a time variable to seed some random location of the splatter or to fade the effect out, the rest can be done in the shader and it would be highly customizable.   
If the rendered scene would be made available to that shader we could have radial or motion blur and many other fun screen space effects ;)   
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cirn0

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Re: Would you want damage screen effect?
« Reply #21 on: September 22, 2014, 02:31:08 PM »

It would most likely be a shader.

Direction indication?  Probably not.

And just for educational purposes, the FOnline SDK does not natively support post process effects so I don't get to fiddle with the raster :(. The shader has to be attached to sprites, UI, or 3D primitives.
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YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

twat

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Re: Would you want damage screen effect?
« Reply #22 on: January 13, 2015, 08:39:57 PM »

I think it should just be a highlight of some kind around the HP display. flashy screen may by helpful but also hinder some. I am distracted easily and would like this option to be turned on, but if it is to intrusive I will turn it off. Maybe a sexy sounding woman who soothingly alerts you, "Warning, hostiles engaged."
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Myakot

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Re: Would you want damage screen effect?
« Reply #23 on: January 14, 2015, 04:00:52 AM »



Just add this, better than any graphic effects.
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I think it's time we blow this scene, get everybody and the stuff together...
Okay, 3, 2, 1, let's jam!
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