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Author Topic: Cap melee skill at 200?  (Read 30204 times)

paragon

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Re: Cap melee skill at 200?
« Reply #20 on: November 03, 2014, 09:05:46 AM »

If you take a look for ZC vids, you'll see that super sledge is used by players several times in certain situations being pretty effective.
If you use melee as a secondary (just as a grenades), it's better, than other classes in certain conditions.
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Smalltime

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Re: Cap melee skill at 200?
« Reply #21 on: November 03, 2014, 09:19:04 AM »

Trust me, this won't work. John told be numerous times, that HtH on this server is a Secondary skill, even though it's in Primary section. Every flaw I mentioned was countered by: "just grab a gun and shoot" by devs, so give it up.
Eh, melee is just really situational here. A 1v1 in a building, most builds get destroyed by melee.
Very effective during a rush, and when the enemies are camping a building.
Obviously not effective during a pitched ranged battle, but because it IS a primary skill, you can bring an off-hand gun. That, or play a medic as well, so you don't get bored waiting for the close up action to happen.
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S.T.A.L.K.E.R

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Re: Cap melee skill at 200?
« Reply #22 on: November 03, 2014, 09:20:15 AM »

making the weakest class viable is not buffing it is balancing
after making it viable we can talk bout BUFFING
i play melee even in its dismal condition
bout super sledge ill post video when i get home
Wait, what. Melee is not the weakest class. You have to know how to play it and it will be op. If you're one if the guys that rush in a group of 7 then you suck.

Melee doesn't need any changes, other than the ghost punches/thrust with them. And ripper is one of the best melee weapons. Bleed out enemy while having a chance to cripple a limb.  If you do cripple a limb and they insta doc, GG you won.

And as smalltime said, being a melee combat medic is one if the best things to be.
« Last Edit: November 03, 2014, 09:24:36 AM by S.T.A.L.K.E.R »
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Myakot

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Re: Cap melee skill at 200?
« Reply #23 on: November 03, 2014, 09:50:32 AM »

Trust me, this won't work. John told be numerous times, that HtH on this server is a Secondary skill, even though it's in Primary section. Every flaw I mentioned was countered by: "just grab a gun and shoot" by devs, so give it up.
Eh, melee is just really situational here. A 1v1 in a building, most builds get destroyed by melee.
Very effective during a rush, and when the enemies are camping a building.
Obviously not effective during a pitched ranged battle, but because it IS a primary skill, you can bring an off-hand gun. That, or play a medic as well, so you don't get bored waiting for the close up action to happen.
Yeah the build STALKER got was the best one at that. Just don't put almost any SP into HtH and become a tanky-medic, that packs-a-punch in HtH.
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nailbrain

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Re: Cap melee skill at 200?
« Reply #24 on: November 03, 2014, 09:53:46 AM »

You have to know how to play it and it will be op..bla bla bla
who dafuq you combat with cuz almost everyone i try to beat takes 10-20 dmg with any weapon save scprod and 100 ap MPF punch
and yet ordinary waki head stabs no sneak no backstab make all melee weapons looks like
LARP toys
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3.14

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Re: Cap melee skill at 200?
« Reply #25 on: November 03, 2014, 10:26:55 AM »

You do know the super sledge has two modes? One is auto knockback with lower damage and ap cost, the other has auto knockout with higher ap cost and damage. If you have a hammer and a team then you are not the one to deal damage, your role is to knockout one enemie and rush to another and also to deal with hth sneakers - knockback+2hex range will win with 95% of ninja sneakers (again not by killing them but making them unable to attack).

If you want to deal damage -take the super cow-prode (you can also aim it with the weaker mode). From the weapons I've seen in small scale pvp only the Gat-laser can kill as fast as the cow-prode.
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