Author Topic: Shield [not important] [long term]  (Read 6374 times)

paragon

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Shield [not important] [long term]
« on: September 12, 2014, 06:11:14 AM »

FayFay suggested this:
What about introducing some king of tactical shield which have a chance to stop shots (of any kinds) and provides cover to teammates behind? The cons would be no weapon at the same time.

Cover could be implemented by already present "less chance to hit" cover system for people by both sides of the shield.

Also I know you have a lot of work and actually doing really great, but maps still lack those covers.
« Last Edit: September 13, 2014, 05:26:42 AM by paragon »
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MickDick

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Re: Shield
« Reply #1 on: September 12, 2014, 06:39:45 AM »

Yeah maps have pretty much no cover and the few cover spots aren't in the best tactical positions...

I do question this suggestion however.

How would we know they are holding a shield?  There is no visual indication, and this seems like a big enough deal to require it.  Not everyone has awareness, and even then awareness is good more for skirmishing and focus fire, not determining who is holding a shield in the middle of a chaotic clash between two large forces.

What exactly would the statistics of this shield be?  Can you block damage from everything, or everything except explosives?  etc.

I think it's best to wait for devs to properly implement covers into the map.
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paragon

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Re: Shield
« Reply #2 on: September 12, 2014, 06:41:37 AM »

Probably it's not for the closest time but considering this idea for future.
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