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Messages - A Phoenix citizen

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General Discussions / Re: What is the role of sneaker?
« on: May 07, 2016, 11:52:01 AM »
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No silent runing perk would be good too, you still can make something out of sneak but it would need to set some trap to use it offensivly not just stupid following and backstab

I think thats the best way to solve sneak issues (other than removing sneak completely). That would allow loners and new players to discover the core without being killed by invisible enemy who can simply follow them at running speed.

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General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 11:26:00 AM »
The thing is, resources and gear is too easy to get. At the start of this session there was plenty of players exploring and scavenging the core, but after a month everyone had enough gear for the rest of the session. So no more scavengers in the core and TC being the end game there is no other thing forcing pvp.

I would suggest:

1- Greatly reduce and randomise the spawn of stuff in the core, forcing many visits instead of looting until you are overloaded every 15 minutes.

2- Remove the safe faction mines and bring back the ungarded *pvp* mines, those always have been great pvp area before they vanished with 2238. Those mines could be added to the core.

3- Make the core more attractive by adding craftbenchs, npcs and TC features (that impact the core).

4- Keep assignments for low lvl players by removing tier 2 loot, lets face it, assignments give you all the gear you need, removing the need to scavenge the core thus removing pvp interactions possibilities. 

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General Discussions / Re: Bored
« on: October 11, 2014, 11:21:28 AM »
Maybe its hard to understand for someone who never roleplayed, I also know it may sound impossible (and dangerous for your loot) but have you ever try to roleplay?

It brings great interactions between players other than shoot on sight kinda interactions (altho roleplay can/does involve justified pvp). Of course it sounds silly if you are the only one roleplaying, but when a community gets into roleplay, interesting things happen. I remember for exemple the WWP project in Redding on 2238, best times in FonlineS for me and many others.

Roleplaying doesnt have to be boring, just keep the Fallout 2 dark sense of humor in mind. For me roleplaying always have to be funny in some way, altho it must be taken seriously at a minimum, otherwise its just a parody of roleplaying.

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Developer Corner / Re: Sneak
« on: September 28, 2014, 04:45:40 PM »
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I bet most of the people who want drastically nerf sneak are the ones who never tried sneak char but just got killed by one so they don't know it takes patience and practice to be a good sneaker killer.

As someone who played sneaks on all fonline servers (I got thousands of kills as a sneak), I would say this... remove the sneak skill from the game, or make it so that sneaks are only scouts and not assassins, combat sneak is pure trolling! This is my opinion as a sneaker.

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Developer Corner / Re: Sneak
« on: September 28, 2014, 12:59:29 PM »
1-Just like in other servers, sneaked players should not be calculated for TC.

2-Sneaks should be forced to wear nothing but bluesuits or robes.

3-Prevent silent running when armed with ranged weapons, forcing combat sneaks to walk if they want to sneak while actively carrying a ranged weapon.

4-Remove the instant sneak after attacking, just like in other servers, unsneaked player should need to sneak out of ennemy FOV.

Sneak REALLY NEED to be nerfed, as it destroy the gaming experience of other players.

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Sales / (Lawyers) Selling relics and stealth boys for caps
« on: September 27, 2014, 09:59:05 AM »
Stealth boys for 160 caps each.

Various relics for 180 caps each (ask for availability).

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Bug reports / Re: [Item] Lost H&K G3A3 recipe
« on: September 25, 2014, 05:58:03 PM »
It now show properly, I think there was just a huge delay between taking the recipe and it showing in the crafting menu.

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Bug reports / Re: [Item] Lost H&K G3A3 recipe
« on: September 24, 2014, 07:29:41 PM »
Indeed it seems that the H&k G3A3 dont show in the crafting menu, same thing happened to me.

9
Roleplay Activities / Re: [SUGGESTION/PROMOTION] The Care-Bear Faction
« on: September 19, 2014, 01:33:39 AM »
The idea sounds good, but please...the care-bears, really? How about The underground? The network, or The sewer surfers?

10
Changelogs / Re: 19.09.2014 Changelog
« on: September 19, 2014, 01:11:42 AM »
Seems like I can no longer craft anything but a shovel, could this be a bug related to this update?

12
Game Tips & Guides / Sharpshooter and Hawk eyes with 10 PE
« on: September 06, 2014, 04:06:08 PM »
Do Sharpshooter and Hawk eyes give any bonus once you already have 10 PE?

13
Suggestions / making crafting more user friendly
« on: February 11, 2014, 02:34:21 PM »
How about allowing us to craft in our privates rooms so we dont have to move back and forth between our personnal room and the craftbench?

Or like I suggested before, not having to have craft resources in inventory, but simply in our private room's *resources container* (a specific container that will count as inventory for determining what resources you possess). This would be the best, im sure *lazy crafters* as myself would be more likely to give AOP a try.

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General Discussions / So now that 2238 is dead...
« on: June 10, 2013, 04:03:32 PM »
So now that 2238 is dead... and we only got tla mk2 as option, I was wondering if AOP could soon be another option?

15
Suggestions / Suggestion: Remove the dialog timer
« on: February 28, 2013, 02:00:24 PM »
I dont see any need for dialog timer since several person can talk to same npc, so why not remove it?

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General Discussions / Re: Questions ?
« on: February 24, 2013, 11:32:35 AM »
Indeed, I was unable to add someone new to an existing squad base.

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General Discussions / Re: Questions ?
« on: February 24, 2013, 04:10:12 AM »
How much reputation in your faction do you need to be able to access an already established squad base?

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General Discussions / Re: Armor List
« on: February 22, 2013, 03:20:31 PM »
I understand the idea of having a penalty for wearing armors and think its good idea, but it should also stay logical. There is no reason for someone naked to be less supressed and more resistant to kd/ko than someone in leather jacket. You also dont get up faster in leather jacket than naked, in real life at least...

I suggest removing paper wall and maybe change the restless perk.

19
General Discussions / Re: Armor List
« on: February 22, 2013, 02:59:43 PM »
Quote
Leather Jacket

AC
Norm          40/5
Las             35/3
Fire            20/5
Plas            20/3
Elec            50/5
Expl            40/3
Weight:
Cost:
Traits:
Paper Wall (quick recovery, more easily knocked out/down)
Quick Pockets+ (equpping item -10, faster reload, increased FA/Doc)
Restless+ (+10ap after a kill, more prone to supression)

Does that mean that you are more easily ko/kd, and more suppressed in leather jacket than in bluesuit?

20
General Discussions / Balancing factions
« on: February 20, 2013, 12:53:50 AM »
Hello everyone.

Will there be any mechanic to balance the number of members of each faction (since there is only 2)?

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