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Topics - Duke

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Suggestions / A few suggestions, comments, bugs.
« on: September 08, 2014, 06:56:09 AM »
Just feedback from an experienced player:

Very important:
1) Doctor skill is bad.
I have a 62% skill "doctor". But out of 20 uses - 20 successfully. It makes no sense to break other players legs, because the cure is spending only a few action points and has almost no cooldown. Just as there is no need to up Skill "doctor".
"doctor" should demand more action points than the "first aid", have overcharging though, would be 15 seconds and be a little more demanding of skill level.

2)Battle mode.
It was not a good idea to make a smooth transition between the zones in combat mode. Now fleeing player simply can "jump" between the two zones there and back without any cooldown Thus, in any encounter face to face in the end turn into a jumping on output-grid in an attempt to catch the evader.
Need to either make it impossible to move to another area in combat mode (as it was the first day, worked fine.) Or make a separate cooldown on leaving the area to the player within 10 seconds he could not leave the area unless that she went .

Medium importance.
1) ZoneControl
As one of the strongest players faction "brahminboys", the smallest fraction, which showed itself in combat so efficiently that the enemies become cry that we are winning at the expense of numerical superiority (
here I am sorry for my English, I could not make this proposal correctly, but I refuse to pathos, too, could not :) )declare:
We all love to organize mass battles, but most of us intuitively understand that currently hold zones - not profitable. Now players are more enthusiastic and eager to try unfamiliar to them before the combat system, but very soon they will be prudent and cold, and say, we do not get any benefit from the number of zones painted in our colors, we do not receive any benefit if the enemy just ignored us and did not attack, we stood for 20 minutes and got nothing while opponents execute the task ... I think you understand what I mean.

Propose to introduce the basic award for retention. For example give holding-points for each player holding the fraction not only for shooting at enemies, but just stay in the grip area.
Also, be sure to be a reward for a large number of painted zones. Let it be improved product mix from merchants or fraction nicer loot will appear in the very areas painted in one color. Well, or whatever, but needs an incentive to expand)

2)Launchers:
Grenades and grenade launchers cause too little damage. In fact, get a grenade at a moving target, with a delay of the explosion - a difficult task, which can not be justified. Increase the damage or do damage from the direct hit with a grenade, or reduce the cost of action points. In short bit promote launchers and grenades.

3)Visibility.
Make the minimum duration of visibility player in two seconds. When you look into the narrow little window through which glimpses of the players is very inconvenient that you can not even have time to read them nicknames. They just appear for half a second in your review within and there also disappear. It would be much easier and more logical if the player got in your sight range was visible to you more at-least two seconds. I think many will agree with me in this.

Bugs?
1) When you switch to a blow aimed by any knife - an attack occurs. Action points are spent, and nothing else happens. I am sure that this is a bug.

2) Many times noticed that when knocked down by imposing a large number of negative action points  (as -200 for example), then a few seconds later all the negative points are replenished to zero, although it seems that the character must be in nakaute much longer. This is a bug or something I did not understand the mechanics?


P.S.
Guys, you are doing the best PvP server from any ever existed. I get a lot of fun to play on it.
Thank you.

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Русская территория / Русские фракции.
« on: September 04, 2014, 01:34:59 PM »
Насколько я понял, не мы одни решили перекатиться на этот сервак. Поэтому предлагаю в этом топике отметиться на тему, кто у нас нынче ПК, кто АПК. Начну первым.

Enclave+warband reporting.   
Будем нейтральной организацией.
Отыгрывать возможно будем фолачёвский аналог бешеных хохлов.

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