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Messages - MasacruAlex

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1
General Discussions / Re: Mapping Stuff
« on: November 03, 2014, 08:44:26 PM »
both look very good

2
Suggestions / Re: Make nuka-cola a food.
« on: October 14, 2014, 03:19:59 PM »
Well my point is to give it a con. Otherwise it can just be made food like the other food making it no different.

This is the effects it got in New Vegas.
effects      +3 Radiation
+2 Hit Points per second for 25s
+1 bottle cap
Hardcore mode only:
+10 Dehydration
-15 Sleep

Also coffeine is one of the ingredients if I'm not mistaken, which is why some might carve more, of course that's from a roleplay perspective.

Radiation could be its con as long as it does something different compared to the normal food.

3
General Discussions / Re: Bored
« on: October 14, 2014, 08:12:40 AM »
I blame the schools. Now that people started them, the whole internet is lighter at daytime hours especially mornings. Pretty much all  games get a pop drop till the night time due to the schools.

I hope more people will convert to Phoenix from reloaded and fo2, or simple new people. Gotta get dat advertising going :P I'm trying to get a friend to play. The first time I did that was on Fonline2 and we kept dying not managing to get any gear lol, kept getting pked in the city and right outside and I think it gave him a bad impression about the Fonline universe in the sene of it not being fun. At least here you get to pick a side and you're safe there, plus the lore and all that go better. I'll get him on one of those days.

Got another friend to play he just found the real time combat to be too much for him whining that there's no "Survival" aspect unlike Fo realoaded for example, but he said that just because you had a base. Pff :P



[I also remember that free lancer mod]

here's some RP i had on the sa-mp one lol

In the last one I was running from the cops lol, had to jump a fence, got shot in the end but was a long chase =D


edit: just noticed your post Myakot. That looked hilarious just from the pics lol. Spiderman with 40 hp ;]]

4
General Discussions / Re: Bored
« on: October 14, 2014, 07:45:46 AM »
MassacruAlex - read my message carefully and feel the words, once more.

1. get bored
2. play wasteland
3. return back and be amused how good was that thing that got you bored, in comparison.

P.S.
I'm heavily bashing wasteland, that game is complete and utter shit. I believe some time ago even cirn0 agreed with me.

is it legal to marry a boot?

5
General Discussions / Re: Bored
« on: October 14, 2014, 07:37:41 AM »
Quote
because no critter will ever give more challenge than a human opponent.

F'ing Melkior... wipes out half of your party even if you are fully geared.

People who got bored from AoP, go play wasteland2, then return, and be amused by how freaking good aop is ;D.

Or just join me on this: http://i57.fastpic.ru/big/2013/1120/25/74f75817d977bd279ddb65d540234625.png


I might get bashed for this but Wasteland 2 is meh. The overall feel of it is hmm and the way battles work is meh. The way combat goes is boring as well compared to fo1/2 tbh. Not even going to mention the death animations or overall rewarding feel when you kill the enemy. It annoys me because it would have been a great game but I find Fo1/2 to have a better atmosphere feel and not to mention the gameplay. Also the way leveling works in Wasteland 2 is again bleah, it's almost like all you do when you level you add 1 single stat and that's it. You either go for first aid or a certain gun. Starting battles with 4 guys  in 1 square is annoying as well.

Even though you can't take cover in fo1/2 and the combat might "repeat" it still feels better than Wasteland 2's. I know you can take cover there but it resorts to that. Take cover and just aim and hope not to get 1 shot.
Even Jagged ALliance 2 has a better vibe than it, but that's just me :P sry if I have offended.


Quote
For those who need "RP" content, there is no such thing in ONLINE game, its the player mentality who either roleplay together or don't roleplay at all, and fonline has people who don't like to roleplay. I know shitload of online games where RP is mandatory and therefor has community filled with roleplayers. PvE =/= RP, its all on you folks, either RP or not.

For those wanting more PvE - do you realize how small dev team is, and how much things they actually managed to make for our sorry asses ? Give them time for it, its a load of work.

Also, why play online game filled with other people to do what you do in single player game , fight npcs etc ?.....

About your last statement. It adds variety. It makes the world more populated. It gives you more to do. It gives you a challenge that you can win and get something out of it and get better at it overall getting better at PVP since you'd have gear and such.

If all you'd do is 1 vs 1 people, nobody would play. Start a new character and get destroyed by people. It's already hard to win in small pvp at low levels.

PVE content is needed. This is not the type of game where you can just 5 vs 5 forever like CS and so on. :P

Also if you like roleplaying I suggest LS-RP (The best roleplay server) in sa-mp (san andreas multiplayer) At peak it gets around 600 ppl on and it's all serious RP, but it's set in our time and there's no mass deathmatch or stuff like that.

6
Suggestions / Re: Make nuka-cola a food.
« on: October 14, 2014, 07:14:50 AM »
Here's an idea:

Make Nuke-Cola work like food, but at the same time, it should be addicting, basically be a light drug (depending on your drug perks). In case it will grant healing or such, make it so you can only drink one NUKE COLA before its effect disappears.

Example :
8 hp regen (1 more than food, but you are limited to 1 nuke cola per use)
~1-5 radiation per use (Not sure exactly how much radiation is too much now)
- IT should also fill 1 food slot.

So basically 0/4 food.
You eat 3 fruit and drink one cola(You can max drink 1 cola, having to wait for its effect to expire, this is obviously for balance assuming it will do more than 5hp/10kg). You get 4/4.

Stats will be :
30 extra carry KGs.
23 Hp regen
~radiation increased~ - this should combat the extra HP regen, which on the long run it'll hurt if "abused".

This is just an example, might be a bad one but someone with more experience could come with something better. It should definitely be a light drug and cause addiction due to what it contains (The nuke cola) that is. But it should also not replace food items and be like an enchantment you can take or skip, having the drug drawback.


7
Challenges & Accomplishments / Re: +1 Karma for me
« on: October 14, 2014, 06:56:22 AM »
Perhaps trade stuff instead of dropping it on the ground would help. Maybe one day we'll be able to provide you an NPC accepting donations for newcomers, but it sounds complicated to set up without implying easy abuse.

Indeed. People would start favoring rich factions just because they get it too easy. People would make alts, take all the donations they can and transfer to other chars :P

Otherwise that is nice of you. I suggest spreading the stuff :P Like spread it throughout the rooms / lockers. That way you don't get 1 person looting them all in 1 go :D

8
Challenges & Accomplishments / Re: is this considered an accomplishment?
« on: October 14, 2014, 06:53:48 AM »
You are lucky I wasn't passing by, I tend to enter bathrooms and do /e checks himself in the mirror.

9
Changelogs / Re: 14.10.2014 Changelog
« on: October 14, 2014, 06:43:42 AM »
Beautiful. Whenever I see an update like this I get a nice feeling. Keep it up!!

10
Changelogs / Re: 08.10.2014 Changelog
« on: October 11, 2014, 04:47:59 PM »
Great patch. Glad you fixed the fire at last :D was weird getting killed by weird boxes with ?? on them.

11
General Discussions / Re: Bored
« on: October 08, 2014, 09:04:19 PM »

So instead of getting drunk, getting laid, or hang out with friends, you'll stay and play AoP? !

Tragic :V

Deal with it  8)

I like you a lot


Well I have some recommendations for games that might float your boat if you liked FOnline. Also where I also draw a lot of inspiration from.

Jagged Alliance 2 1.13 (Isometric TBS)
Cataclysm Dark Days Ahead (Survival-Roguelike)  http://en.cataclysmdda.com/
Neocron (3D-FPS-MMO) http://www.neocron-game.com/
Infantry Online (Isometric Arena Shooter) http://freeinfantry.org/

They're old games, mostly dead, but worth checking out!

good list eespecially on the infantry. Thanks for that version. The infantry one i remember was from sega or so.

12
General Discussions / Re: Screenshot contest !
« on: October 08, 2014, 06:57:35 PM »
Doing a quest.


13
Game Tips & Guides / Re: Can sombody explain the armor values to me?
« on: October 07, 2014, 03:25:41 PM »
Thank you so much man. I'll have to re-read it a few times to get it into my head fully >:D

14
General Discussions / Re: Bored
« on: October 07, 2014, 07:47:13 AM »
^ you don't get it. TK and PK are two different things. Most other servers got no sense of team so everyone pk's everyone. It's basically free for all. There's no sense of achievement when you just get pked non-stop. I like that, in games like Dayz and such but it's different  in a game like fallout


I don't mind pvp and pk, but not when it;'s fffa and everyone pks everyone with almost no punishment in terms of gameplay ,then it's not fun.

15
General Discussions / Re: Bored
« on: October 06, 2014, 05:21:41 PM »
OP, ever thought maybe this type of game doesn't appeal you? CS for example is two teams fighting with the same weapons over the same maps while one team tries to plant the bomb or save the hostages, yet it's so addicting and so many play it because of the teamwork it involves and the skill you have to gain to be good. Same goes here. I could call any game boring after playing it for 2 months. Just take a break. You can't expect a game to be fun forever. The things you've described appeal to a lot of people because they do. You work your ass to be able to do pvp (Kill real players and loot them) the world is alive and full of loot which is great and the devs keep updating which is again great. The server population is very high as well.

All the other servers are full of PK with no sense of teamwork and besides that unless you have stacked on a lot of weapons or had friends give them to you, you'll quit sooner of later because you die  constantly even at low levels because of idiots camping you outside the city, and then enjoy getting loot., the loot is scarce as hell and exploration is pointless, there's no point to explore at all. I'm glad I have found this server because honestly playing on Fonline2 or whatever it is called left me with a sour taste. Constant damn PK in the main cities, too many trolls, no loot, getting pked during "questing", you manage to get a gun then you get pked by some guy with minigun all of a sudden, the list goes on. You cannot progress there if you're new unless you wanna spend a lot of time mostly not having fun.

It is not the case here, which is why it's so awesome and a great feat. It feels like Single Player Enchanced ++ with the addition of real players to work with or kill.  Many factions, each has its story, appeal and bases, everything is handcrafted and so on. YOu should be thankful this experience exists for free.


((also whoever said there should be less loot, NO. Exploring would become boring and fuck that, loot is part of the fun, not all loot is useful and it's not like you can loot miniguns near the city and so on, it all blends nicely with the crafting))


Quote
Lockpick\steal was removed because devs wanted to remove the "need" of creating multiple characters. If those two shall be brought back, everyone will have to lvl an independant lockpick character, which is obnoxious to even think of.

Exactly. That wouldn't even fit and it'd be mostly a griefing tool. Having your same faction try to steal your stuff when you afk a bit wouldn't be fun and it'd end up with people getting trigger happy on the same faction and turning on eachother, having to hold the caps in the weapon slot or place your items constantly in the chest for the fear of teammate thieves wouldn't be good.  Some might say you could steal from the enemy, sure you could. When you see an enemy player one either dies or runs away, it's not like people could try to pickpocket those players, there's an easier way to get it by killing them anyway.

16
Game Tips & Guides / Can sombody explain the armor values to me?
« on: October 06, 2014, 02:35:13 PM »
What I mean is when you press I and you look on the right side where it tells you the armor protections in numbers and percents. Can sombody explain how that works?

I have uploaded a picture to make it easier. I am sure a lot of people don't know exactly how that works either :P So please do tell.


17
Changelogs / Re: 03.10.2014 Changelog
« on: October 05, 2014, 07:01:09 AM »
was planning to make a melee stealth char :D guess I gotta scrap that for now, until I get more settled to be able to support the melee financiary

18
Game Tips & Guides / Re: Making a new sg/ew character.
« on: October 04, 2014, 03:47:03 PM »
been squading with these guys (They're mostly russians i think) was fun, i like to heal people.

if I reroll can you suggest how should I change my stats around so I don't make a new character?

19
Game Tips & Guides / Making a new sg/ew character.
« on: October 04, 2014, 02:43:52 PM »
Hello. I have made my first char but I think it's far from optimal so I wanna remake.

Here are my stats :(Small guns/doctor/first aid)
Str 5
pe 9
en 6
ch 1
in 6
ag 7
lk 7

Fast Meta / Small frame.

Dodger / Toughness (So far)

so I wanna remake into either sg or laser weapons. I don't think I wanna be sniper as SG (I wanna use stuff like ak's and so on) so any stat advice would be great, for energy weapons as well.

Also should I worry much about character builds even if they're not 100% optimal in terms of playability?

edit : If i will reroll does it also reset perks?

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