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Messages - Doobee

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1
General Discussions / Re: Wipe changes?
« on: July 19, 2015, 02:07:04 PM »
AoP is actualy most fun of all servers. And TBH, even the most accurate post apocalyptic wasteland. Meeting people shouldnt be something you expect to happend when doing stuff (fo2, doing dungeons, you ALWAYS expect enemies).

2
General Discussions / Re: server's down
« on: July 03, 2015, 07:33:52 PM »
so its down

3
General Discussions / Re: AoP down or dead?
« on: June 04, 2015, 06:38:26 AM »
I played with lotsa friends who left right after fo2 wipe but I am alone for almost endless supply of stuff. Nothing "New", since we didnt play since then, but lotsa mk3 armors (perfect condition, 90%+ durability), huge amounts of ammo, many weapons, huge crafting supply and so on. If anyone from V-tech lacks on something, just ask. There is no way I will use it and I am not sure if anyone is coming back anyway.

4
General Discussions / Re: AoP down or dead?
« on: June 01, 2015, 01:08:57 PM »
It'll be up by tuesday.
You realize its monday right?  ???

5
General Discussions / Re: AoP down or dead?
« on: June 01, 2015, 10:11:37 AM »
waiting 1 day is bad hope it works today or at least tonight
Tonight is also today.
But we all want it back up, whether we played it alot, or just casually like me. AoP is the most original Fonline server out there. Just like Fonline Tactics was.

6
General Discussions / Re: AoP down or dead?
« on: May 31, 2015, 01:41:10 PM »
I am actualy unemployed nolifer, but thanks, you just restored my hopes.

7
General Discussions / Re: AoP down or dead?
« on: May 31, 2015, 12:59:28 PM »
Thanks for feedback. Looking forward for that info.

8
General Discussions / AoP down or dead?
« on: May 31, 2015, 09:46:45 AM »
Currently server is offline, anyone knows more info?

9
Suggestions / Re: 14mm and 223 pistols
« on: October 14, 2014, 04:43:58 AM »
As far as the 223 and 14mm pistol goes, they could go for some tweaking to make it specially good for certain builds. Probably make 14mm the tin-can opener and the 223 the HIGH ALPHA damage gun.
We dont need alpha damage gun. We simply need great handgun for something. .50deagle does enormous damage, 14mm can bypass most of armors, but .223 doesnt have anything special. Its just slightly higher range with AP cost similiar to .50, with nothing to look for realy. My suggestion is remove accurate perk from it and give it one more ignore armor class and possibly increase range by +5 and make it anti escape handgun. Also I dont know why it has blinding strike.

edit: crippling strike instead of blinding strike would be awesome too, for leg destroying :D

10
Bug reports / Re: [DLG] Members list
« on: October 13, 2014, 04:34:54 AM »
Id suggest a "copy member list to pipboy(somewhere)" option. Or whole new tab for platoon in pipboy.

11
Sales / [V-tech] Relics
« on: October 13, 2014, 04:17:00 AM »
Have all of them, 100 caps each.

12
Sales / Re: (Lawyers) Selling relics and stealth boys for caps
« on: October 13, 2014, 04:16:30 AM »
Im not even lawyer, but 180 caps for relics? LoL

13
Purchases / [V-tech] Chitin Scraps
« on: October 13, 2014, 04:15:15 AM »
Buy all of them  8)

14
Suggestions / Re: 14mm and 223 pistols
« on: October 12, 2014, 05:53:21 AM »
14mm is great for penetrating armors but AP cost is realy high. .223 need a buff indeed. Every handgun should be compared to .50 deagle in order to make it balanced (.50 deagle = low range, medium rate of fire, high damage + quite expensive ammo)

15
Suggestions / Re: faction armor
« on: October 11, 2014, 08:04:12 AM »
wait nevermind, faction armors have better stats than the normal armors.
Wrong, they have same stats. It only have 2 ranks instead of 3 so rank 1 equals to 2 and rank 2 equals to 3.

16
Events & Politics / Re: Drones came, V-tech no team killing time gone?
« on: October 10, 2014, 12:44:34 PM »
We need them.
Yeaaa because of people like you maybe. What people like you can do is outnumber enemy heavily. If you dont get swarm, you get killed in 2:1 battles. If majority of V-tech gathers and do some small scale PVP, they can get better, but if all they ever do is PVE and stupid SWARM ZC, they will never have power to win fair fight.

17
Events & Politics / Re: Drones came, V-tech no team killing time gone?
« on: October 10, 2014, 10:46:34 AM »
Drones are douches. They killed my squad leader for w/e reason during ZC.
Death upon them!

18
Suggestions / Faction armor suggestion
« on: October 07, 2014, 11:07:08 AM »
I think this game could proceed alot further if every faction armor was a little different as how the technology of each faction proceeds. Not entirely dependent on ZC, more of a assignement kind of thing. Easiest example would be whole new armor with base stats equal to mk1-2 but base cost around mk3 and, as a kind of prototype, get little stat boosts over time when certain amount of technology progress is achieved.

Then the system : each assignement type will give technology progress (TP if.) points according to its difficulty and techonological importance. Nothing fast but rather steady amount to support doing assignements as an investment.


aaaanyway I could go on, but tell me now what your opinion is.

19
Bug reports / Re: Defib high bleed damage?
« on: October 07, 2014, 10:52:47 AM »
Was it a lack of skill then? Or bleeding remained on the character? You obviously had to die of something, also did you die instantly or after you reached -100(-200) ?

20
Bug reports / Re: [MAP] V-tech gate greed timer
« on: October 06, 2014, 03:59:13 AM »
It isnt only V-tech, it doesnt need you to change zones fast and it happends on the most right side of south grid. Dunno why tho. I will try to find the other grid with same malfunction.

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