Hello fellow wastelanders! I wanted to drop by the forums and drop off a quick suggestion to see what you the community thought about an idea I've been kicking around. So in almost every game I play I love picking up and playing the Pet or Follower oriented classes, but Fonline AoP has this feature of the game currently disabled. Now i totally understand why they do when you're considering this game is PvP focused and a bunch of near player strength NPC's under the control of somebody could (and probably will) cause catastrophic imbalances in the PvP ecosystem. My idea to kind of help smooth out a balance between the crowd that enjoys followers and the undeniable pubstop machine that these followers could create is simple (and dumbed down). I suggest a single followers system and the strength of the follower dependent solely on the players charisma score. So, for example, a charisma score of 3 may unlock a dog as a follower, 5 may unlock a slave, and a 10 is needed for a full blown mercenary with all of the bells and whistles. I feel this system creates a balanced environment for all players involved, cuts back on server power needed to run and keep track of follower based characters, and gives characters a reason to at least splash charisma rather than make it a 10 or none stat for the most part.
I was wondering if anyone else out there wanted to travel the wastes with a partner or missed these aspects of the game, i would love to hear your opinions!