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Messages - Niamak

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1
General Discussions / Re: A letter to potential developer
« on: December 27, 2016, 05:26:31 PM »
 SH| Suff: Could you possibly send a message to my aop fans in the "Letter to the potential developer" thread for me please? I can not register on the forum, it asks me a quetions "What is the best in life" or something, I googled it still I have no fucking idea

SH| Suff: My steam is paragonid, and I'm playing helldrivers now. 9/10, game of the year, it's worth it, join meeeeee. - Suff

2
Changelogs / Re: 06-30-2016 Changelog
« on: July 07, 2016, 04:11:05 AM »
When is s1man getting fired? Ever since he started changing stuff, server gone to D.E.D status.

Are you jealous of his current status ?

3
Changelogs / Re: 06-22-2016 Changelog
« on: June 23, 2016, 05:39:56 AM »
- Sneakers now have 2.5 second sneak cooldown after shooting non-silent weapons.

I thought it was 6sec already.

4
Suggestions / Re: Sneak Boys
« on: May 31, 2016, 10:39:08 AM »
Weird, because i take smokes and stims and an epipen to every single battle.

Me too, also voodoo and afterburner gum.

5
Suggestions / Re: Sneak Boys
« on: May 29, 2016, 03:06:33 PM »
Instead they do their own thing and listen to players that don't play anymore, like s1man

Sad truth is he probably play more than you but hey since you ragequit, you couldn't know.

.... That's when I realized they don't give a fuck, no matter my amount of time playing, experience, videos, ability to play multiple roles, etc.

Looking back at sneak changes over 2 years should be enough proof that they do care.

6
General Discussions / Re: A letter to potential developer
« on: May 28, 2016, 02:25:36 PM »
Stories about team project are definitely pretty interesting to hear even though in this case the problem seems to be the most common one which is miscommunication or lack of communication.

7
General Discussions / Re: A letter to potential developer
« on: May 27, 2016, 10:14:14 AM »
whole game got no rules

Since you are talking to me, here are the game rules : http://fonline-aop.net/forum/index.php?topic=769.0

Enjoy reading.

8
General Discussions / Re: A letter to potential developer
« on: May 27, 2016, 09:56:16 AM »
The forum has no rules just like irc channel. What did you expect ?

9
Changelogs / Re: 05-27-2016 Changelog
« on: May 27, 2016, 04:27:52 AM »
Hilarious.

10
Technical Center / Re: easymove
« on: May 21, 2016, 06:47:43 AM »
From paragonid :

"Everything from ~lessclicks including ~easymove is strictly clientside and relatevely simple to introduce on any server. I would take 3-6 hours for a developer to write it from a scratch. The code I wrote for it has dependencies on env though, and I'm not interested to re-implement stand alone version but can explain principle or even share it unless Cirn0 is against it.

Some of the stuff from hold shooting is server related and harder to implement, although as far as I know other servers in general has less attack actions and dependencies. Can explain principle if someine is interested."

11

12
Bullies

13
Suggestions / Re: Sneak Overhaul
« on: May 11, 2016, 03:09:21 AM »
We already have a poll about sneaks, and bottom line is: 80% of the playerbase wants them to NOT being able to murder people and stay invisible.

You certainly mean 80% of the player who read the english forum section and voted on poll because 26 total votes is probably not the whole playerbase.

Red Orchestra 2 : Call in Recon so you know where the hell to call arty or where you can easily push.
Battlefield : Spotting system for is a HUGE advantage + TUG-S that spots enemies in your mini map (you know where they're coming from, facing direction, etc.
Call of dodo : UAV, Spy plane, whatever the hell they use there.
Rainbow six siege : using mini cameras to tell enemies location is a huge + for your team, marking them is risky but you're letting your team know their exact position.

A bunch of other games where knowing enemy location gives you the advantage...

You mostly talk about first person shooter games, I would argue that FOnline is closer to a top down real time pvp game.
Few examples :

DOTA and LOL both games have heroes with invisibility (can kill the whole team) and mechanics to counter invisibility. (popular games)
Bloodline Champions have heroes with invisibility and no mechanic to counter invisibility except duration, cooldown, etc... (dead game)

I could make a guess and say most top down real time pvp games have character with true invisibility because in those games your field of view is not as restricted as in a FPS game.

14
Suggestions / Re: *Concerning Gear*
« on: May 10, 2016, 05:04:38 AM »
You will probably hit for 150 dmg non crit torso shot and can down someone (negative hp) if next to a wall.

15
Suggestions / Re: *Concerning Gear*
« on: May 09, 2016, 10:23:37 AM »
(No clue what accelerator sounds like)

#neverforget


16
I guess they were having fun facing a wall.

17
Spoiler for Hiden:

0:00 2 enemies at half hp and fight was over already (4 hounds vs church + family http://i.imgur.com/CFvKYOj.jpg)
0:08 1 sneaker with very low hp (+8 family behind)
0:12 1 enemy with very low hp (+3 family behind)
0:16 1 afk facing a wall
0:26 1 afk with no weapon in hand
0:33 1 afk at workbench facing a wall
0:40 good kill
0:46 1 enemy with half hp facing a wall
0:51 1 sand robe suppressed
0:57 1 sneaker vs npc
1:04 good kill
1:18 4 enemies with low hp surrounded by family
1:26 good kill
1:39 1 sneaker and bluesuit
1:59 1 enemy vs 2

#nerfsneak

18
Resolved bugs / SOFLAM crafting recipe
« on: May 05, 2016, 02:07:19 PM »
The recipe doesn't show up in fixboy.


19
Changelogs / Re: 05-05-2016 Changelog
« on: May 05, 2016, 07:00:24 AM »
Ammo box


20
General Discussions / Re: What is the role of sneaker?
« on: May 05, 2016, 06:02:44 AM »
History of sneak changes is very long...

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