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Messages - xXxDudexXx

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Suggestions / Re: Dueling area.
« on: September 22, 2014, 07:34:13 AM »
hinkly *cough cough*

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General Discussions / Re: About Gauss Rifle ST requirement...
« on: September 15, 2014, 08:30:09 AM »
how you have 10 intelligence on sniper?

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Suggestions / Re: Voting System In Order to Ruin Rep of Teamkillers
« on: September 15, 2014, 08:25:22 AM »
level cap the zone's for zone control could be a start, but i see zone control  turning into smaller teams like we have seen in the other iterations of the game. These teams will be elitists and care for themselves only. at current i don't do zone control at all due to not having sufficient character to do so, but if i was it would be with small gang on teamspeak and to hell with everyone else faction friendlies or not. I don't think trust was ever meant to be given so easily ;)

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General Discussions / Re: Lets talk about grenade launchers.
« on: September 14, 2014, 09:17:40 AM »
h2h definitely not useless in these fights i assure you, melee character will be built to full tank w/ psycho and quick recovery, damage resistance ( high FA maybe still testing this) and can be very effective against GL's. Also It's an AOE spread weapon so basically it comes down to not grouping together and spreading your team out in zone control, I haven't done zone control in this server but have played many versions of this game and I can assure you that position/tactics of fighting are everything in this game, if you know your enemy location/weapons they are using that knowledge is hugely important for your chance of winning, for example if you do zone control why not send out blue suit scout with high PE to watch for enemy, if he dies no big deal, but you learn where they are/weapons they are using and now you know how to fight your enemies. If you want to talk more strategy PM me.

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