Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - cirn0

Pages: [1] 2 3 ... 36
1
News & Announcements / 2026 - Season (9)
« on: April 18, 2026, 12:31:32 PM »
We are gonna launch Season 9 on the evening of Saturday, 4/18/2026.

Download Client:
https://fonline-aop.net/cirnstuff/client_s9.zip
Mirror:
https://drive.google.com/file/d/1MAT2DN63A-__ds4HGQEX-effKk_YBG-v
https://zmeja.com/foaop/client_s9.zip

Major changes include:
Getting rid of tech prog and replacing it with a season 1 style system
Adding Lockpicking and Scavenging skills with related mechanics
Revamping large parts of the core
Adding tutorial-esque safezones between the HQ and the core
Adding extensive base decoration mechanics

Most Tier 8-9 guns are unchanged. A lot of Tier 5-7 guns have been buffed and brought up to a similar powerlevel. Some Lower Tier guns have been removed from the game.

Most guns are exclusively sold by new trading factions, for reputation. Each such factions reputation is raised by trading with them. Each faction has their own weaponpool that needs to be unlocked in multiple stages by paying with reputation. The factions are as follows:

Gunrunners: Vanilla weapons, sold as blueprints
Crimson Caravan: American issues military weapons
Van Graffs: Vanilla energy weapons
Boreal Church: Non-vanilla energy weapons
Steel Tigers: American Vietnam-Flavored weapons
Arizona Rangers: American civilian and law enforcement weapons
Hounds: WW2 German and Soviet weapons
Sidorovic: Modern Russian weapons
Syndicate: Modern international weapons
Gigs Company: Modern German weapons
Sewer Rats: WW2 Finnish weapons :spurdo_fdf:

The Main factions will also sell a selection of those weapons based on Zone ownership.

These weapons are not craftable by default. Some are sold as unique blueprints, with extensive recipes. Others are found on random blueprints in the core, allowing craft multiple times. Some weapons can be unlocked as a craft for tech points, and some are commonly found on certain NPCs.

The general theme is that any particular weapon takes a bit of effort to unlock, but once that's been done, it can be continiously bought or crafted with relatively little effort.

Condition, Quality, Repair and Weapon mods:
Weapon mods as well as D-mods have been (temporarily) removed from the game. This is due to planned changes we couldn't quite get in this time. However changes have been made in preparation for their re-introduction. This leads to the following behavior:
On Normal quality, weapon have the same Jamrate and Deterioration as they previously had on Perfect. There is no real added pvp value from bringing a Perfect over a Normal weapon.
What does change however is the price. While Normal weapons are using their base cost similar to last season, upgrading a weapon past Normal drastically increases their Price (for both buying and selling).
While the repair/maintenance system of keeping the condition at 100% is the same as before, upgrading the quality level is now similar to Fallout New Vegas, by sacrificing another weapon of the exact same type. The chance of success is based on the Quality and the price of the weapon, meaning that by constantly upgrading a weapon with others of lesser quality you find in the core, you roughly maintain the total value while of course saving on weight.

As an example, if a Normal weapon is worth 100 caps and a Better one is worth 150 caps, then trying to upgrade it with a Very Bad weapon worth 25caps has a 50% chance of failure. In order to upgrade you need to next to a workbench and have the item already at 100%.

2
News & Announcements / 2024 - Season (8)
« on: April 20, 2024, 08:18:07 PM »
Season 8 is the next upcoming Season in Ashes of Phoenix.

Launch date is 20.04.2024. The season will be a Vietnam style of season.

New additions:
- Fixed HotkeysConfig.exe and added all new Hotkeys for easier modification of Hotkeys.
- New Pipboy menu where some configurations can be easily changed in real time.
- A new throwable Trap (Caltrops)
- Overhauled Weapon Modification System. Weapon Mods
- Overhauled Anomalous Zones
- Added interactable slot machines throughout the core. You can now use pre-war money to gamble!
- Era 3 weapon crafts now require a special part, these parts can be found in the same places corrupted Blueprints were found.
- New pool of Heroic weapons - those that were used in the Vietnam war. A list of these weapons can be found here.
- Change to how Zone Control is started.
- New UI element to show the heat of surrounding areas.
- A LOT of new gun sounds. Seriously. A lot.
- Rumours of a new type of beverage have been going throughout the core. People say it is the new shit. Completely overloading your senses.
- Crafting sounds are now not map-wide anymore and instead positional like gun-fire. In addition to that the sounds itself are new.
- Item usage sounds are now not map-wide anymore and instead positional like gun-fire. You can now hear your friend gulping down that tasty Nuka Cola drink!
- Sound overhaul for resources gathering like mining/chopping wood
- Water - you can cross water with your character, but he will slow down while doing so. When you exit the water, you will slowly regain your full running-speed again.
- Bushes - you can now hide in bushes, only those close to you will be able to see you.
- More environmental sounds Unconfirmed!!

Client links:
https://fonline-aop.net/cirnstuff/client_s8.zip
https://uralez.de/foaop/client_s8.zip
https://drive.google.com/file/d/1dcJhA8DBkkZvGpCrMYO-fsp06JTjjuSN/view

Join the discord:
https://discord.gg/cqbmTtFz

3
Technical Center / Re: GAME FPS
« on: May 24, 2017, 05:41:15 PM »
OK I just did some testing
its not the code
its cvet
BUT
I found some settings to get good fps

to anyone with low fps in maps, jack that value up to AS HIGH AS YOU CAN while still being able to launch the game
was gettign 14 fps with 1024 in hospital
now i get 100
max cachesprite too

4
Technical Center / Re: Client start fails, or crash.
« on: April 23, 2017, 12:11:40 AM »
A crash occurs when we update the client and its FMOD related. But its okay. Just keep crashing until it works. Atleast you know when you crash we've made some updates to the client data.

5
Bug reports / Re: Critical chance, when register new character.
« on: April 22, 2017, 03:45:57 PM »
fixed

6
More hand holding already added for next season, though it still isn't enough in my books but it'll have to wait

7
General Discussions / Re: AoP future?
« on: February 24, 2017, 02:56:40 PM »
Someone help me convince cvet to have a meeting or chat with me.

8
News & Announcements / Re: Join the Official Discord!
« on: February 22, 2017, 03:42:41 AM »
We build the pool, you can fill it with whatever you want and swim in it.

9
News & Announcements / Re: Join the Official Discord!
« on: February 21, 2017, 03:50:49 AM »
this kills the forum and irc

10
The Lobby / Re: Gatling laser accuracy
« on: February 10, 2017, 05:20:13 PM »
We confirmed a bursting hitchance bug and will be fixing it.

11
General Discussions / Re: Good job!
« on: February 09, 2017, 11:51:24 PM »
I like how the table is flipped in the direction of cover.

I am not sure if this was done on purpose but the cover system is done by a script based on the asset. The cover direction is assigned by hand.

12
The Lobby / Re: Interface bug
« on: February 09, 2017, 11:48:53 PM »
Its a feature that can be toggled by pressing Alt + f4

13
Bug reports / Re: Aimed critical chance.
« on: February 08, 2017, 12:43:12 AM »
I'll change the way aimed critical is display as S1man is correct, there isn't anything wrong with the numbers.

14
Resolved bugs / Re: First aid and kits.
« on: February 07, 2017, 01:11:27 AM »
Fixed

15
The Lobby / Re: Big Gun Snipers needs buff
« on: February 05, 2017, 02:43:09 PM »
scale mechanics and weapon stats with playercount

Hmmmmmmmmmmmmmmmmmm

16
Bug reports / Re: Fix critical shots.
« on: February 05, 2017, 01:59:16 PM »
Laser rifle has weapon perks that increase armor bypass, this is not a bug.

17
The Lobby / Re: Big Gun Snipers needs buff
« on: February 03, 2017, 10:19:45 PM »
Different scale of combat brings spotlight to different weapons.

18
The Lobby / Re: Weapons blueprints.
« on: February 03, 2017, 12:57:05 AM »
Will be changed along with economy overhaul

19
The Lobby / Re: Silent murder weapons and other models of guns and sounds.
« on: February 03, 2017, 12:55:00 AM »
Give me the specific sound file to the specific weapon and it'll be in by sundown.

20
Suggestions / Re: make AoP version of fonline battleground
« on: January 28, 2017, 05:04:37 AM »
Maybe when I get some spare time

Pages: [1] 2 3 ... 36


SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip