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Bug reports / Re: [DLG] Unlimited cap quest exploit
« on: September 14, 2014, 12:36:59 PM »The only cooldown in thsi quest is the joke with the rubber doll. There is no other cooldown or timeout attached. Also, it is impossible to invest skillpoints into persuasion in the first place, but it will slowly and steadily rise for every character. Just pointing out that there's already two fallacies in your statement here.I didn't know that about persuasion. I can see how that would make older players make more money but in practice the bottleneck is vendor caps, not persuasion, because there's an abundance of junk to sell. So instead, as players get older, it will become more difficult for newer players to get caps. So that encourages audience stagnation. Just my observation.
As for the cooldown, I had assumed as much. People were referring to it as a cooldown when I talked to them about it but I guess that doesn't matter. When testing it initially it's impossible to differentiate between it having a cooldown and it being a one-time thing. You'd have to wait a bit and try again to know for sure.
We wanted to avoid that every faction seems like just a copypaste of the other factions. There are differences between the factions in certain "quests" but they simply don't matter for experienced players in late game, which, by the way, is part of the design.
What that means is that once youre past the first stage of the game, have a decent character and a good supply of gear, it doesn't matter at all what kind of dialogues there are or how often you can complete them. Something being different doesn't automatically mean it is "imbalanced". Also, from my own personal experience palying vtec, I never had problems converting my junk into something meaningful and I din't use the dialogues once, even though being able to do them once is a big advantage over the other factions.
I understand that meaningful diversity has an appeal in the design. If the factions were totally equivalent to each other, there wouldn't be much gameplay incentive to join one over another. In practice, though, the difference with this quest has proven to just be an arbitrary difference that gives other factions advantages over v-tec, economically. The NPCs are all direct equivalents, but with v-tec being an inferior one.
As a side note, personal experience isn't enough to go off for determining balance. Community input is imperative for that. Some of which I'm giving to you.