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Suggestions / Re: Nerf modules
« on: October 15, 2014, 09:04:43 AM »
And the other team doesn't have that?
Both sides having something does not make it in any way balanced. Like baskila said in his opening post, it reduces the overall variety of builds because everyone thats not running around with leadership buffs is not performing optimally right now.You cannot whine about this in 1v1 unless you go rambo 1vs entire faction.If you encounter one of "squad" characters solo,he'll get raped easily since 10ch is then useless without bonuses(unless you came into ZC zone solo,but that's your fault).Solo PVP is almost dead. I could run around for half an hour inside the core without finding someone. Most people only start up the game these days if there's zone control going on.But hey, no build should be able to beat every other out there....Like the 10CHA build outperforming everyone else right?And it IS really pain in ass to find leaders who run modules useful for your build(unless you all made clones).Not really. Running DR and critical strength is a nobrainer. Knockouts are the strongest critical effect and another +20% DR when you already got 60% through armor/perks/drugs cuts the damage you receive HALF
LOL.And modules are to blame that there's no people in core to fight loners?10CH outperforming everyone else?Seriously?Only situation where it will outperform other build is in ZC IF YOU don't have active bonuses as well.That's really a nobrainer;bonuses>no bonuses,which again is user's fault since he wants to solo fight in something which is intended to promote teamplay(loners can be played in ZC and get rewards,but not as effectively as squad characters).As i said previously,its your fault to go solo into big pvp fights where it's all about teamplay.If you want to solo rambo everyone,don't go ZC and you won't encounter those Uber 10CH builds.If they're so OP,reroll your characters to 10CH and rape everyone around.....