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Messages - PorkchopExpress

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61
Resolved bugs / Re: [DUNGEON] Hell Hole Boss Fight doesnt work
« on: October 20, 2014, 01:45:59 PM »
C'mon you serious?Wanted to give it a try tonight  :'(

62
Suggestions / Re: Super Mutant Behemoth
« on: October 19, 2014, 02:00:45 PM »
He meant on Marcus with steroids 'n shitz.


63
Suggestions / Re: Hunter trader
« on: October 19, 2014, 01:58:54 PM »
Hmm, true enough points, but one does have to PvE to hunt for these materials, which likely will take them away from the core as well (RE hunting for mats).

It would sort of make more sense if you couldn't buy metal parts, junk or components etc (some of the traders sell these), as you have to loot the core to get these , whereas animals and critter based crafting mats can be farmed in relative safety (complete safety from other players).

As far as i know greatest income of junk,metal etc. is from weapons in assignments so not really,traders sell those but only if you control specific zones.I'd actually increase spawn rate of those "chitin scraps" monsters in phoenix.Would probably lure more people into zones.

64
Changelogs / Re: 19.10.2014 Changelog
« on: October 19, 2014, 12:51:16 PM »
yeah , if it is T3 then its the worst of all haha better sience that shit and go craft avenger ... im just wondering why it was nerved ? i havent seen any whining thread about that , i thought modules would get nerf instead but nvm ...

Well,mostly because sometimes it would score crazy scores with low ap cost(it was to random with that 5-25 range,sometimes you would hit guy for 50 and sometimes for 150,while ap cost was 15-20 for one attack).Sure they lowered ap cost even more now and its more stable&reliable dmg wise but it lacks spread(but if you increase that you have to little bullets to be effective).Basically,gatling is single target spammer but knowing how ZC works there won't be plenty of situations to use it properly since you cannot run with it.They should've left same ap cost and 33% less bullets(so basically 7 or 8 bullets max) while moving it to t3 and changing its dmg to current one : 15-20.This way you would get a reliable single target minigun which is actually nice for tier 3 level.You wouldn't get those crazy hits anymore but could demolish somebody if not careful.

65
Changelogs / Re: 19.10.2014 Changelog
« on: October 19, 2014, 11:57:39 AM »
They actually did change it to t3,don't know is it completely removed from 30k vendor or they simply adjusted spawn rate.Damage has been changed from 5-25 to  15-20 but it only shoots max 5 bullets now instead of 10 previously(from 150 avg. dmg to 87,5?).In my opinion they should've kept it at 7-8 bullets because now it's just avenger without the ability to shoot as long as you have ammo and with much less spread,meaning useless for big groups.It's more balanced then before and more reliable(that dmg range was hilarious),but as i said,considering it's t3 now,7 or 8 bullets would be the right spot in my opinion.

66
Changelogs / Re: 19.10.2014 Changelog
« on: October 19, 2014, 10:33:31 AM »
Would be nice if you would in future write precise changes of items,instead of nerf and buff.What changes were applied to gatling?

67
Suggestions / Re: Hunter trader
« on: October 19, 2014, 10:30:17 AM »
NO.Even though i would love to see it because i need those mats badly,no!It would make people even more lazy and just doing more assignments because they could buy everything,i mean everything with caps.This way people do trades for these kinds of materials and go hunt them in core or encounters.

68
Suggestions / Re: ZC alternative
« on: October 18, 2014, 03:38:10 PM »
Ok. Then one more:

Greed:
A personal score is awarded to anyone killing (harming?) a member of the enemy team. The higher the score the more points are awarded (e.g. with 1 kill - 1kill=1point, with 5 kills - 1kill=2 points, with 10kills, 1kill=5 points). The team gets point only if a player with some points returns to the base and 'banks' the points. After banking a players score is zeroed. If a player with a high score (high as in 'not-zero') dies the killer gets all the points of the killed.

In AoP this could be a core wide game, with banking at your own gate or base.

Sneakers would rule that mode.....

69
Bug reports / Re: [MECH] Two William Hudsons in the squad
« on: October 18, 2014, 09:02:40 AM »
Now i can start my own cult of personality  8)

70
Suggestions / Re: Buff 7,92x57 Mauser Ammunition
« on: October 17, 2014, 02:42:20 PM »
Glad to hear that  ;)

71
Suggestions / Re: Buff 7,92x57 Mauser Ammunition
« on: October 17, 2014, 02:33:28 PM »
Would be nice to get an official response on this one....

72
Sales / Selling 24 Combat Leather Coats
« on: October 17, 2014, 02:26:25 PM »
As title says,all are 85%+ condition ,700 each,15k for all.

73
Suggestions / Buff 7,92x57 Mauser Ammunition
« on: October 16, 2014, 12:52:29 PM »
So what exactly happened to devs when they were adjusting values of this ammunition?I've been checking values of other t2 and t3 ammunition and it's just hilarious.Basically all other t3 ammunition has at least twice better DR and DT values.Funny part is that it costs almost same as all other t3 ammo.Even more expensive if we take into consideration that weapon uses 20 of these for one attack which bring us to a sum of ~110 caps per attack if u buy box with high persuasion or 160 caps if u buy each bullet for 8 caps.Now what's even weirder is that 7,62x54r and 7n14 has double DR value than Mauser while costing 55 caps for 100 pieces.This ammunition is as available as 4.7 caseless or 2mm ec and costing almost same.Not to mention even with this crippled values you nerfed min and max dmg of weapon using it by 5 points.So my suggestion is bring the dr to -20 and dt to -50.It will still be worse than 4.7 caseless and other t3 ammunition but it will actually be better than 7,62 as it should since it's t2 and its price will be justified.

74
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 11:19:16 AM »
You know what's hilarious about your posts;the fact that you think i'm the one crying about you guys....Entire topic is about why casual loners don't go scavenge core anymore.When i gave you an answer you started bullshiting me about tactics.As i said before there's nothing tactical about 3-4 or more guys killing loner.That's the reason why CASUALS don't go scavenging as often as they did before.And to complete the other side of coin;teams don't go scavenging since they get more stuff from ZC and only move to pvp if someone reported on chat "x of y faction in z location".There's your answer.What to do?There are already countless suggestions but as i said before dev's time and numbers are limited so deal with it for now.

P.S. Somebody said that stockpiling and caring about items is wrong approach to game;I agree but try to explain that to majority of others and especially those people for whom AOP is first online fallout they've ever played.....

75
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 10:33:06 AM »
@PorkchopExpress

Learn new tactics? like we had too.

Its not up to us to compensate for other players. Just like its not up to other factions to compensate for our lack of manpower during ZC.
It's clear we can't contest on the scale other factions can, so we take to other methods

E.g Wandering death squads and ambush tactics. Which don't always work out as planned I may add.

Try something new like forming your own squad to go clear out the core.
Stick to the shadows, I can't believe the amount of players that just run down the street totally unaware there are enemies stood in front of them. They just run through us expecting not to get shot.

Lastly, if what you claim is true and players are too scared to enter the core for fear of losing equipment or of a possible fight.
Then I'm proud to be a member of the family.

However these guys didn't seem to care much.

If waiting in certain parts of gate outnumbering loners and bluesuits is tactical and an accomplishment for you and family;well to be honest,not sure should i salute you or pity you.

76
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 10:20:13 AM »
Family always has a death squad of around 3 - 8 players

There's your answer to entire question about loners not scavening core anymore.....
It would be good to hear your solutions instead of nit-picking statements that suit your agenda.
All you say is to remove assignments functionality. Then you're suggesting to remove functionality of teaming up? or would you like to prevent only Family from doing that. Be more creative and present real solution not criticize everything.
Actually it doesn't matter. Many solutions have been proposed already. Just don't try to start flame war because it won't do any good. We all play this game together.

No i don't have an "agenda", didn't personally had problems with you guys ganking around but i'm telling you what regular players write in chat.Basically they don't go scavenging since they got camped couple of times in gate and lost their precious gear(matters a lot to them).So they simply choose safer way;team up and go assignments.Way i see it;you will never attract people into scavening zone(non ZC time) unless we get some high rewards in there.In my opinion assignments aren't way to go because only teams will do that;most of casual guys will simply avoid those difficulties that require venturing into core.I'd put some rare spawns inside with corresponding message to all factions.Patrols with some precious cargo like t3 ammo,craft materials etc.Also,you need to add some items upon completion of those Core assignments because if you don't, as i said previously, casuals will avoid them(why would they risk everything only for example 25% more exp and caps).So maybe make S-SS-SSS assignments for core and increase exp and caps  reward by 33% and maybe add some items that everyone wants?Chitin scraps for example.Also,why not introduce some "neutral" faction,what i mean is some npc faction which would be enemy with all 4 player factions and they could take zones too if the zones is "idle" for long time.What happened to robots btw ;) ?I don't know there's lot of things that i could make up but since i'm waiting for long time just for that 2nd dungeon i'm not gonna put pressure on this(devs are busy and lacking numbers as it is).

77
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 08:22:27 AM »
Family always has a death squad of around 3 - 8 players

There's your answer to entire question about loners not scavening core anymore.....

78
General Discussions / Re: ZC isn't the only PVP people
« on: October 16, 2014, 06:33:17 AM »
In my opinion, scavenging core is always the best way to make caps (800-1000 caps/run) but grinding assignment is nice and easy. Only solution is to remove assignments.
No doubt that would force people to go to the core but I din't think it's the best solution. Basically you don't want to strip the game of features. If you designed something and it's working it would be a shame to remove it. But I agree some tweaks would be nice but at the same time creating alternative opportunities to earn xp in the core.

You definetly don't encourage people to go into core since you always fight in a group waiting to ambush those loners....

79
Buy a new mouse?

80
Suggestions / Re: Nerf modules
« on: October 15, 2014, 10:02:18 AM »
Nerf base crit chance of aimed attack plx

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