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Resolved bugs / Re: [DUNGEON] Hell Hole Boss Fight doesnt work
« on: October 20, 2014, 01:45:59 PM »
C'mon you serious?Wanted to give it a try tonight
You can talk with us on IRC: #AshesOfPhoenix on ForestNet.
Hmm, true enough points, but one does have to PvE to hunt for these materials, which likely will take them away from the core as well (RE hunting for mats).
It would sort of make more sense if you couldn't buy metal parts, junk or components etc (some of the traders sell these), as you have to loot the core to get these , whereas animals and critter based crafting mats can be farmed in relative safety (complete safety from other players).
yeah , if it is T3 then its the worst of all haha better sience that shit and go craft avenger ... im just wondering why it was nerved ? i havent seen any whining thread about that , i thought modules would get nerf instead but nvm ...
Ok. Then one more:
Greed:
A personal score is awarded to anyone killing (harming?) a member of the enemy team. The higher the score the more points are awarded (e.g. with 1 kill - 1kill=1point, with 5 kills - 1kill=2 points, with 10kills, 1kill=5 points). The team gets point only if a player with some points returns to the base and 'banks' the points. After banking a players score is zeroed. If a player with a high score (high as in 'not-zero') dies the killer gets all the points of the killed.
In AoP this could be a core wide game, with banking at your own gate or base.
@PorkchopExpress
Learn new tactics? like we had too.
Its not up to us to compensate for other players. Just like its not up to other factions to compensate for our lack of manpower during ZC.
It's clear we can't contest on the scale other factions can, so we take to other methods
E.g Wandering death squads and ambush tactics. Which don't always work out as planned I may add.
Try something new like forming your own squad to go clear out the core.
Stick to the shadows, I can't believe the amount of players that just run down the street totally unaware there are enemies stood in front of them. They just run through us expecting not to get shot.
Lastly, if what you claim is true and players are too scared to enter the core for fear of losing equipment or of a possible fight.
Then I'm proud to be a member of the family.
However these guys didn't seem to care much.
It would be good to hear your solutions instead of nit-picking statements that suit your agenda.Family always has a death squad of around 3 - 8 players
There's your answer to entire question about loners not scavening core anymore.....
All you say is to remove assignments functionality. Then you're suggesting to remove functionality of teaming up? or would you like to prevent only Family from doing that. Be more creative and present real solution not criticize everything.
Actually it doesn't matter. Many solutions have been proposed already. Just don't try to start flame war because it won't do any good. We all play this game together.
Family always has a death squad of around 3 - 8 players
In my opinion, scavenging core is always the best way to make caps (800-1000 caps/run) but grinding assignment is nice and easy. Only solution is to remove assignments.No doubt that would force people to go to the core but I din't think it's the best solution. Basically you don't want to strip the game of features. If you designed something and it's working it would be a shame to remove it. But I agree some tweaks would be nice but at the same time creating alternative opportunities to earn xp in the core.