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Messages - MARXMAN

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381
Roleplay Activities / Re: Family Radio Broadcast 1
« on: September 30, 2014, 12:41:36 AM »
"Ahhh....Family Crack...made with love and care" 


I couldn't stop laughing


These are great, keep it up

382
Love the idea, a lot simpler than many other people's ideas for gambling. I'd be all for some dice.

383
Suggestions / Re: Defib nerf
« on: September 30, 2014, 12:34:32 AM »
I can't comprehend why does defib has no 'cost' a simple example is stealth boy,  it has charges and defib doesn't?  =/.  Seems fishy.


Have you ever seen or used an AED in real life?  They charge themselves, and if not you can do it manually. Same with manual defibrillators.

384
Suggestions / Re: Defib nerf
« on: September 29, 2014, 09:07:21 PM »
I'm a field doctor/medic,  and I've almost always had to risk my life to defib someone. It saps ALL of you AP, plus some, and they don't come back at full HP.  If they were in a safe area they deserve to get defibbed easily. Most of the time when I defib someone, it involes me making a mad dash towards them and firing bursts everywhere until I get within rdefib range. And even when I do successfully get there, 3/5 times they just get instakilled as soon as they stand up.  Even when I successfully defib someone without them dying, I don't often walk away from it with more than 10-50 hp.  Its incredibly risky atm, and if you're having a problem, they are a lot of skilled players who understand how to cover their medics.

385
General Discussions / Re: Favorite Weapon
« on: September 29, 2014, 09:00:46 PM »
I favor the H& K G3 atm, closely followed by the Jackhammer, with the Garand and AK74m PSO brining up the rear.  I try to not have a preference, because when crap hits the fan it's good to not have biases about your own firepower.

386
Suggestions / Re: [PVE-Perk]Wild sworn brothers
« on: September 27, 2014, 08:28:32 PM »
  This would spell certain death for melee chars (that you're fighting), but I like it regardless. Could be tweaked.

387
Family Tactics : camp room hoping to kill enemies 1 by 1


Hey! I've got an idea! Lets make fun of the people trying to us TACTICS to create a bottleneck because they're outnumbered! Yeah, serves them for trying to fight the power.

/heavy heavy sarcasm

388
Events & Politics / Re: If you're in The Family, please get involved.
« on: September 27, 2014, 08:24:25 PM »
I am so happy we finally have noticeable numbers for ZC. The family is getting back on top!
1? so pro


The family has been gearing up for some time, It isn't long before people start thinking twice about us being free loot.

389
General Discussions / Re: Team killers [Family]
« on: September 27, 2014, 08:21:49 PM »
I haven't seen them around, so they must be new.  Family doesn't teamkill as far as I'm aware.

390
Suggestions / Re: Non-CombatArmor Factionarmors
« on: September 26, 2014, 04:38:07 PM »
Is recoloring several different versions of jumpsuits not possible?

391
Suggestions / Re: Mauler armor
« on: September 26, 2014, 04:37:00 PM »
Needs a minibar

392
General Discussions / Re: Most OP build/weapon
« on: September 26, 2014, 04:34:16 PM »
IMO, you CANNOT be OP by yourself  (not counting you, Ramon.)    It really only starts to get dangerously OP with a few types of builds working together.  The ones I've observed working well:


2+ snipers in a group

Multiple BGers and a Sniper

A couple EW users, a couple crit-wores, and a melee char or 2.

A Wall of torsospammers

Sneaks in any concentration higher than 1




393
Bug reports / Re: [Item] Lost H&K G3A3 recipe
« on: September 25, 2014, 10:25:01 PM »
What happens is it gives you the recipe for Ak112 ext cap,  and then the next time you turn in holos it gives you the G3 recipe even though it says something different.

394
Purchases / Re: Buying Holodisks
« on: September 25, 2014, 01:13:51 PM »
if you still need, 175 caps per each is my price


I do, in fact.   How many do you have for sale?

395
General Discussions / Re: Organized Groups Playing in Family
« on: September 25, 2014, 03:23:26 AM »
Were finally getting a few platoons formed as well, so it shouldn't be long before were more formidable.   We had a great battle today over poly where we drove out BBs and Lawyers.

396
Platoon name requests / Family Platoon name request
« on: September 25, 2014, 01:22:22 AM »
Hello, I'd like to request the name :


"The Don's Clean Up Crew"

for a family platoon.  Thank you.

397
Suggestions / Re: Change Repair
« on: September 24, 2014, 08:10:36 PM »
What about this.

Add a new npc to each fraction who can repair stuff for 50% of it's cost to 100% condition

Easy way to solve that. And it is not necessary to change current system that way
Either u have money, or u have components. Ur choice

I don't thinks it's that complicated.  Whats wrong with using the mats used to make something to repair it?  Im not seeing where this WOULDN'T be beneficial. Not only that but you can NEVER get Springs or Drum  mags or anything back upon diss assembly, which I think is bullocks.  If I dismantle a 100 percent new RPK I should get that drum mag back.

398
Game Tips & Guides / Re: Builds - Sniper / Melee
« on: September 24, 2014, 02:37:35 PM »

*info*

character builds are all about personal playstyle, at least for me, and IMO they all look a bit too min-max-ey.  I try to never go below 3 for a stat, as I want to be able to fulfill a wider array of roles.  They all have serious vulnerabilities if they engage in combat that is not intended for their skillset( for instance walking into a CQC firefight with a DRS50.)
That heavysniper (pvp) needs support from other players or its pretty much a guaranteed death sentence when getting rushed (Just from what I'm inferring from stats.)

As I said, it's all personal, so if you like being a super specific role character more power to you.

399
General Discussions / Re: Organized Groups Playing in Family
« on: September 24, 2014, 02:24:01 PM »
well. The thing i need to know is HOW could I transfert my shit without spending one week on it.


Go on IRC and ask John or Cirn0 to help you, thats how i did it. They can transfer your character rather than having to delete your current one.

400
Suggestions / Re: Big Energy Weapons
« on: September 24, 2014, 11:44:41 AM »

Trust me, it didn't end that good ;D.
p.s.
Image is from TLAMk2 weapon Hyperboloid. There are a couple more of those, but I think you get the idea.

What I would enjoy seeing is some form of anti camp/area denial weapon for EW. Perhaps something like a tesla rifle that slowly damages everyone in an area. Weak in direct damage, but great as a tactical tool.


This is mostly what I would like to see, some sort of suppression/CC weapon or something along those lines for EW users.

Dunno why people think they're weak, hell, I've gone toe to toe alone against a couple of lawyer pvp junkies with a plasma pistol and I had them on the defensive. Like I mentioned earlier, it's just the SMGs that need a little boost and things will be perfect.

I't not that they're weak, it's that most EWs are built around engaging single targets. 

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