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« on: March 29, 2013, 01:09:55 PM »
So first of all, thanks for inviting into AoP alpha, I was having a good time there.
Overall, I think the game will be fun if polished a bit. By polishing, I mean these my concerns:
A) Random encounters
Not sure if they are neccessary on pvp server. General purpose of random encounters is getting stuff and xp. Since XP should be gained from pvping in the core and stuff from the outfitters, they would just annoy the hell out of you.
If you decide to keep them, I would at least double exit grids in them, it makes no sense to have just one escape route.
B) Weapons
I know it was discussed, but just as a reminder, there needs to be equal number of BG/EW/Melee just as many as SG.
C) Crafting
Im now not sure if you want to preserve crafting or not. If yes, I really enjoyed having various mats to scavenge for crafting. Problem is, every tier of mats should have specific gathering location and rarity - low quality, common ; high quality, rare.
It would be cool to have all mats in your room and when crafting something, interface would tell you how many of each mats you have and would enable you to use them from there.
D) Core
Personally, it was frustrating for me, to have just two-way exits through all eight maps. I suggest having an exit grid (no entering, just exit) in form of a manhole in the middle of Core, leading somewhere far.
E) Locations
Whole map seemed to me hollow, just base, mine and entrance to Core. Either shrink the map and/or fill the empty space with more locations (I know its easier said than done)