Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sarakin

Pages: [1]
1
General Discussions / Re: So New Wipe?
« on: May 14, 2016, 07:04:22 PM »
Wipe everything.

The thing is, there is not much to do nowadays.
XP got heavily exploited and had to be equalized.
CAPS are plenty and items have lost their value.

And this is just 3 weeks from wipe. It would be foolish to expect it won't happen again, but I'm pretty sure it won't be in such huge proportions as we have now.


2
General Discussions / Re: Alpha feedbacks
« on: March 30, 2013, 09:14:17 AM »
A) pvp server doesn't mean that pve can't exist as well. Pve has to play his part, for multiple reasons that I won't enumerate here. Encounters are meant to represent another thing to do: exploring places. That's how it's gonna be, finding good mobs to fight and shelters to plunder will be an interesting activity on AoP. Finding crafting components will remain possible that way too.
Encounters dont promote player interaction, everyone is just hidden in his encounter doing his own thing. There could be perhaps nests/lair of particular mobs that would contain loot and cooperation between players would be required.

B) Well, that is unfortunately impossible. Though, it is not a problem for me that most players use SG's. That's how it is. Players that want to experience other weaponry will still have a lot of nice toys to use. Anyway, since SG are divided into different categories that are used in different conditions, I doubt any player with any SPECIAL will be able to use everything with the same efficiency. That difference can be seen as similar to the lack of weapons perks you suffer if you try to use SG's when you're used to manipulate EW.
I think theres a misunderstanding, I was just saying that theres 50 small guns, but just ~5 big guns and ~5 energy guns. Amount of weapons in each category should be more or less equal, otherwise EW/BG users would be in disadvantage.


3
General Discussions / Re: Alpha feedbacks
« on: March 29, 2013, 01:09:55 PM »
So first of all, thanks for inviting into AoP alpha, I was having a good time there.

Overall, I think the game will be fun if polished a bit. By polishing, I mean these my concerns:
A) Random encounters
Not sure if they are neccessary on pvp server. General purpose of random encounters is getting stuff and xp. Since XP should be gained from pvping in the core and stuff from the outfitters, they would just annoy the hell out of you.
If you decide to keep them, I would at least double exit grids in them, it makes no sense to have just one escape route.

B) Weapons
I know it was discussed, but just as a reminder, there needs to be equal number of BG/EW/Melee just as many as SG.

C) Crafting
Im now not sure if you want to preserve crafting or not. If yes, I really enjoyed having various mats to scavenge for crafting. Problem is, every tier of mats should have specific gathering location and rarity - low quality, common ; high quality, rare.
It would be cool to have all mats in your room and when crafting something, interface would tell you how many of each mats you have and would enable you to use them from there.

D) Core
Personally, it was frustrating for me, to have just two-way exits through all eight maps. I suggest having an exit grid (no entering, just exit) in form of a manhole in the middle of Core, leading somewhere far.

E) Locations
Whole map seemed to me hollow, just base, mine and entrance to Core. Either shrink the map and/or fill the empty space with more locations (I know its easier said than done)

4
General Discussions / Re: Charisma
« on: March 10, 2013, 12:34:27 PM »
Charisma needs to be tied with actual pvp combat, otherwise, people will  bypass charisma-based features with alts.
So it should modify fame/reputation gain among other things planned.

5
Suggestions / Re: sugestion - Medical Implantate
« on: March 06, 2013, 09:51:07 AM »
Doesnt changing player speed make his animation look teared because of missing frames ?

Pages: [1]


SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip