FOnline: Ashes of Phoenix
Game improvements => Suggestions => Topic started by: Charlie on September 06, 2014, 02:22:39 AM
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If you're standing on a pile of items you can press Ctrl+G to pick up all the items at once, likewise you can drop everything if you press Ctrl+D, The keys could be changed but it's a feature I'm very fond of and would love to see added
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Yes +1, there many loot piles and takes a while to pick up by spamming G.
Also I suggest adding a place all for storage containers.
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+1
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others functionnality that I'd like to see
- hotkey for fast moving item in transfer mode
- hoitkey for fast dropping item in inventory
- hotkey for fast sciencing/engineering all items on a loot pile.
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I'm against fast picking up - I don't like that you can loot and escape in seconds.
They solution to make it still easier - button which picks up item constantly (no need to push it again and again)
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I'm against fast picking up - I don't like that you can loot and escape in seconds.
They solution to make it still easier - button which picks up item constantly (no need to push it again and again)
I'm guessing you're a new fonline player? I mean it's possible that you aren't and you just don't like it but the only reason I could see someone not wanting this is if they've never had it (other servers)
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Means not everything in the world you can see that clear (:
I played FOnline 2, it has it all
The reason I don't want quick pick up to be implemented is ability to steal and run away relatively fast and safely, risking nothing.
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1up for adding item moving shortcuts. I got so used to that convenience in FO2. It should be a standard on every FOnline server :)
As for ninja looters: I don't see much of a problem with that. It didn't get any worse on FO2, when the feature was introduced.
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As nice as it would be, yeah I kind of like having the one item pickup at a time. The fear of "what if the owner comes back? ...What if the killer comes back?!" is too great to remove.
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As nice as it would be, yeah I kind of like having the one item pickup at a time. The fear of "what if the owner comes back? ...What if the killer comes back?!" is too great to remove.
Still adding shift-click to drop/move single items and ctrl-d to drop all, as well as ctrl-l for seeing what's in a pile of stuff and picking single items from it should be added here.
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at the VERY VERY VERY LEAST!!.
make is it so you can LOOK at a pile of stuff like you do when looting corpses.
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I think a put all into container is fair and I will have that added within the next few patches.
Loot all is big game balance changing issue so that will need to be discussed before I can promise anything.
Have to think about bluesuits looting all your team mates corpse and running off, ect. We will first make a system to deal with that then we can allow for loot all.
I do understand in TLA mk2 after replication, a body is left with all item. I think we will work with something like that but with extra protection against ninja looters both before you replicate and after.
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I do understand in TLA mk2 after replication, a body is left with all item. I think we will work with something like that but with extra protection against ninja looters both before you replicate and after.
This would be lovely, bodies staying longer than replication would make battlefields seem more bloody and for longer, giving us insight into what happened there moments before. Very good
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We don't need loot all, just item view so you can look at the pile you are standing on.
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+1 too.
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CTR + G and CTR + D from Reloaded is the best choice.
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Maybe also some filters on room containers to show ammo/drugs/weapons/crafting/others separately.
Because after a while, it's already quite a mess in my room.
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This would be lovely, bodies staying longer than replication would make battlefields seem more bloody and for longer, giving us insight into what happened there moments before. Very good
I just hope there won't be suicide trolls and problems with performance... and damn they will.
Still way to pick up without spamming G but just holding it would be cool.
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Loot all is big game balance changing issue so that will need to be discussed before I can promise anything.
Have to think about bluesuits looting all your team mates corpse and running off, ect. We will first make a system to deal with that then we can allow for loot all..
well, you can already take all items from dead body before replication and its not any issue, take all hotkey is exactly same thing but after replication, it also works on other servers without problems
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Time makes big difference.
If you get killed by player, it's somewhat "fair" to take your loot instantly. And it's possible.
If you died by NPC and someone just found your loot, they can't take it instantly and it creates a danger to get caught by owner / other players.
And if you come back to the place you die and want to use all your stuff instantly -- you can't as well.
E.g. trying loot every dead body in dungeon will make you fight several waves of enemies and with pickin up all - it'll be gone.
Fear and danger of looting unknown pile in core - will be gone with all scavenging fun and atmosphere.
This is indeed huge game balance change, and other servers have other differences, which makes this one this so special. Please don't break it.
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This change could impact the play style very seriously and is a plain trolling mechanic.
Several enemies on your tail and you know you will be dead anyway? Hop behind a wall ,click drop all and run the other direction.
Got killed in a mass pvp? Log in that enemy team blue suit and "Take All" the shit out of all you can find. Really lame.
This should work only in PVE and in your room, while managing personal loot. In fact, I would suggest to remove the "Take All" feature from all dead player bodies, leaving it only for containers and non-player creatures.
It will make the player looting a riskier task to do and will revive all tactical mini games related to that.
Squads will need to watch their back while looting after a fight because the remnants of the enemy have more time to gather their forces and counter attack. An unorganized squad of loot hungry hobos can take many casualties while swarming the dead bodies, looting that trash one item at a time, and smart players should be able to take advantage of that.
So, just to summarize:
-Add "Drop All" feature for containers in the personal room and bases.
-Remove "Take All" from player bodies.
-After the player body disappears, all his items should be in a container, without the "Take All" feature, so the players can choose what they want to take, but only 1 item at a time.
-The looting process should drain AP. For every looted item.
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Do agree about AP cost for looting, but for nothing else ;). Just shoot the looters down.
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Ninja looting mostly steal from bodies, not piles of loot.
Srsly this is a lot of bullshiting about this, but any server what have it didn't get problem with this only, praise because of amount of time looting is absurdal.
Just make loot all cost 250 ap or something
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Ninja looting overall steal from bodies not piles of loot because ppl will protect it.
Srsly this is a lot of bullshiting about this but any server what have it didn't get problem with this only praise because of amount of time looting is absurdal.
Just make loot all cost 250 ap or something
I'm having a hard time understanding your posts.
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Ninja looting mostly steal from bodies, not piles of loot.
Srsly this is a lot of bullshiting about this, but any server what have it didn't get problem with this only, praise because of amount of time looting is absurdal.
Just make loot all cost 250 ap or something
1) Your posts are very hard to understand BUT:
2) The reason this idea is getting a lot of attention, is because unlike other Fonline games, this one takes place MAJORLY in the actual city... not on a world map.
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Srsly this is a lot of bullshiting about this, but any server what have it didn't get problem with this only, praise because of amount of time looting is absurdal.
I think you're wrong trying to talk for all servers.
Hans Landa idea is great as for me.
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I would suggest loot all from body should take lots of ap but still have the ability to loot all. but most important thing would be ability to shift-click an item to move it from a place to another. this drag and drop thing takes really too long time.