FOnline: Ashes of Phoenix

General section => General Discussions => Topic started by: Frost on September 05, 2014, 10:55:16 AM

Title: bonus ranged damage in fallout1
Post by: Frost on September 05, 2014, 10:55:16 AM
is it will be the same +2 damge

or like Fallout Tactics +15% more damge

i hope you make it +15% more damge because +2 damge useless :(
Title: Re: bonus ranged damage in fallout1
Post by: Spore Plants on September 05, 2014, 11:05:07 AM
It's +2 damage per bullet.
Title: Re: bonus ranged damage in fallout1
Post by: Frost on September 05, 2014, 11:10:30 AM
It's +2 damage per bullet.
its useless to snipers.....
Title: Re: bonus ranged damage in fallout1
Post by: Rynn on September 05, 2014, 11:18:35 AM
its useless to snipers.....

That's why sniper riffle doesn't have that perk ;D
Bonnus Ranged damage is a weapon perk in AoP.
Title: Re: bonus ranged damage in fallout1
Post by: Deathproof on September 06, 2014, 11:14:15 AM
It's +2 damage per bullet.
its useless to snipers.....

Its made for bursters SG or BG, since there are more bullets fired.

Sniper needs to stick to critical.
Title: Re: bonus ranged damage in fallout1
Post by: faopcurious on September 06, 2014, 05:05:06 PM
WTF why didnt they leave it at 5% instead of per bullet?  fuckennnnn devvvss!
Title: Re: bonus ranged damage in fallout1
Post by: Deathproof on September 06, 2014, 05:20:33 PM
WTF why didnt they leave it at 5% instead of per bullet?  fuckennnnn devvvss!
The fonline I played has the same +2 per bullet. But in general guns have more perks attached to them here then in other fo's. We'll see how it works in action  :)