FOnline: Ashes of Phoenix

General section => Game Tips & Guides => Topic started by: Marti on August 25, 2014, 04:17:36 AM

Title: Lockpicking.
Post by: Marti on August 25, 2014, 04:17:36 AM
Hi all.

First of all congratulations fore the work done in this game. After reading some info i have to say it seems impresive and a nice game, i want it starts now  ;D

My question is, if I understood it well, lockpick skill will be in trap skill, but there will be anything to lockpick in game like footlockers encounters in 2238 or only dunegeons like fon2?

Thanks again for this game.
Title: Re: Lockpicking.
Post by: SnowCrash on August 25, 2014, 09:54:40 AM
I dont know if its fine to merge lockpick with traps skill. Traps its a secondary combat skill, that provides benefits in combat. If the skill can be used to lock doors  to help protecting positions, or there will be some locked rutes to engage/scape, then its ok.
But if it will be used only for footlockers, or secrets loots areas, i think it should be a separated non-combat skill
Title: Re: Lockpicking.
Post by: John Porno on August 25, 2014, 11:07:20 AM
a practical thing that could very well be implemented as its alread half there is to use it in random assignments. Right now, all doors on the map can be removed or be locked depending on the difficulty on the mission. This could be interesting for later scenarios that we plan to add, like trying to reach a target in the middle of a prison-complex, with randomized doors and of course randomized patrols I can see a very interesting mission for those with sneak and trap skills.

Applying temporary locks to doors while in zone control would be another application that still needs to be looked at.

Requiring traps skill to open secret doors for eytra loot would only be implemented in places where you could then call somebody with traps skill for help to open it for you, or there would be other means of breaking the locks, like a crowbar with 200hth skill for example just to increase the odds that a given char could open a lock and doesnt have to walk away (and have the map erased upon exiting or something)

In any case this wouldnt come any time soon but we will try to make the best of it.
Title: Re: Lockpicking.
Post by: faopcurious on August 25, 2014, 11:36:34 PM
This is sounding like a bad idea, anything that promotes alts for a specific task is bad.

So now people will make their ''lockpicker alt'' specifically for these situations.

Bad dev, you need more sleep and coffee!
Title: Re: Lockpicking.
Post by: Marti on August 26, 2014, 04:57:11 AM
Hi all.

I just wanted to know if there will be something like footlockers encounters  like 2238 or reloaded. Personally i loved to go to hunt lockers around wastelands while fight npcs or some bad pk's that tried to kill me ( succesfully lots of times.)

Title: Re: Lockpicking.
Post by: John Porno on August 26, 2014, 08:03:04 AM
short answer: no
Title: Re: Lockpicking.
Post by: Shangalar on August 26, 2014, 08:49:20 AM
There are plans to develop random encounters, like some randomly dispatched small places like house cellars or caves to explore with potentially some rare mobs and treasures, but this is not a priority for now.
Title: Re: Lockpicking.
Post by: Marti on August 27, 2014, 07:57:14 AM
Hi!

Ok ty for answe, continue working in this nice game. I wish i could help in something...  :-\

See you!