FOnline: Ashes of Phoenix
Game improvements => Suggestions => Topic started by: BG Sexpert on March 04, 2014, 12:42:28 PM
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I don't mind the existence of combat timers, I just think it would be cool if sewers had no combat timer, or a dramatically less combat timer.
This would give players escape routes during PvP events. I think it would be fun to plan a quick reactionary force, or a hit squad's route of attack around sewer exits and surprise tactics.
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we are considering getting rid of combat timer from PvP actions, so that players can actually move freely when they are running away and chasing players, but you cant easily abuse mobs with it. The actual way of implementing it is of course still pending but we'll give it a shot at some point.
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we are considering getting rid of combat timer from PvP actions, so that players can actually move freely when they are running away and chasing players
I wouldn't want it completely removed. With the heavy "cover" and "blind corners" aspect of every map, a running player is nearly guaranteed to escape pursuers by switching to a new zone via the fact that the pursuers lose sight of him the moment he changes zones.
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a running player also may run into oncoming patrols and has to open doors, especially to avoid said patrols. It's hard to say whether the follower or the runner has the better chances and im confident that the core will allow both outcomes.
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a running player also may run into oncoming patrols and has to open doors, especially to avoid said patrols. It's hard to say whether the follower or the runner has the better chances and im confident that the core will allow both outcomes.
Fair enough, with more players on constantly this may be a non issue all together. I just love the idea of escaping through the sewers after a successful raid or gank.