FOnline: Ashes of Phoenix
Game improvements => Suggestions => Topic started by: baskila on May 10, 2016, 06:38:01 AM
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**Problem
Smaller factions keep loosing fights to bigger ones and in result not being paid enough to re-buy lost gear.
In result they get discouraged, don't want to go pvp, get killed in the core and rage quit.
***Solution
I suggest to increase ZC payouts (caps! not xp) based on number of players from a faction in the zone.
12+ players -> 100% pay (as it is curently)
11 players -> 110% pay
10 -> 120%
...
2 -> 200%
Limit of 2 players would be to prevent 1 chars annoying the capping team just to get caps.
Also, sneaks would not be a part of the above system as it would only encourage teams of 2 (or more) sneaks even more to annoy the capping team to get 200% caps.
EDIT: Realized that sneaks cannot contest so ignore my last point.
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income already scales to playernumber
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yup devs said that many times, pay is based on amount of ppl participating on ZC so swarms get less money
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devs can say alot when the day is long, only thing you should believe is the numbers and code.
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yup devs said that many times, pay is based on amount of ppl participating on ZC so swarms get less money
In that case it only proves that it is currently not enough. That's why my suggestion.
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take less ppl ;p
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run whole faction alone like me :D i get 5k at least each time
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PewPew The Last Rebel 8)