FOnline: Ashes of Phoenix

General section => General Discussions => Topic started by: faopcurious on May 01, 2016, 07:06:09 PM

Title: You changed the xp system for npc's?
Post by: faopcurious on May 01, 2016, 07:06:09 PM
You had a perfect system, kill stealing wasn't a thing, you get xp depending on damage done, which you still do, but now you get so much xp for doing damage to a monster, and bam 400xp just for being the guy to deal the final blow.  WTF?  I swear you are going backwards.
Title: Re: You changed the xp system for npc's?
Post by: powerplay on May 01, 2016, 07:10:35 PM
both exp per hit and kill was boosted, its okay imo
Title: Re: You changed the xp system for npc's?
Post by: John Porno on May 01, 2016, 07:26:45 PM
apart from xp being fugged anyway, the system itself has not changed much. Basically a certain % of the xp is given out as youre dealing damage and the rest of it is given for the kill.

One thing is bleed, since only direct damage grants xp, the damage of the bleed is given out for the final killing blow. It's just that a lot of the lower tier weapons are a lot more reliant on bleed compared to last season.