FOnline: Ashes of Phoenix

Game improvements => Suggestions => Topic started by: S.T.A.L.K.E.R on April 21, 2016, 12:41:12 AM

Title: Door sounds
Post by: S.T.A.L.K.E.R on April 21, 2016, 12:41:12 AM
 Currently only way you can hear doors opening are through a squad mate or you opening one.

I suggest making all doors that open play the sound, and make it like gun shots. Directional, farther door = lower sound and vice versa.
Title: Re: Door sounds
Post by: cirn0 on April 21, 2016, 02:14:21 AM
Will do so when I get some time.
Title: Re: Door sounds
Post by: S.T.A.L.K.E.R on April 21, 2016, 03:10:05 AM
Will do so when I get some time.

Nice.
Title: Re: Door sounds
Post by: RazorRamon on April 21, 2016, 09:50:15 AM
https://www.youtube.com/watch?v=qPZLUR9JqqI (https://www.youtube.com/watch?v=qPZLUR9JqqI)
Title: Re: Door sounds
Post by: faopcurious on April 21, 2016, 12:17:18 PM
Its bad enough you can see all the doors through the roof, good grief.  Not every door is noisy in real life anyway:P  Why do this?
Title: Re: Door sounds
Post by: S.T.A.L.K.E.R on April 21, 2016, 12:55:46 PM
Its bad enough you can see all the doors through the roof, good grief.  Not every door is noisy in real life anyway:P  Why do this?

Are you seriously gonna compare real life to pixels?

Having no roof is optional, and doesn't always help spot the doors opening. And I suggested this because imagine you're looting and just start hearing doors opening, that's probably another player or one of those looting NPCs. As I said, it will use this directional sound mod like it does for gunshots so won't loud as fuck like FO2.
Title: Re: Door sounds
Post by: RazorRamon on April 21, 2016, 02:51:53 PM
Not every door is noisy in real life anyway:P  Why do this?

All janitors are dead and nobody oiled the doors for 200 years
Title: Re: Door sounds
Post by: Stem Sunders on April 21, 2016, 06:02:22 PM
Not every door is noisy in real life anyway:P  Why do this?

All janitors are dead and nobody oiled the doors for 200 years

Top RP swayed me, +1