FOnline: Ashes of Phoenix
Game improvements => Suggestions => Topic started by: Count Matthew on April 08, 2016, 10:26:18 PM
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I don't know how easy/difficult it would be to implement.
But remove AP costs e.g changing armour etc, while in platoon bases.
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Because waiting 2 damn seconds is soo damn long ::)
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It's a stream-lining suggestion ;)
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Actually, I like the idea.
Seconds turn to minuets, minuets turn to hours.
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Because waiting 2 damn seconds is soo damn long ::)
7 food, 1h drug, camo, weapon switching it all takes ap
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insta eating 7x food would be very comfy
also: shut the fuck up stalker
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insta eating 7x food would be very comfy
also: shut the fuck up stalker
what about just lowering the ap cost to eat one , maybe like 10ap or something
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Because there is no point using AP at all in secure areas.
AP, with health, damage output, etc... are ways to balance combats.
Unless you are very hated by the people you share rooms with, you will have no need to fight or even be competitive in platoons, so things like carry weight or action points just get in the way for no reason.
You can have AP removed for platoon by default, or make that a late support perk. The point is to get efficiency in lone boring activities, so you can spend more time enjoying the actual game in the city.
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There is an unlimited AP param thats used for gms for example, but the problem with implementing it like that for bases calls for a couple of countermeasures to make sure it's not exploitable.
Less AP to eat food is something we ought to do, though
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7 food, 1h drug, camo, weapon switching it all takes ap
You take 1 hr drugs? That explains a lot then ::)
insta eating 7x food would be very comfy
also: shut the fuck up stalker
wow
Release your inner American