FOnline: Ashes of Phoenix

General section => General Discussions => Topic started by: greenthumb on April 28, 2015, 07:31:35 PM

Title: number of players transparency and balance
Post by: greenthumb on April 28, 2015, 07:31:35 PM
My question is how would transparency of team numbers affect gameplay in your opinion?

We can see how many players except sneakers are in zone unless its alredy contested or some exploit is used to fool current ZC message. Would it be much of difference if we could see faction composition and exact number  even while more than 6 and during zone contest?
Quote
Polymer lab is being contested(7,0,4,1)

or

Phoenix Hospital is being taken.(0,1,0,0)

My opinion: this would affect positively approach of players into zones and decrease the surprise factor. Also balancing teams in realtime would be much much easier.
Title: Re: number of players transparency and balance
Post by: Teela on April 28, 2015, 07:47:18 PM
Idk how much trouble it is to code but if it's not too much of a hassle might as well try and see what happens.

I like the current ZC system quite a bit. Devs put a lot of work into accommodating a small player base by changing it to the way it is now.

It works. But you can always experiment to see if it can be improved. If it doesn't take away time from the more important stuff. Such as balancing pipe rifle ;)

Title: Re: number of players transparency and balance
Post by: RazorRamon on April 28, 2015, 08:16:19 PM
would take any surprise out of the game
Title: Re: number of players transparency and balance
Post by: FrankenStone on April 28, 2015, 08:56:55 PM
make only zone rcognize ramen appereance so he can be killed even faster ... thx
Title: Re: number of players transparency and balance
Post by: greenthumb on April 28, 2015, 10:00:37 PM
ofc its not supposed to undermine nature of sneaking, but while desneaked in hostile teritory you would be monitored.

would take any surprise out of the game
Dont forget traveling across own territory makes you hidden same as before.
Title: Re: number of players transparency and balance
Post by: twat on April 28, 2015, 11:47:29 PM
this makes sense to me because the factions have agents in the field who report information to HQ
Title: Re: number of players transparency and balance
Post by: naossano on May 03, 2015, 05:30:37 PM
This should probably go in the suggestion thread.

IMO, the current number shouldn't appear during the battle. Player should always keep their eyes open more on the battlefield, and less on the log, if new enemies are coming.

Although, it might be interesting to have some program that show a list (on a website/thread) everyday, showing the numbers for each battle (contested periods) of the day. It might help dev, disagreeing players, or newcomers to see the balance in place without going through pages and pages of threads with posts written by members they might not know and trust enough. But not during or right after the battle. Warriors & tacticiens should gather those data on the field, not on the logs, for ongoing battles.

 
Title: Re: number of players transparency and balance
Post by: greenthumb on May 03, 2015, 10:21:38 PM
My question is how would transparency of team numbers affect gameplay in your opinion?