FOnline: Ashes of Phoenix

Game improvements => Suggestions => Topic started by: S.T.A.L.K.E.R on April 17, 2015, 12:30:54 AM

Title: Anti-Tank mines :V
Post by: S.T.A.L.K.E.R on April 17, 2015, 12:30:54 AM
German Teller Mine
(http://www.105th.org/basic_gear/engineer/german/graphics/teller3.jpg)

Soviet TM-46
(http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/TM-46_AP-mine.JPEG/1280px-TM-46_AP-mine.JPEG)

American M15 Mine
(http://www.inertord.com/images/mineinfo/m15.jpg)


We need more traps in the game! So I suggest anti-tank mines that do heavy damage in 2 hex radius. Of course they should be expensive, expensive to craft, or maybe even dropped in dungeon loot. As for current traps, IMO they're ok. The mine can use a little damage boost.  Also that they're a little expensive to craft and making current traps buyable from heart merchant would be awesome.
Title: Re: Anti-Tank mines :V
Post by: nailbrain on April 17, 2015, 04:00:52 AM
AT mines require big land pressure to go off.
Title: Re: Anti-Tank mines :V
Post by: antohha on April 17, 2015, 04:10:18 AM
Fat Freddy counts as big land pressure?
Title: Re: Anti-Tank mines :V
Post by: Niamak on April 17, 2015, 05:20:48 AM
More Xplosion for Michael Bay DLC  8)
Title: Re: Anti-Tank mines :V
Post by: Anza on April 17, 2015, 05:33:00 AM
Hmm I love your traps STALKER but I think traps available at heart shop would be too much. It gives a huge advantage when used correctly and it should stay rare as it is.

I'd rather have everyone in a faction (or at least the pvp usuals) collect their traps to give to the trapper instead, that would be more faction-friendly and trappers should have enough like that.
Title: Re: Anti-Tank mines :V
Post by: S.T.A.L.K.E.R on April 18, 2015, 12:58:15 AM
AT mines require big land pressure to go off.
maybe when a group of 4-5 stand within 5 hexes of it, it goes off :V

More Xplosion for Michael Bay DLC  8)
DLC for a free game?! RIP OFF! ANARACHY~!!! CAOAS EVERYWEHER!DWAM@EIO

Hmm I love your traps STALKER but I think traps available at heart shop would be too much. It gives a huge advantage when used correctly and it should stay rare as it is.

I'd rather have everyone in a faction (or at least the pvp usuals) collect their traps to give to the trapper instead, that would be more faction-friendly and trappers should have enough like that.
Well, no one has ever used traps...now when I tried it they are very good and effective in PvP :P
Title: Re: Anti-Tank mines :V
Post by: mAdman on April 18, 2015, 02:33:10 AM
Well, no one has ever used traps...

Elite level hyperbole.

Nonetheless I will always give more traps a +1 ;)