FOnline: Ashes of Phoenix

Game improvements => The Lobby => Topic started by: S.T.A.L.K.E.R on April 12, 2015, 11:42:58 PM

Title: Normal Stimpacks
Post by: S.T.A.L.K.E.R on April 12, 2015, 11:42:58 PM
(http://i.imgur.com/Df2YdIn.png)

That is the amount of normal stimpacks we have in our 4 man shared base. No one takes them to PvP cause they cost too much AP and heal too little amount of HP

They cost 80 Action points and only heal 50 HP and IMO its disgusting :P

So I'm suggesting to increase the heal from 50 to 75 HP and lower the AP cost to 60 AP.
Title: Re: Normal Stimpacks
Post by: Niamak on April 13, 2015, 02:55:55 AM
Do you heal yourself with only first aid and super stimpack ?
Title: Re: Normal Stimpacks
Post by: paragon on April 13, 2015, 03:09:51 AM
I use usual S in combat often.
Title: Re: Normal Stimpacks
Post by: twat on April 13, 2015, 03:36:15 AM
i will buy them. yea they suck..
Title: Re: Normal Stimpacks
Post by: Count Matthew on April 13, 2015, 07:04:46 AM
I always take 5 to 10 of them to PvP.
Title: Re: Normal Stimpacks
Post by: FrankenStone on April 13, 2015, 08:01:11 AM
yeah stalker they ok for healing , i take them also ... dont show our stack :D
Title: Re: Normal Stimpacks
Post by: RazorRamon on April 13, 2015, 09:54:24 AM
Normal stims are a bit too weak

SS are a bit too strong
Title: Re: Normal Stimpacks
Post by: S.T.A.L.K.E.R on April 13, 2015, 07:08:33 PM
People take normal stimpacks to PvP?!  :o

That explains why I kill vtec noobs, some of them have like 20 plain ones :>
Title: Re: Normal Stimpacks
Post by: naossano on April 14, 2015, 11:27:52 AM
I take a few of them in ZC and i usually come back with more of them when we win.

Those also are good currency in faction HQ.
Title: Re: Normal Stimpacks
Post by: nailbrain on April 15, 2015, 05:25:38 AM
good solution is if some of the MEDIC perks give also proficiency in the use of stimpacks
like cut the ap in half
it will be good adition to Living Anatomy cuz the perk gives u information what is better to fa or inject stimpack and secondly it fits thematicali as knowing the anatomy well will afect time needed to aply injection in a good way

medic perks are mostly ignored and Livin Anatomy is probaly the last dat will be picked of them in its current state
Title: Re: Normal Stimpacks
Post by: Anza on April 15, 2015, 07:22:54 AM
As nailbrain said, if Field Medic worked on stims it would be very nice.
Drug dealer can make stims quite efficient
Title: Re: Normal Stimpacks
Post by: Teela on April 15, 2015, 03:56:08 PM
good solution is if some of the MEDIC perks give also proficiency in the use of stimpacks
like cut the ap in half
it will be good adition to Living Anatomy cuz the perk gives u information what is better to fa or inject stimpack and secondly it fits thematicali as knowing the anatomy well will afect time needed to aply injection in a good way

medic perks are mostly ignored and Livin Anatomy is probaly the last dat will be picked of them in its current state

True. Only medic perk thats used a lot is faith healer, as its almost compulsory with new bandage status increase. Dr. Strangelove is cool in itself but doesn't cut it because Faith Healer is necesarry. Living anatomy is totally useless at the moment. 3% crit chance is not enough. And the extra awereness doesn't really give any usefull info. So yeah, why not make it a stim use perk.
Title: Re: Normal Stimpacks
Post by: RazorRamon on April 16, 2015, 04:05:52 PM
how to fix stimpack:
every third regular stimpack crits for double heal now

its new design guideline for aop
Title: Re: Normal Stimpacks
Post by: Anza on April 17, 2015, 05:29:16 AM
its new design guideline for aop

So true  ;D
Title: Re: Normal Stimpacks
Post by: naossano on April 17, 2015, 06:54:53 AM
So instead of being an optional item, it would basically become a required quantity.
Are you actually serious ?