FOnline: Ashes of Phoenix

Game improvements => Suggestions => Topic started by: artaman on April 03, 2015, 03:50:15 PM

Title: Gatling laser sound
Post by: artaman on April 03, 2015, 03:50:15 PM
hello i recently discover that laser gatling uses 2 sounds for shooting. 1 sound is a thud thud thud sound WAM1xxx1.acm as can be hear here:
http://vignette3.wikia.nocookie.net/fallout/images/9/9e/GatlingLaser_BurstShot_1.ogg/revision/latest?cb=20140620004339

the other sound is a pew pew pew type WAM1xxx2.acm as can hear here: http://vignette1.wikia.nocookie.net/fallout/images/3/37/GatlingLaser_BurstShot_2.ogg

Both sounds are come from original fallout 2 master.dat but in original game some reason only WAM1xxx1.acm plays.(maybe bug maybe developer think sound are too different and second disabled)

for me these 2 sounds sound very different and clash and i am making the suggestion to remove WAM1xxx1 sound attack and only have WAM1xxx2 sound for laser gatling shoot as in my opinion WAM1xxx2 fit laser gatling better and to differentiate the laser Gatling from other minigun types. maybe WAM1xxx1 sound can be used for bozar/vindicator or other future burst weapon.
Title: Re: Gatling laser sound
Post by: Frost on June 01, 2015, 02:06:10 AM
+1 i didnt like the other sound its just suck
Title: Re: Gatling laser sound
Post by: S.T.A.L.K.E.R on June 01, 2015, 03:44:24 PM
Should be playing both sounds :P

well, at least in reloaded they do
Title: Re: Gatling laser sound
Post by: paragon on June 02, 2015, 05:03:20 AM
I like the idea to be able to distinguish all powerful weapons by sound.
Title: Re: Gatling laser sound
Post by: Voiddweller on June 06, 2015, 10:33:42 PM
This is a client feature. You can change weapon sounds even to farts and burps. Just assign a proper index and encode .acm. I guess fOnline supports other formats too.
Title: Re: Gatling laser sound
Post by: S.T.A.L.K.E.R on June 07, 2015, 03:46:56 AM
This is a client feature. You can change weapon sounds even to farts and burps. Just assign a proper index and encode .acm. I guess fOnline supports other formats too.
Files are in the client but not a feature. The server is told to play only 1 type of sound even though both sounds are in the files.
Title: Re: Gatling laser sound
Post by: Voiddweller on June 07, 2015, 03:58:32 AM
Files are in the client but not a feature. The server is told to play only 1 type of sound even though both sounds are in the files.
Well, OP said it plays two.
Title: Re: Gatling laser sound
Post by: S.T.A.L.K.E.R on June 08, 2015, 04:13:49 AM
I think I misread the sugggestion xd
Title: Re: Gatling laser sound
Post by: paragon on June 08, 2015, 07:06:21 AM
This is a client feature. You can change weapon sounds even to farts and burps. Just assign a proper index and encode .acm. I guess fOnline supports other formats too.

mmh, if what you say is true, the problem still remains:
client code calls playing of 2 sound files: 1) avenger 2) gatling
if you change the avenger sound file (to silence), you will surely have only gatling playing
but then avengers won't cause any sound.

I'll take a look into it, and will dislink avenger sound for gatling if possible
Title: Re: Gatling laser sound
Post by: Voiddweller on June 08, 2015, 09:30:51 AM
mmh, if what you say is true, the problem still remains:
client code calls playing of 2 sound files: 1) avenger 2) gatling
if you change the avenger sound file (to silence), you will surely have only gatling playing
but then avengers won't cause any sound.

I'll take a look into it, and will dislink avenger sound for gatling if possible
What about changing both sounds to same one?
And there is a link for an Infinity sound converter:
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=99
That will help you test and encode .acm
Title: Re: Gatling laser sound
Post by: John Porno on June 12, 2015, 07:33:33 AM
the soudns are all done clientside. It only plays the alternative sound if there is one, so if you delete the 2nd sound, you wont hear nothing half the time but it will just keep playing the first one.

The sounds are called WAM1xxx1 and WAM1xxx2. Which one is which, I dont know. They are in the master.dat in data/sounds/sfx and if you only want one of the sounds, you can delete one and rename the other if necessary to 1xxx1 and repack the master.dat, though I have no idea if that works correctly as far as the repack goes. A safe way to do it is just to copy both sounds and overwrite the one you dont like and then insert both of them into aopclient/data/sounds/sfx as they will overwrite what's in the master.dat.

I personally prefer the fallout 1 sound and since this really is all clientside and I just laid out the instructions, feel  ree to have a go at it.

Basically, the fallout 2 way of changing sounds still applies as far as the naming convention of the sounds goes, so using this article for the names (the sndlist bitsize and that other shit does not apply http://falloutmods.wikia.com/wiki/Making_weapon_sounds
heres a simple ascii/decimal converter https://www.branah.com/ascii-converter
And now you only need the balancing fopros that are posted somewhere in the lobby to get the soundid for each sound you would want to change.

Fonline engines does read .wav just fine but since the vnailla sounds are acm, you would need the same filetype to workd as a client replacer.