FOnline: Ashes of Phoenix

Game improvements => Suggestions => Topic started by: scabs on February 20, 2015, 01:33:26 PM

Title: Scoped Pistol
Post by: scabs on February 20, 2015, 01:33:26 PM
Four-eyes characters don't have a scoped one-handed weapon as far as I've seen.

(http://vignette2.wikia.nocookie.net/fallout/images/4/43/Scoped_.44_magnum_icon.png/revision/latest?cb=20110501221658)

It would be nice to have one.
Title: Re: Scoped Pistol
Post by: PusiteGA on February 20, 2015, 04:50:08 PM
+1
Title: Re: Scoped Pistol
Post by: MARXMAN on February 20, 2015, 08:51:32 PM
+1, Having a scoped pistol would be awesome. A scoped .223 or Deagle, or even a 14mm would be great.
Title: Re: Scoped Pistol
Post by: Professor Lemur on February 22, 2015, 05:20:52 PM
+1 to having a scoped peashooter
Title: Re: Scoped Pistol
Post by: anonymousplayer on February 23, 2015, 11:11:25 AM
its shit
Title: Re: Scoped Pistol
Post by: LagMaster on February 28, 2015, 05:31:04 AM
a pistol scope mod like mentioned here would be nice
Lets start off by quoting myself from some earlier post I made in suggestions:

Quote
The deterioration mechanics are in for some changes.

Currently it just goes from 100% -> Broken, Stats changing every 25%.

For starters:
In future, hope to have items with another value called Quality,
In the scale of 0 = Mint , 10 = Garbage
Crafted items will be within the 0~4 quality range.
Store bought items be between 2~5 quality range
Found items between 0 ~ 10+.

Item deterioration speed will be multiplied by quality.
Each repair will have a chance of increasing quality by 1.

Hopefully increasing the value of armours and weapons that are crafted as well as increase the turnover rate of items in the economy.

Now, this next part is completely inane and up for discussion:

I want to add in the ability for players to mod their weapons / armor, so in conjunction to the quality from the above quote, crafted items will have 0 to 5 OPEN SLOTS for MODS .

What are mods?

MODS will simply be new items that can be inserted into weapons / armors to insert a new perk.
EXAMPLE - BROF MOD inserted into your weapon that has 1 SLOT OPEN => weapon with BROF and 0 SLOTS.

I am debating to allow for duplication of the same mod which will result in obvious imbalanced weapons but possibly FUN? And of course massive rage when you lose it to getting one shot by a sneak melee.

Tell me what you think!