maybe + 300 percent bleedres would help but dunno if its possible :D
maybe + 300 percent bleedres would help but dunno if its possible :D
Bleed res formula is a logarithm, so after a certain point getting more bleed res is inefficient.
funny is also that at 20 bleed res u gain almost plus 1 to that value and thats were it is mostly 20 - 50 lets take these common values ... 20 bleed res = 4.32 ; 50 bleed res = 5.64 ; thats just a change from ~1/4
funny is also that at 20 bleed res u gain almost plus 1 to that value and thats were it is mostly 20 - 50 lets take these common values ... 20 bleed res = 4.32 ; 50 bleed res = 5.64 ; thats just a change from ~1/4
That's sounds very logarithmic 8)
Well if you have very low bleed res like <10, improved hemostasis can be useful.
Make a build with low ST or EN or LK, take mentats and you will get <10 bleed res.
Also for bleed res ingame testing, people must take in consideration that weapon like DSR/AS50 and m1 garand (OP weapon) are like top tier best of the best in terms of bleed. So these weapons should not be the only benchmark for bleed res effectiveness.
Make a build with low ST or EN or LK, take mentats and you will get <10 bleed res.
definetly bleed is te main problem of dat build
sounds like some lol idea , the rpoblem i see is just reviving after that :D