FOnline: Ashes of Phoenix

General section => Game Tips & Guides => Topic started by: GREED on January 27, 2015, 12:38:16 PM

Title: Some more questionz
Post by: GREED on January 27, 2015, 12:38:16 PM
Does street samurai affect items (like traps or stims)
Can you hex throw objects/items?
Title: Re: Some more questionz
Post by: cirn0 on January 27, 2015, 01:55:14 PM
No and Not yet.
Title: Re: Some more questionz
Post by: GREED on January 27, 2015, 02:06:21 PM
No and Not yet.

how will it be affected by throwing skill, just throw speed?
Title: Re: Some more questionz
Post by: cirn0 on January 27, 2015, 02:40:31 PM
Hex throwing objects... traps ... Oh I see what you're trying to do here.
Title: Re: Some more questionz
Post by: GREED on January 27, 2015, 02:55:44 PM
Hex throwing objects... traps ... Oh I see what you're trying to do here.

cool idea eh
Title: Re: Some more questionz
Post by: RazorRamon on January 27, 2015, 09:23:19 PM
Hope i can hexthrow items into another players inventory one day
"yo can someone toss me some ammo"
Title: Re: Some more questionz
Post by: paragon on January 27, 2015, 09:37:36 PM
Actually I really love it playing x-com, when one of your troopers run out of ammo or have a good position to throw a grenade which he hasn't, you can throw an item.

Don't really see how is it needed here, though.
Title: Re: Some more questionz
Post by: RazorRamon on January 27, 2015, 10:58:10 PM
It might save some serious time in combat situations:

Right now:
Andy: "Im out of .50 BMG"
*Ramon walks up to him*
*Ramon drops .50BMG ammo*
*Andy breaks his deployment and walks to the ammo*
*Andy picks it up*
*Andy runs back to his position*
*Andy deploys*


With item throwing:
Andy: "Im out of .50 BMG"
*Ramon throws .50 BMG*
*Andy stays deployed during all of this*
Title: Re: Some more questionz
Post by: FrankenStone on January 27, 2015, 11:33:41 PM
It might save some serious time in combat situations:

Right now:
Andy: "Im out of .50 BMG"
*Ramon walks up to him*
*Ramon drops .50BMG ammo*
*Andy breaks his deployment and walks to the ammo*
*Andy picks it up*
*Andy runs back to his position*
*Andy deploys*


With item throwing:
Andy: "Im out of .50 BMG"
*Ramon throws .50 BMG*
*Andy stays deployed during all of this*

how about andy get killed :D
Title: Re: Some more questionz
Post by: faopcurious on January 28, 2015, 02:18:02 AM
Andy: "I need a stick pack!"
Ramone: throws a stim at him, and it injects him in the neck
Andy: Gets healed and pulls the stim out of his neck.
Title: Re: Some more questionz
Post by: paragon on January 28, 2015, 02:27:46 AM
It should be you runnin to andy, not andy to you.

And then you long click - exchange, and he's still deployed.

It looks like a nice small feature but the real question is how does it improve anything?

Anyway, there's should be AG check, and if you critically miss and/or critically fail catch, you get a cripple and armor bypass.

P.S. What about picking up items from the ground when deployed? does it undeploy now?
Title: Re: Some more questionz
Post by: GREED on January 28, 2015, 02:35:02 AM
It might save some serious time in combat situations:

Right now:
Andy: "Im out of .50 BMG"
*Ramon walks up to him*
*Ramon drops .50BMG ammo*
*Andy breaks his deployment and walks to the ammo*
*Andy picks it up*
*Andy runs back to his position*
*Andy deploys*


With item throwing:
Andy: "Im out of .50 BMG"
*Ramon throws .50 BMG*
*Andy stays deployed during all of this*
What if someone threw lots of shit into your inventory, it doesn't even make real life sense, hex throwing ammo 1 hex away from them is much my realistic and can easily be done
Title: Re: Some more questionz
Post by: Myakot on January 28, 2015, 03:01:11 AM
*Andy asks for ammo
*Ramon kills Andy
*Ramon opens his body-container, puts ammo in it
*Ramon revives Andy
*...

It's a funny idea, especially about throwing stimpaks at people's necks.
Title: Re: Some more questionz
Post by: Captain Chilly on January 28, 2015, 08:46:55 AM
*Andy asks for ammo
*Ramon kills Andy
*Ramon opens his body-container, puts ammo in it
*Ramon revives Andy
*...

It's a funny idea, especially about throwing stimpaks at people's necks.

greatest feature in the game tbh