Nice idea!
The passive doesnt seem to fit with the perk, maybe a high pentrating value with those weapons instead.
When I first read that, I thought of a situation where you'd throw dynamite spears in your target's inventory... And he would throw those back at you.
There are lots of benefits for a throwing character, main one is: You won't have to perform a ritual of collecting every single knife you've thrown from the ground.
That was a joke. I imagined that this sit. would look funny.
That was a joke. I imagined that this sit. would look funny.
My first thoughts went to:
(http://4.bp.blogspot.com/-cT8UDSUsoSc/TqmO5ClE4vI/AAAAAAAAQ2Y/eFQgn9yT9H8/s1600/vlad_tepes_big-x01.jpg)
On that note, maybe have the perk make it so targets who stay in a hex too long take increased bleed damage.
On that note, maybe have the perk make it so targets who stay in a hex too long take increased bleed damage.
We have to think about them logically as it adds atmosphere if you understand what I'm saying, why would increase? Wouldn't it increase more of you were moving
Passive: allows you to see carry weight of people when you have awareness
Vlad the Impaler was a walking X-Ray machine. It is known.
Passive: allows you to see carry weight of people when you have awareness
Could you at least explain why ?
*nods* It is known.Vlad the Impaler was a walking X-Ray machine. It is known.
Passive: allows you to see carry weight of people when you have awareness
Could you at least explain why ?
because its a dumb suggestion, he wants to overload enemy players inventories forcing them to walk
something more thought over would be a spear perk that pins players to their position for some time when hit (forced to stand still but can still attack)
Anyway seems like the devs stole my perk name, the effect doesnt make sense though.This sentence is silly.
Overloading their carry weight would be pinning them to their position; silly billy.