FOnline: Ashes of Phoenix

General section => General Discussions => Topic started by: twat on January 05, 2015, 08:48:20 PM

Title: DOWNTIME DEPRESSION
Post by: twat on January 05, 2015, 08:48:20 PM
the other fallout servers are bad. I quit. I have no more patience for garbage. I need aop. please continue to carry fallout. I will donate when I have money. I will join the dev team when I have time. Anyone who cares about fallout should be on aop.

TWAT out
Title: Re: DOWNTIME DEPRESSION
Post by: S.T.A.L.K.E.R on January 05, 2015, 10:26:51 PM
Yep, AoP is the best FOnline server, sadly FO2 attracts everyone with their 400 HP tanks, 18 action points, 4 AP burst, kind of stupid. Literally the current session is exactly the same as all others, just with this global tech.

Sadly I'm forced to play to get some action. And reloaded too :V but Reloaded > FO2

but AoP lacks players :( I really miss running around, finding enemy squads of 10+ and healing my allies while they get shot by DSR's, miniguns n shit
Title: Re: DOWNTIME DEPRESSION
Post by: MARXMAN on January 06, 2015, 02:20:21 AM
Gather around the campfire and drink Kameraden, we'll get through this.

https://www.youtube.com/watch?v=KRRGYEFZF4A
Title: Re: DOWNTIME DEPRESSION
Post by: naossano on January 06, 2015, 05:46:14 AM
I would say Fo2>Reloaded as Reloaded seems like 2238 copy pasted while Fo2 add far more new content.
I would also say that those both servers have far more contents/features, but i prefer AOP casual-friendly philosophy.
IMO, AOP is best server to discover Fonline while Fo2/Reloaded are best for hardcore players.
Title: Re: DOWNTIME DEPRESSION
Post by: FrankenStone on January 06, 2015, 06:48:26 AM
nah AoP is by far the best PvP server i have seen so far , Fonline2 is good too if you love grinding mmos , it has alot of content but on the other hand PvP is quite rare there because people rather go to glow where they can find rare implants which give them an advantage over casual players . the funny thing i dont understand is why big gangs left AoP because u cn read on fonline2 forum that they praise AoP PvP system , its just a mystery to me . I have played Fonline2 for 3 days or so after that i recognized that there is very little action , only small encounters at carravans or dungeons with all that funny 1 hexing i remember from good ol´2238 days . but the thing which is bad is that fonline2 is kinda imbalanced due to their global tech tree and their changes on metal armor . i was like wtf when someone with laserrifle killed me in metal armor heh ... all in all i quit it because i dont wanna level my char till lvl 99 to get most available hp and skills like for crafting , also i dont want to farm glow all day long and get killed in the end by gridcampers to donate my looted stuff also leveling is pain in da ass and carravans are really boring , farming is also boring ... caps not worth anything because u can get them easily with a small group of players ...

well reloaded is the same story , implants , PA all that stuff destroyed the server balance and kill gore seems like far away from wipe heh ...

I hope to see some of you when AoP server is back online , lets make some celebration PvP event heh ...
Title: Re: DOWNTIME DEPRESSION
Post by: Shura on January 06, 2015, 07:23:56 AM
I will be here when server go up again. I am trying Fonline 2 atm they have many locations and players but the gameplay... yerk, its just horrible compared to AoP
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 06, 2015, 08:04:58 AM
I tried a little reloaded...I honestly dont know how people play it, everything feels so jenkey and slow.

I also understand that balance is an issue in any MMO, but Its so awful there imo.

That little chicken dance before someone fires? UGH!

Plagued with quick/dual loggers with hacks and bots. I cannot abide any of that stuff myself...Takes away from playing the game imo.

And if you wanna compete you'd better have a bunch of alts all stocked up on super stimms
Oh and you better position those alts over the town you're controlling because if you dont...

The other team that did will win.

I didn't realise how lucky we were at first (I knew there was a massive difference but only became entirely clear upon returning back to reloaded for a little play.)

The city core is almost an anti alt/quicklog measure in itself.
Also we have no need for a mining bot to gather innumerable amounts of crafting materials for your leveling pleasure.

(Whoever shoots first) Instakill
Implants
1hex
Drugs
Mega grinding
Etc,Etc,Etc...

Not my cup of tea, Long live AoP


P.S around 40% of the people I spoke to (At a guess) didnt even know AoP is a thing....Truly, I spoke to a bunch of old friends who thought I just left entirely.
When I told them I been down south in Phoenix rising from the ashes some of them were like "What's Phoenix?:s?"

I'm like "REALLY!?!" I would have thought all Fonline player bases mostly know about all the other Fonlines out there.

Again, long live AoP, the pedigree of Fonlines.

(FINAL EDIT) I have to say I respect and appreciate all the Fonlines and their respective developers.
But for as long as this city and site will bear me, I will be here.
Its awesome this game concept actually has the fan base it does, I think thats something we can all appreciate.
Title: Re: DOWNTIME DEPRESSION
Post by: naossano on January 06, 2015, 08:07:23 AM
FrankenStone >

I am not disagreeing with you, and you should consider that i would say the same thing.

BUT
- Fo2/Reloaded have more contents, more things to do. AOP is still quite young and need more things to do. Currently, (when server is up) you could only do ZC/Dungeon/Scavenging/Assignement, and that's it. It can get boring fast. The overall design of AOP is still better, in my opinion, and i am confident that if they keep improving it, it will be even better. But currently, it is still VERY early stage of the develloppement process. The base is there. Now it needs content.

- Fo2/Reloaded are still better for hardcore players, players that need huge difficulty and harsh competition in order to enjoy the game. All that grinding, all that leveling to lvl99, all that PK/Instant-kill atmosphere, the drugs, the blueprints, the implants, the rare OP gauss etc... are things those players love and are looking for. And it is OK for them to like it. It doesn't mean they are wrong to love it. Just that there are two different kind of server for two different kind of playstyle. IMO, AOP is more targetted for casual or people that aren't used to Fonline, as you can be competitive far more quickly and always have allies, even if you are a loner. Also, i have a far more friendly players community.
Title: Re: DOWNTIME DEPRESSION
Post by: Komrade on January 06, 2015, 08:09:08 AM
When most players moved to fonline2 I tried it too, but I'm not into farmvilles so got bored and left.
Where is AOP ? I tried a lot of things but nothing seriously compares to this, also I bet I know the reason why most clans left for fonline2 and shame on them for that.   

Edit

AOP is my first fonline so maybe I got a little spoiled, but that isn't a reason to play a worse edition. 
Title: Re: DOWNTIME DEPRESSION
Post by: FrankenStone on January 06, 2015, 08:40:53 AM
well its still a mystery why they left to me ... but i know that they enjoy winning by grinding imo its just bad .
Title: Re: DOWNTIME DEPRESSION
Post by: Count Matthew on January 06, 2015, 09:40:09 AM
Yep, AoP is the best FOnline server, sadly FO2 attracts everyone with their 400 HP tanks, 18 action points, 4 AP burst, kind of stupid. Literally the current session is exactly the same as all others, just with this global tech.

Sadly I'm forced to play to get some action. And reloaded too :V but Reloaded > FO2

but AoP lacks players :( I really miss running around, finding enemy squads of 10+ and healing my allies while they get shot by DSR's, miniguns n shit

When we all charged the BB's at the bottom of PV Lab. That was an awesome fight (you were v tech at the time)
Title: Re: DOWNTIME DEPRESSION
Post by: twat on January 06, 2015, 10:26:38 AM
I was playing Fonline2 with two of my buddies and by the end of the second session I was level six and still had no gear.  We spent our time moving crates and shit for caps, spending them on spears, then dying to critters. That does not promote harsh competition. Competition is harsh. That is a high entry level difficulty and a high level of separation between new players and old players. I don't see the extra drug use and super implants and high level cap as a boon to PVP either. I think AOP PVP is just better. It is only a matter of time for AOP to have enough content to bring in players.

We need to get on fonline2 and reloaded just to get the AOP word out there
Title: Re: DOWNTIME DEPRESSION
Post by: RazorRamon on January 06, 2015, 10:29:55 AM
IMO, AOP is best server to discover Fonline while Fo2/Reloaded are best for hardcore players.
wtf

Korean style grinding game ≠ hardcore

Fo2 is not for hardcore players, its for people with too much time on their hands

its pure shit
Title: Re: DOWNTIME DEPRESSION
Post by: FrankenStone on January 06, 2015, 10:42:10 AM
well haha in the meantime i found some german players from my hometown , now i can pk a bit in the meantime in fonline2 :D but its still oldschool
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 06, 2015, 11:04:31 AM
I was playing Fonline2 with two of my buddies and by the end of the second session I was level six and still had no gear.  We spent our time moving crates and shit for caps, spending them on spears, then dying to critters. That does not promote harsh competition. Competition is harsh. That is a high entry level difficulty and a high level of separation between new players and old players. I don't see the extra drug use and super implants and high level cap as a boon to PVP either. I think AOP PVP is just better. It is only a matter of time for AOP to have enough content to bring in players.

We need to get on fonline2 and reloaded just to get the AOP word out there
I dunno, I played FO2 a while back and in five hours or so I was level 12 with gear enough to hold my own against smaller bands of critters.
Overall I didn't enjoy the experience and thought it was just a worse version of Reloaded, with mostly the same downfalls drawbacks and experiences to be had.
The only massive difference I spotted right from the get go was player owned merchants, which I also think is a silly idea.


""We need to get on fonline2 and reloaded just to get the AOP word out there""

I feel kinda dirty after going to the hub and telling people Phoenix is awesome and better.
As true as I think that is, I feel like I'm undermining devoted peoples work.
But its also true that some don't know AoP exists.
As courier said, I also can't understand why people left the clearly superior build.

I am of the thinking that the majority of the FOnline player base have been with it from the beginning and are comfortable with (From what I have seen) is a copy pasted game with slight tweaks and differences here and there, that people still complain will never be as good as 2238. (which I never had the pleasure of playing)

What I'm trying (and failing) to say is, either the vets need to be convinced, or there needs to be a huge injection of newbies into AoP. ("Noobs" are life blood to any franchise especially MMO's)
Maybe it is a content(the lack of) problem, but I think some of it stems from the old "hardcore" player base and their mentality.

Please dont forget I'm kinda new in the grade scheme of things, and I mean no offence to my elders.

Its just the opinion of a fresh blood NOOB.
Title: Re: DOWNTIME DEPRESSION
Post by: Herbie on January 06, 2015, 11:49:23 AM
IMO fo2 beats every server right now, content is starting to be mature, weapons are balanced, and there are enough features to feed every playstyle.

AOP has good concept but still too young, but devs are good and with time this should be one of best server.
Title: Re: DOWNTIME DEPRESSION
Post by: nailbrain on January 06, 2015, 11:57:57 AM
tried F2 to fill the gap and .... ill just wait untill

Title: Re: DOWNTIME DEPRESSION
Post by: naossano on January 06, 2015, 12:01:14 PM
IMO, AOP is best server to discover Fonline while Fo2/Reloaded are best for hardcore players.
wtf

Korean style grinding game ≠ hardcore

Fo2 is not for hardcore players, its for people with too much time on their hands

its pure shit

Different way of seeing things, but i opposed hardcore to casual, not necessary difficult vs easy.
Fo2 is not just difficult but also longer. It "rewards" those who like to spend as much time as possible in the server doing preparation for upcoming battle, by having better gear, better char, highest number of alt worldmap, those who commit to the server who can then totally screw the more casual players (not necessary noobs) who don't want or cannot afford to spend the same amount of time getting ready or those who aren't nice enough to be recruited in a closed faction.

On the other hand AOP is more casual friendly as no matter if you spend 1h/day or 12h/day, you are still able to join the fight. No matter if you are alone or with buddies on TS/Mumble, you can join the fight as soon as a timer begins. No matter if you have spent 10 hours on the character planner or improvised your character, you still have a chance to win, provided you can use that character well.

Some players might not like this as they are more used to be on a hardcore time consuming competitive mindset and don't like the fact some casual could join them or are able to face them. And there is no problem with that. But, on the other hand, for new players, it is the best way to start Fonline, as you can be sure you have allies, that your character can be effective even if you don't know how to plan it, there is no PK/traitors/base-rapers to make you ragequit within your faction, and always some "mentors" willing to teach you the basics of the game or give you stuff if you are broke.

Then, you are free to stay on AOP or leave it. But, at least, you are given enough reasons to not ragequit on the first few weeks, unlike 2238 and its babies.
Title: Re: DOWNTIME DEPRESSION
Post by: nailbrain on January 06, 2015, 12:01:37 PM
IMO fo2 beats every server right now, content is starting to be mature, weapons are balanced, and there are enough features to feed every playstyle.

AOP has good concept but still too young, but devs are good and with time this should be one of best server.

what weapons u talk about ???
if u are not part of the big bands grind fest u are left with metal armor and fkn hunting rifle or 10 mm smg
so wtf u talk about F2
Title: Re: DOWNTIME DEPRESSION
Post by: nailbrain on January 06, 2015, 12:15:21 PM
competitive mindset my ass
lack of grind based advantages and need to think about other combat strategy than "i got implants and PA" makes for non competitive mindset
when all gear is available and numbers are even it is the skill dat makes the winner - this is competitive
i can outrun Carl Lewis with Suzuki Hayabusa does this makes me competitive
Title: Re: DOWNTIME DEPRESSION
Post by: paragon on January 06, 2015, 12:26:51 PM
The reasons why no new players in AoP world:

1. No advertising. People just don't know that it exists
2. Time consuming for getting into pvp
3. Time consuming for getting playable character (as well as complicated character creation mechanics, unforgiving for lack of knowledge)
4. Hard, not-intuitive controls.

5. As a result of those and low-player base, increased requirements for player-to-player interaction / being in team

6. Team balance issue.
Title: Re: DOWNTIME DEPRESSION
Post by: nailbrain on January 06, 2015, 12:32:09 PM
aah 5 REROLLS
????
Title: Re: DOWNTIME DEPRESSION
Post by: naossano on January 06, 2015, 12:37:58 PM
The reasons why no new players in AoP world:

1. No advertising. People just don't know that it exists
2. Time consuming for getting into pvp
3. Time consuming for getting playable character (as well as complicated character creation mechanics, unforgiving for lack of knowledge)
4. Hard, not-intuitive controls.

5. As a result of those and low-player base, increased requirements for player-to-player interaction / being in team

6. Team balance issue.

Are you sure you are talking about AOP ?
AOP is 100% the opposite of what you are saying.
(at least compared with 2238, Fo2 and Reloaded)
Title: Re: DOWNTIME DEPRESSION
Post by: paragon on January 06, 2015, 12:59:58 PM
Yes, I'm sure. I played Fonlines for 1 year. When I came to AoP:

1. I was the only one from all people I talk to IRL knowing that it exists
2. Wasted dozens of hours waiting/searching for enemy (even in time with 150 people online)
3. I needed more than a week of very active gameplay (more like two) to learn about mechanics to be effective. (pretty sure new commers will need more), had to create character planner for it
4. I needed to use AutoHotkey to make make controls less suffering
5. Had to write recruitment posts on the forum and encourage everyone in-game in join VoiP
6. Have been called a swarmer.

You compare AoP to other Fonline servers which has <1000 playerbase worldwide.
I compare AoP to MMO games with >100 000 players.
Title: Re: DOWNTIME DEPRESSION
Post by: Komrade on January 06, 2015, 01:19:59 PM
Yes, I'm sure. I played Fonlines for 1 year. When I came to AoP:

1. I was the only one from all people I talk to IRL knowing that it exists
2. Wasted dozens of hours waiting/searching for enemy (even in time with 150 people online)
3. I needed more than a week of very active gameplay (more like two) to learn about mechanics to be effective. (pretty sure new commers will need more), had to create character planner for it
4. I needed to use AutoHotkey to make make controls less suffering
5. Had to write recruitment posts on the forum and encourage everyone in-game in join VoiP
6. Have been called a swarmer.

You compare AoP to other Fonline servers which has <1000 playerbase worldwide.
I compare AoP to MMO games with >100 000 players.

1. ??
2. You must be joking, even if you didnt camp gates there were always players at PD and Warmart to kill. No seriously, even with 80 players there were players to kill.
3. That's kinda right play more time, learn more, fight better, improve yourself. Also here you dont need excel based builds to win, my first char is also my main did 2-3 rerolls to make him more versatile and its ok.
4. Agree completely
5. Immershun breaker
6. But you still are. Maybe if you was in another faction things could be different. I though you was fine with it  :)           
Title: Re: DOWNTIME DEPRESSION
Post by: FrankenStone on January 06, 2015, 01:28:37 PM
Drama continoues , Cirnwa we need server back to settle some things ingame :D
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 06, 2015, 01:38:10 PM
""The reasons why no new players in AoP world:""

""<1. No advertising. People just don't know that it exists""

Can't really say much about this one, I heard about reloaded and AoP from the same source on YouTube.
Did many Fonlines receive much advertising? I should imagine a lot of it was left up to the fans?

""<2. Time consuming for getting into pvp>""

How do you mean? Its the same for the other Fonlines too.
If not a little less here, I found I could jump into PvP day 1 on this server.(But for the lags)
Whereas others I'd have to spend some hours/days grinding gathering buying/selling before I could even think about challenging other players at will.

""<3. Time consuming for getting playable character (as well as complicated character creation mechanics, unforgiving for lack of knowledge)>""

Its the same for every new game with new mechanics ever.
The only reason people may have had less of an issue with this on other servers is because a lot of it is copy pasted from its predecessor.
I kept being told AoP is "going to be a new game" And I think that stands as a good description.

<""4. Hard, not-intuitive controls."">

For a game based on source material from 1997, its pretty decent with the model AoP uses.
Its no more hard to grasp than the ones used elsewhere (Unless you have a Mod preference)

""<5. As a result of those and low-player base, increased requirements for player-to-player interaction / being in team>""

I don't get what any your above points have to do with "Player-to-player interaction" or being a team. This game does everything to promote team play, its a player fault if that isn't taken advantage of.

""<6. Team balance issue.>""

Again, thats something the player base should have fixed themselves imo.
People apparently just don't want to "play with noobs/randoms"

I relish open communities, otherwise everything feels closed off to outsiders and "NOOOOOBS"
Much how I felt loading up realoded or fo2 for the first month or so.
Many other players would have (And probably did) quit after their first few attempts of making progress in what is essentially a "Git gud or go home" community.
A "Do you have this build? no! Then you can't play with us." kinda place.
I've seen things of this nature happen a lot even to me.

If the servers were cycling thousands of players it may not be so bad, but as its is the servers combined average daily/weekly playerbase is what?
300-600? I would genuinely be surprised if it were more than that, it certainly never seemed so.

I would say a large portion of that is part of this closed community in closed factions, rarely ever interacting with any player...below them (in place of a better term)
With others wandering in and out of playing the game
The low influx of newbies joining and actually staying to the point where they are no longer new to the game and can start enjoying it in full, may and do leave before that time ever comes.

How long can three servers recycle the same player base? (I'm not sure if there is more than that.)

Now I'm not saying there aren't friendly players out there, concerned with something more than making sure the noobs know whos boss.

I hope you read and understand what I mean, and get back at me with some opinions.
Being a veteran as I understand you are? Newer Players like me look to Older players like you to lead the way.
A lot of negativity floats around, this I have come to understand.
Title: Re: DOWNTIME DEPRESSION
Post by: naossano on January 06, 2015, 01:55:08 PM
1. I was the only one from all people I talk to IRL knowing that it exists

So is Fonline in General. I knew many people IRL that were unaware of Fallout 1 & 2. You want that project to have more advertizing than Interplay. Beside that, compared with other Fonline, i had FAR MORE web press coverage than any other Fonline server. That launch was very impressive, for most people that have things to compare with. Although, after the launch there was less advertizing, but also no game changing features that deserved a new coverage on the websites that already spread the word. About advertizing on new websites after launch, the team has shrinked a lot. It also needs new blood.

2. Wasted dozens of hours waiting/searching for enemy (even in time with 150 people online)

You must be the only one then. There many people everywhere in september/october.

3. I needed more than a week of very active gameplay (more like two) to learn about mechanics to be effective. (pretty sure new commers will need more), had to create character planner for it

I never used character planner. I only rerolled two time my main character, that i created on day one. The first time by myself for small tweaks (when the server required us to do it). For the second time i asked my buddies a few tips, but it was 2-3 days before the shutdown. Yet, i managed to lend a lot of kills, including when outnumbered. The ingame tactics replaced hours of character planning.

4. I needed to use AutoHotkey to make make controls less suffering

Indded, but not more than the other servers. Those AutoHotkey aren't bad per se, but there sure must be known by the new players.

5. Had to write recruitment posts on the forum and encourage everyone in-game in join VoiP

I did many operations without mumble/Teamspeak and it worked quite often. Sure, it is better with it, but not gamebreaking. If you don't hear voices, just follow the leader or a character with similar playstyle and watch what he does and do the same thing. I did that for most of the operations led by Den (don't remember the full name) as it was useless to go on their TS. (they only spoke russian). We relie more on it now that we are only a few players, but even there, some people simply refuse to go on mumble and you have to aknowledge those players and give them advices.

6. Have been called a swarmer.

Indeed you are... a member of a team who like to outnumber. The balance is indeed an issue, but spend some time in other serves and you see even more unbalance.

You compare AoP to other Fonline servers which has <1000 playerbase worldwide.
I compare AoP to MMO games with >100 000 players.
Other Fonline servers are what we can compare with.
Fallout based MMO - Fallout fans which are willing to play an MMO based on it.
Free project - Not just free to play, but made by unpaid people who pay money for the server, code/mod on it, and do the advertizement. Limited abilities in human ressources and limited possibilities on legal ways. (Beth could prevent anything anytime if they want it)
No paid advertizing as the team/playerbase simply can't afford it.
Word of mouth is the way.
Langage barrier - Currently only those who understand english can play.
I proposed the services of a french translation team from Fogen, to increase french playerbase and was answered that it was too early for that as many things would change.
Fonline isn't a finished game, but a beta, an early access game, an early access that could potentially last forever.
Title: Re: DOWNTIME DEPRESSION
Post by: paragon on January 06, 2015, 01:59:07 PM
1. Current session of Fo2 was advertised seriously, probably first time in the history of Fonlines. By developers.
2. I mean there're a lot of free-to-play pvp multiplayer games where you don't need to wait to have a fight. You log in into game, press connect and fight. FO concept is different, and even having players, they can ignore pvp for many reasons, e.g. fear of losing equipment.
3. Nope. I have no good examples in MMO RPG though. From 1st hour in Planet Side 2 you can have kill-death rate > 4:1 only with experience from other shooter-games and some tactics.
4. It's not, despite any excuse about the source. Many new players pointed it out, you can see on "Let's plays" yourself how inefficient their use of game controls.
6. It's more about "fairness" of fights. Some have more, some have less, but lose cost is much more than arena game, so nobody's gonna go against the odds.

and you completely missed the point:
"You compare AoP to other Fonline servers which has <1000 playerbase worldwide.
I compare AoP to MMO games with >100 000 players."
By AutoHotkey I mean this: http://www.autohotkey.com/
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 06, 2015, 01:59:46 PM
Yes, I'm sure. I played Fonlines for 1 year. When I came to AoP:

1. I was the only one from all people I talk to IRL knowing that it exists
2. Wasted dozens of hours waiting/searching for enemy (even in time with 150 people online)
3. I needed more than a week of very active gameplay (more like two) to learn about mechanics to be effective. (pretty sure new commers will need more), had to create character planner for it
4. I needed to use AutoHotkey to make make controls less suffering
5. Had to write recruitment posts on the forum and encourage everyone in-game in join VoiP
6. Have been called a swarmer.

You compare AoP to other Fonline servers which has <1000 playerbase worldwide.
I compare AoP to MMO games with >100 000 players.

I don't like doubling up posts but, dude?...

1)
Old school fallout is niche as hell in terms of the overall gaming community and fonline smaller still...Its no wonder you were the only person that knew about it, Its not and never is going to be mainstream. Its not about to receive a T.V commercial.

2)
I dunno what you're talking about, at the beginning players were everywhere, the city was crawling with PvP, which you could jump into right away.

3)
Yeah, it may have took you a week to figure out how everything works.
Did it take you any less time to figure out how the other servers worked?
and again, new games means learning from scratch, I don't see how you're holding that against AoP and at least not the others.

4)
Did you have to autohotkey other games in the past? oh and btw auto key is a preference, I dare say some people don't use them.

5)
You didn't have to write anything on the forum, Again its a thing of preference.
I find it hard to believe V-Tec ever had trouble finding players, apart from maybe towards the end. and family never used voice either.

6)
You got called a swarmer cuz you partook in swarming...


I think you put forth a lot of what you prefer and dislike as fact
Title: Re: DOWNTIME DEPRESSION
Post by: naossano on January 06, 2015, 02:09:48 PM
6. It's more about "fairness" of fights. Some have more, some have less, but lose cost is much more than arena game, so nobody's gonna go against the odds.

Nobody except the family, the lawyers and the BBoys.
I never had a V-TEC character so i can't say you purposly avoid fight when you are outnumbered, but we rarely seen you in lower/equal number and still coming. It was often outnumbering or not coming at all.
On the other end, the three other teams come in any case, outnumbering/outnumbered/equal numbers, they came.
I don't want to harass you again about swarming, but the fact the three other teams will come despite the number mean that it isn't that much an obstacle that prevent players to play.
When the difference is too big, it can predict the outcome of the fight, but it have to be a large difference to prevent the players to play at all.
Title: Re: DOWNTIME DEPRESSION
Post by: Teela on January 06, 2015, 02:13:27 PM
Well since I'm too lazy to read everything you people wrote there I'm just going to say this:

I found AOP rather noob friendly. I never played fonline before when I started playing this game last autumn. People (and esp. Paragon) have been very very helpful to me as a new player. By donating the occasional gear, by helping me make a playable character, by being endlessly patient and explaining game mechanics and tactics over and over again (and I still haven't learned).

On the other hand PVP in AOP is heavily dependent on team play. Gear and build are, imo, less important than how well you play together. One persons actions can lose the battle. So its understandable that there is a certain hesitation towards taking newbies to a PVP fight. When its 15 vs 15 its not so much of a problem to have a couple of people randomly running around. But in 5vs5 it can be critical.

In VTEC you have to be either very new (like lvl 3) or a total idiot to not be 'allowed' to join in PVP. Although Paragon does make a habit of threatening to 'make people join the Family' if they don't behave :D

Title: Re: DOWNTIME DEPRESSION
Post by: Teela on January 06, 2015, 02:16:43 PM
Drama continoues , Cirnwa we need server back to settle some things ingame :D

I think it shows true dedication when people manage to continue talking shit even without a server lol
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 06, 2015, 02:19:25 PM
1. Current session of Fo2 was advertised seriously, probably first time in the history of Fonlines. By developers.
Fonline 2 is the only one I never saw advertisements for.

2. I mean there're a lot of free-to-play pvp multiplayer games where you don't need to wait to have a fight. You log in into game, press connect and fight. FO concept is different, and even having players, they can ignore pvp for many reasons, e.g. fear of losing equipment.

Players should have that choice. otherwise they will be playing one of these games that is free to play and pvp with no waiting....And the other servers promote ignoring PvP out of fear of losing equipment much more than here.

3. Nope. I have no good examples in MMO RPG though. From 1st hour in Planet Side 2 you can have kill-death rate > 4:1 only with experience from other shooter-games and some tactics.

Different games entirley, one I never played so I can really comment

4. It's not, despite any excuse about the source. Many new players pointed it out, you can see on "Let's plays" yourself how inefficient their use of game controls.

Of course the fact that the source is so old matters...
A tutorial would help.
Players today are used to everything being laid out for them in a pretty straight line where pressing A and forward will allow you to beat the game, anyone seeking Fallout is looking for a different experience same is for Fonline.

Otherwise they would obviously just play something else.

6. It's more about "fairness" of fights. Some have more, some have less, but lose cost is much more than arena game, so nobody's gonna go against the odds.

I find this more applicable to other servers but w.e

and you completely missed the point:
"You compare AoP to other Fonline servers which has <1000 playerbase worldwide.
I compare AoP to MMO games with >100 000 players."

Other servers have 1000 players worldwide? dailey? weekley? monthley?

You're comparing it to games of a complete different nature with different communities with a playerbase that want complete different experiences. ugh!!!

By AutoHotkey I mean this: http://www.autohotkey.com/

This is a total preference and you cant hold having to do this yourself against a game.

You talk in circles, make contradictions and even less sense.

I have no desire to quarrel about it, I've tried to lay out where the fault in your points are but you come back with even less sensical ones. Its just become time wasting now.

I want the server back, dont you want the server back?

CIRN00000 :(

(Final Edit)

and you completely missed the point:
"You compare AoP to other Fonline servers which has <1000 playerbase worldwide.
I compare AoP to MMO games with >100 000 players."

I thought on this one some more, I see where you're coming from by comparing it to other games of that size, I totally get it. I didn't see it at first I didn't have that sense.
Although I'm guessing the games you're comparing it to were not released in the 90s?
As much as you say that doesn't matter I really think it does.

For the purposes of comparison at least, Fonline is unique just like Fallout.
And I think trying to compare that to games that weren't released almost two* decades ago is not only the wrong way of going about it, but maybe damaging to how people see the game.

Its kinda hard to compare Fallout to anything that preceded it all that time ago let alone twenty years later, I only say this because essentially we're playing a heavily modded version of the original material.
(Yes,yes there was wasteland but still a hard comparison)
Title: Re: DOWNTIME DEPRESSION
Post by: twat on January 06, 2015, 02:31:32 PM
that blue color is really hurting my eyes BRO
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 06, 2015, 02:34:30 PM
that blue color is really hurting my eyes BRO

Its red now BRAH, hope its better.

Now thats some carebear shit :D
Title: Re: DOWNTIME DEPRESSION
Post by: twat on January 06, 2015, 02:48:26 PM
that is better thank you
Title: Re: DOWNTIME DEPRESSION
Post by: twat on January 06, 2015, 02:51:56 PM
we play dungeons and dragons with a larger group every week or two. my brother and I are trying to get them to all consider replacing DND with AOP cause BRO
Title: Re: DOWNTIME DEPRESSION
Post by: Komrade on January 06, 2015, 02:57:02 PM
that blue color is really hurting my eyes BRO

Its red now BRAH, hope its better.

Now thats some carebear shit :D

I thought stem was changing sides for a moment.
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 06, 2015, 02:58:07 PM
we play dungeons and dragons with a larger group every week or two. my brother and I are trying to get them to all consider replacing DND with AOP cause BRO
Very applicable :D

Fallout 1 and 2 are essentially just automated dungeon masters.
Think of the adventures your group could have!

Out of interest which D&D are you talking of? I've been meaning to look into it.
Title: Re: DOWNTIME DEPRESSION
Post by: twat on January 06, 2015, 03:07:43 PM
i mean it will be SO noob friendly as long as devs don't make it harder to loot .. weps and ammo are easy enough to come by. just ask TWAT for some sugar. ill give you a sweet tier 1 gun and some ammo AND our worst armor .. group up to PVE for one day then PVP G2G .

and devs. i can ..
kill rats all day
scavenge the gates all day
do assignments all day
help search for the holy hand grenade ;D

your game is so good
Title: Re: DOWNTIME DEPRESSION
Post by: twat on January 06, 2015, 03:11:03 PM
DND 5 now. my brother and I started with DND one when we were very young. got friends into DND 3 in highschool. DND 3 and 4 are worse imo
Title: Re: DOWNTIME DEPRESSION
Post by: RazorRamon on January 06, 2015, 03:31:49 PM
i cast magic missile at the darkness
Title: Re: DOWNTIME DEPRESSION
Post by: naossano on January 06, 2015, 04:24:13 PM

And I think trying to compare that to games that weren't released almost three decades ago

Actually almost TWO decades (still not yet). Don't make it older than it is.
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 06, 2015, 05:01:14 PM

And I think trying to compare that to games that weren't released almost three decades ago

Actually almost TWO decades (still not yet). Don't make it older than it is.
Yeah...Why did I say three? :D thanks for pointing that out, either way I stand by what I said.
I put thirty years instead of twenty again in a different place too...Just adding ten years lol.

I know my history, really I do :P
Title: Re: DOWNTIME DEPRESSION
Post by: Count Matthew on January 06, 2015, 06:49:00 PM
Look. We all know this is an absolutely amazing game.

I haven't played any other Fonline game but I know this is the game for me.

Stop all your bullshit. I do not give a toss.

P/s Shut up.
Title: Re: DOWNTIME DEPRESSION
Post by: S.T.A.L.K.E.R on January 06, 2015, 10:29:07 PM
Dayem, server down and still forum PvP happening :D
Title: Re: DOWNTIME DEPRESSION
Post by: naossano on January 07, 2015, 04:34:32 AM

P/s Shut up.

If you don't care about a discussion, just don't get involved. Don't ask others to shut up.

Anyway, with the server down, we have to do the ZC on the forum...
Title: Re: DOWNTIME DEPRESSION
Post by: paragon on January 07, 2015, 09:55:04 AM

For the purposes of comparison at least, Fonline is unique just like Fallout.
And I think trying to compare that to games that weren't released almost two* decades ago is not only the wrong way of going about it, but maybe damaging to how people see the game.

Its kinda hard to compare Fallout to anything that preceded it all that time ago let alone twenty years later, I only say this because essentially we're playing a heavily modded version of the original material.

Developers of what we are playing claimed that it's not Fallout anymore, and I'm perfectly agreed. If you can't distinguish how is it important to have comfortable and responsive controls in Real Time (this server) compared to Turn Base (Fallout), it just shows... again.

Everything is known in comparison. Even and especially something unic. So what's so unic in Fonline? What's the excuse for bad controls? Only history and traditions of Turn Base mode. There are 3 examples, 1 well known: watch how control made in there.

Nox
Nox is an action role-playing game developed by Westwood Studios and published by Electronic Arts in 2000 for Microsoft Windows
Initial release date: January 31, 2000

Paradise Cracked (Russian: Код доступа: РАЙ, lit. Access Code: HEAVEN) is a cyberpunk single-player turn-based strategy video game. It was created by MiST Land South (renamed as GFI Russia in 2006) for Microsoft Windows and released in 2002. It has several translation problems that make the game difficult to understand in English.
Release date(s)   2002

And then there are Jagged Alliance 2 and even 1 and clones as well.

Quote from: Stem Sunders
You talk in circles, make contradictions and even less sense.

I have no desire to quarrel about it, I've tried to lay out where the fault in your points are but you come back with even less sensical ones. Its just become time wasting now.

No need to waste your time answering to my posts then.
It's pretty clear for me how less you know and how much you assume wrong about game in whole and me.


naossano
2. I wasn't the only one, many people played with me left because of it.
3. No surprise I doubt in your combat abilities against well-organized experienced players, which in 95% cases plan their build with help of tools.
5. New Order was the only game-making band in lawyers from the beginning. Experienced, sharing experience, organized, and pushing people to organization. We know what happened, after they left.
6. "Nobody except the family, the lawyers and the BBoys." - i didn't watch vids before you started to talk about it again... eh... Guys, lying is bad. I'm starting to think you're actually believing in it. Guys, lying to yourself is even worse (:
Title: Re: DOWNTIME DEPRESSION
Post by: twat on January 07, 2015, 11:22:39 AM
thank you for the character planner BTW

very nice!
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 07, 2015, 12:08:17 PM
First, I'm just gonna repeat myself...

You talk in circles, make contradictions and even less sense.

I have no desire to quarrel about it, I've tried to lay out where the fault in your points are but you come back with even less sensical ones. Its just become time wasting now.


This still stands ^^^^

"Developers of what we are playing claimed that it's not Fallout anymore, and I'm perfectly agreed."

I agree too? As I stated a few times I also see it as a new game not the same

Nothing you just said has anything to do with what I said, again.
I never said Fonline is the same as Fallout.....But the source material IS just as old.
You say that doesn't matter, I disagree.

I dont even know what you're talking about anymore, as usual you've lost me in your poor replies contradictions and loops, again.

You have read something and took it in the wrong manner, again.

Do you even English bro?
You might understand the words but do you understand the sentences? The points?

No of course you don't, you don't care either way, because you can't be told anything
Without being all high and mighty, we call it arrogance.


Well done, you found some old games to compare it too.

But you missed the point entirely, again.


P.S Please put a little more effort into your sentence structure, Half of it doesn't make sense, and thats when I have to start making guesses as to what you meant.
There has even been times where I agree with you and you take it as something else..
And that is nobodys fault but your own.


Your manner is borderline toxic.


"No need to waste your time answering to my posts then.
It's pretty clear for me how less you know and how much you assume wrong about game in whole and me."


Games are SUBJECTIVE. This one is no different.

"you assume wrong about game in whole and me."

I could say the same.



Don't waste your time replying to Paragon if you disagree with him, hes always right about everything ever.
Its clear to him you know nothing...

This is the last one I'm leaving here. Go ahead and post you poor poor reply with its contradictions holes and pointless points.

I know how you need to have that last word.

Lastly try to actually read shit before you reply, it's clear to me you don't understand English in full (And thats fine no problems with that here, until it affects your understanding)
But you often think I (Others too) mean one thing when in truth I mean either something different or at least not in the way you take it. (And I dont just mean in this thread.)

You're a good player, and helpful in way to the community but you talk drivel, only ever concerned with your point of view and what you think about it.
stating things that are SUBJECTIVE OPINIONS (there is that word again) as FACTS, there is a difference.

It is honestly like talking to my child nephew, Always an answer for everything...
Title: Re: DOWNTIME DEPRESSION
Post by: FrankenStone on January 07, 2015, 12:24:07 PM
anybody who needs a good english lesson can contact me bahahaha famuly ... grimpy bone says u frend gud freend ...
Title: Re: DOWNTIME DEPRESSION
Post by: Anza on January 07, 2015, 12:41:31 PM
Its clear to him you know nothing...

You know nothing Jon Snow  ;D

First time I see Stem annoyed (pissed off ?)  :o It's clearly due to lack of gaming, Cirn0 we need some injection soon !!  ;D
Title: Re: DOWNTIME DEPRESSION
Post by: paragon on January 07, 2015, 12:47:15 PM
Show at least contradictions holes and pointless points, and sentences which don't make sense, pls.
Title: Re: DOWNTIME DEPRESSION
Post by: naossano on January 07, 2015, 12:50:25 PM
I am not arguing with him, i explain things to him.
Maybe i am overly optimistic but i have hope that someday he will understand that we aren't his enemies and that being wrong doesn't mean he sucks as a person.
Everytime i feel that i might hurt his feeling, i fear i am a way for reaching that point.
But one day, we will have a cheerfull conversation.
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 07, 2015, 12:53:46 PM
Show at least contradictions holes and pointless points, and sentences which don't make sense, pls.

At least reply to the points made and stop picking out only the ones you think might support the weight of your arrogant self.

What is the point?

There is 0 point to me wasting further time on you, (You prove this to me time and time again)
Its no one elses responsibility to make sense but your own.

Just look back, how many of your conversations didn't end up in disagreement and arguments? (Often with the same people)
I'm pretty sure thats everyone else fault too right?

Keep disregarding everything you dont like.

I use the most basic ass English I know to try and make sense for you, but you see certain words and everything else goes out the window.

Just lol.

I am not arguing with him, i explain things to him.
Maybe i am overly optimistic but i have hope that someday he will understand that we aren't his enemies and that being wrong doesn't mean he sucks as a person.
Everytime i feel that i might hurt his feeling, i fear i am a way for reaching that point.
But one day, we will have a cheerfull conversation.

I'm not trying to argue either, as I stated above somewhere.
Anyone that isnt him is his enemy.
Being wrong is fine, how else would we learn?
Try not to hurt others feelings, were in this together. (No, seriously we are...All of us.)

You noticed there hasn't been a cheerful conversation yet either huh?
One day maybe...One day

Its clear to him you know nothing...

You know nothing Jon Snow  ;D

First time I see Stem annoyed (pissed off ?)  :o It's clearly due to lack of gaming, Cirn0 we need some injection soon !!  ;D
Annoyed? Sure, Pissed? Try harder.

When you're trying to have a conversation with someone, about something that clearly matters to us all. There is only so much disregard one can take.

I need to kill some law patrols, maybe a dungeon or two....:(
Title: Re: DOWNTIME DEPRESSION
Post by: naossano on January 07, 2015, 01:01:05 PM
First time I see Stem annoyed (pissed off ?) 

Indeed, i never thought it would be possible.
Even more reason to relaunch the server.
Title: Re: DOWNTIME DEPRESSION
Post by: PusiteGA on January 07, 2015, 01:06:53 PM
i am playing Runing whit rifles its nice for this sad times
Title: Re: DOWNTIME DEPRESSION
Post by: Komrade on January 07, 2015, 01:11:50 PM
Leave poor paragon alone or he will call his swarm of doom, swarming the forums to death.
Dont be angry Stem my friend I have this withdrawal symptoms too  :( Try to stay strong and hope for a Phoenix reborn.
Title: Re: DOWNTIME DEPRESSION
Post by: paragon on January 07, 2015, 01:12:38 PM
Don't be afraid to hurt me feelings or offend me, you can't (:

I still didn't see any contradictions holes and pointless points, and sentences which don't make sense. So you are not going to show me?

And as you gave me a great example just now, "you think might support the weight of your arrogant self." - this is a prove that you assume something about me. You think that I think something. Can you show some of my assumption about you, pls, as well?
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 07, 2015, 01:20:42 PM
Don't be afraid to hurt me feelings or offend me, you can't (:

I still didn't see any contradictions holes and pointless points, and sentences which don't make sense. So you are not going to show me?

And as you gave me a great example just now, "you think might support the weight of your arrogant self." - this is a prove that you assume something about me. You think that I think something. Can you show some of my assumption about you, pls, as well?
Well you wouldn't would you.
Try harder.

Its not an assumption it's an observation, based on the manner and pattern of your replies. (Again not only here)
Learn the difference.

""The Developers of what we are playing claimed that it's not Fallout anymore, and I'm I perfectly agreed agree perfectly. If you can't distinguish how is it important it is to have comfortable and responsive controls in real time (this server) compared to Turn Base (Fallout), it just shows... again.""

""Everything is known in comparison. Even and especially something unicUnique. So what's so unicUnique inabout Fonline? What's the excuse for bad controls? Only history and traditions of Turn Base mode. There are 3 examples, 1 well known: watch how control made in there.""

What about intuitive controls? What about old turn based Fallout? What is shown again? What is known in comparison? What about traditions? What the fuck are you even chatting?

This literally made no sense to me. I dont even know what the examples were for.
I never said there was an excuse for bad controls (I never even said the controls were bad, you did!
You're the one who assumes Paragon.)

This is what I mean, you reply with something that has nothing to do with the previous part of the conversation, thus I observe that you either don't understand or are picking up the points you want to (Some that don't even exist) and disregard the rest.

Don't know why I even bothered.

As for the contradictions and pointless points. It will lead to more contradictions and pointless points from you.

Moving on to the next thread, where you will no doubt shine through once more.

Again, IM DONE HERE, PARAGON IST KNOW ALL N EVERYFIN
Title: Re: DOWNTIME DEPRESSION
Post by: paragon on January 07, 2015, 01:49:15 PM
Quote
I thought on this one some more, I see where you're coming from by comparing it to other games of that size, I totally get it. I didn't see it at first I didn't have that sense.
Although I'm guessing the games you're comparing it to were not released in the 90s?
As much as you say that doesn't matter I really think it does.

For the purposes of comparison at least, Fonline is unique just like Fallout.
And I think trying to compare that to games that weren't released almost two* decades ago is not only the wrong way of going about it, but maybe damaging to how people see the game.

Its kinda hard to compare Fallout to anything that preceded it all that time ago let alone twenty years later, I only say this because essentially we're playing a heavily modded version of the original material.
(Yes,yes there was wasteland but still a hard comparison)

I'm talking about your opinion that "trying to compare" is "the wrong way of going about it".
"Everything is known in comparison" is well known statement from Solipsism, meaning that to understand something and recognize its properties you have to compare it to other things.

How your words "have nothing to do with the previous part of the conversation"? or did you forget what you just said?

As for the contradictions and pointless points, do it for others reading your posts, not for me (:
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 07, 2015, 01:50:28 PM
""is well known statement from Solipsism, meaning that to understand something and recognize its properties you have to compare it to other things.""

I AGREE, but still my opinion that its not right for this game, at least not comparing it to games released recently with over 100,000 playerbase.

I think I stated that I know why you do it and that I see it from your point of view...But again its
my SUBJECTIVE OPINION that its not right for Fonline.

MY OPINION, which you replace with what? FACTS?

Regardless of what you were replying to, you did it in a poor manner, one that still has no bearing on MY OPINION.

You still make no sense, I'm sorry but you're either a troll or just stupid.

Round and round we go, we gonna back and forth all night?

You say one thing I disagree.
Move on Paragon. Jeez.

You're good at wearing people down ill give you that. And if thats enough for you to think you're better and right then so be it.

Guy cant even differentiate between someone's opinion and facts, got your head so far up your own ass its a wonder you can see the screen.

*Walks Away*
Title: Re: DOWNTIME DEPRESSION
Post by: Anza on January 07, 2015, 02:05:52 PM
Well in my opinion Paragon is quite harsh on forum, he knows the game mechanics much better than most of the people here, and he is willing to share it (videos, game planner etc). But his way to addressing people is very arrogant when you don't agree with him, because when he is right, he doesn't bother explaining again or better, and when he's not, he says you're wrong anyway :p

However Stem by using English as an argument, you seem at least as arrogant as him in your way of writing on a forum ! What if English is not your native language ? I think most of the people here put a lot of effort being understandable, so don't use that as an argument it's just rude (well imo)

By the few times I talked to you guys directly (pm/irc/ig), I can tell you are not like that, both of you, so just be happy and let's wait for server opening  ;D With more people if possible so that even Paragon will be happy hahaha  :P
Title: Re: DOWNTIME DEPRESSION
Post by: naossano on January 07, 2015, 02:34:47 PM
Tips for those who haven't great skills in english.

Don't hesitate to make short sentence, to separate your text into several themed paragraphs. Don't try to mention several topics in the same sentence.

If you didn't understand something, don't hesitate to ask for exemple/explanation/rephrasing/the meaning of some words.

If you aren't sure of what the other guy said, ask him again. If he isn't a jerk, he will rephrase it. Don't just assume something and call it truth... Or don't get involved.

Parangon >
About the voice communication & build, you missed my point. I am not saying that you are better or equal without those. I just said that you aren't screwed, that you can be effective, that you can win, if you pay attention of what the others are doing and try to synchronise with them.

It is possible to play the game, PVP agains't other teams, and have fun, if you don't have voice communication or character planner. Try to do the same thing in 2238, Fo2 or Reloaded, you are screwed 100% of the time, even with a team. And considering the faction are closed, it is very unlikely that you would even have a team to begin with.

Which support my point about AOP being far more noob/loner/casual friendly than other servers. Provided you pay attention to other player, you can be effective and have fun, without being forced to commit to those things.

At no point i said that having Voice communication or character planner wouldn't help. You would be better, have more chances to win. But you wouldn't be screwed if you haven't those. You could still win if you play well.

About the organization of the lawyers, i was in that faction since day one, and i am sorry to tell you there were more organized platoons. At least three of them (The Judges/TTTLA/BBS) have experience, number and were organized. The BBS left early on, but most members stayed long enough to dominate the server... And then get bored... There was nothing to do except kill the blue swarm and do assignements... Most lawyers, if not all (i left too at that point) left the server or joined the minor teams.

 I think we should be 2 or 3 more guys to be more effective, but i currently have more fun as the underdog than i had with a bigger team. It feel far more well earned the rare times we win.
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 07, 2015, 02:53:03 PM
@Anza, I agree, it came across extremely rude and in hindsight shows the same arrogance that lead me to bringing it up.
It was meant as an actual concern as to why my points never seemed to be heard, considered and replied to directly. However I phrased it in such a manner that deserves an apology.

@Paragon, Sorry for being a dick about English old chap, I really do think you're a good player and respect that you share information freely with anyone who asks. Also I called you stupid, apologies.

@naossano
""It is possible to play the game, PVP agains't other teams, and have fun, if you don't have voice communication or character planner. Try to do the same thing in 2238, Fo2 or Reloaded, you are screwed 100% of the time, even with a team. And considering the faction are closed, it is very unlikely that you would even have a team to begin with.

Which support my point about AOP being far more noob/loner/casual friendly than other servers. Provided you pay attention to other player, you can be effective and have fun, without being forced to commit to those things.

At no point i said that having Voice communication or character planner wouldn't help.You would be better, have more chances to win. But you wouldn't be screwed if you haven't those. You could still win if you play well.""  

________________________________________________________________________________________________________________________

+1 to this, since family never (rarely) used comms it was down to everyone to try and learn each others play styles and movements (Patterns if you will) Mostly by sight only.
I found it rather enjoyable.

About the "noob friendly" - Yes definitely more so not entirely, a thing that isn't noob friendly is of course the other players :P (Some of)
Which is cool, expect to be killed and you wont be dissapointed.

However, what do you think about people having a dislike for "noob friendly"
Do players see "noob friendly" as a no no?
Is that a contributing reason as to why players left?

E.G Do we need rapable rooms and pickpockets?
A C4 on every corner and a sneak at every tent?

I know some people like that harsh extremely unfair reality. I also understand these things are not in AoP for a reason.

I get a buzz the entire time I'm in Phoenix because I know that if I play right, and think about it
I can make it through alive. While still having that expectation of death.
Same can go for others.
On the other servers I log in and immediately accept that I will be dead in about 15 minutes time no matter what I do, 0 buzz.

Even if you idle at the hub you're never entirely safe :P

Thoughts? Opinions?
Title: Re: DOWNTIME DEPRESSION
Post by: Komrade on January 07, 2015, 03:16:48 PM
I want the server back.
Quote
However, what do you think about people having a dislike for "noob friendly"
IS that a contributing reason as to why players left?
E.G Do we need rapable rooms and pickpockets?

I know some people like that harsh extremely unfair reality.

Thoughts? Opinions?


They were just whining nothing more. Apply it to them then they get butthurt and leave server anyway.

About the server being noob friendly : its not the battle mechanics or the low farming needed, its all about the factions. You can become more skilled as you play the game, more experienced and kill even the ''best'' players cause of your skills/tactics, no victory by farming korean style something that some clans couldnt get used to.

By adding Factions you know that when you start the game you already have comrades that will fight by your side, help you learn the game without becoming the victim of more experienced enemies. Using faction chat you will almost always get answers and help from fellow members, something that I did when first joined.

Also I doubt that any of these clans could stand against the full force of any faction united, even if the clan is 100% veterans, the ''noobs'' would overwhelm them and clan will quit.               
Title: Re: DOWNTIME DEPRESSION
Post by: Count Matthew on January 07, 2015, 03:33:16 PM
God I love you all.
Title: Re: DOWNTIME DEPRESSION
Post by: FrankenStone on January 07, 2015, 03:35:44 PM
(http://www11.pic-upload.de/07.01.15/ntumsucjyi7.jpg) (http://www.pic-upload.de/view-25783176/1555483_747062228710772_5336267945811563994_n.jpg.html)

(http://www11.pic-upload.de/07.01.15/vb6pt1px8jnn.jpg) (http://www.pic-upload.de/view-25783195/vtecrage.jpg.html)
Title: Re: DOWNTIME DEPRESSION
Post by: MARXMAN on January 07, 2015, 03:41:06 PM

________________________________________________________________________________________________________________________

+1 to this, since family never (rarely) used comms it was down to everyone to try and learn each others play styles and movements (Patterns if you will) Mostly by sight only.
I found it rather enjoyable.

About the "noob friendly" - Yes definitely more so not entirely, a thing that isn't noob friendly is of course the other players :P (Some of)
Which is cool, expect to be killed and you wont be dissapointed.

However, what do you think about people having a dislike for "noob friendly"
Do players see "noob friendly" as a no no?
Is that a contributing reason as to why players left?

E.G Do we need rapable rooms and pickpockets?
A C4 on every corner and a sneak at every tent?

I know some people like that harsh extremely unfair reality. I also understand these things are not in AoP for a reason.

I get a buzz the entire time I'm in Phoenix because I know that if I play right, and think about it
I can make it through alive. While still having that expectation of death.
Same can go for others.
On the other servers I log in and immediately accept that I will be dead in about 15 minutes time no matter what I do, 0 buzz.

Even if you idle at the hub you're never entirely safe :P

Thoughts? Opinions?


I honestly think AoP isn't as popular because it's FAIR. FOnline 2238 and FO2 encourage being a total asshat and messing with other players. IMO, people are sadistic motherfuckers who jump at the chance to mess with others, something that's not really prevalent in AoP. You want to go fuck with people? Go to the core, it's fair game and anyone there knows they're likely to be killed. If you catch someone unawares, it was because of luck or skill. In Fo2, this is not so. You can just drop in on newbs doing caravns and take all their crap, you can set up flares to lure unsuspecting players to their doom, stealing, the list goes on.

This is what I've come up with as the reason FO2 is so popular vs AoP.

Also one hexing makes it so even the most braindead player can get a kill. All of the PVP fights I've had in AoP have been incredibly dynamic. (For the most part)
Title: Re: DOWNTIME DEPRESSION
Post by: FrankenStone on January 07, 2015, 03:59:01 PM
yaaay AoP PvP fights are the best , also they are mostly longer than on other server ...
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 07, 2015, 04:01:07 PM
yaaay AoP PvP fights are the best , also they are mostly longer than on other server ...
Too true!

While shooting first can help it does not decide the outcome here, there is so much more to be taken into account.
And the longer battles are nice, especially when you spent a good while preparing for it.

I can't really say the same for the others, the amount of insta-deaths and insta-kills is crazy.

-897hp indeed....
Title: Re: DOWNTIME DEPRESSION
Post by: Anza on January 07, 2015, 08:59:29 PM
I honestly think AoP isn't as popular because it's FAIR. FOnline 2238 and FO2 encourage being a total asshat and messing with other players. IMO, people are sadistic motherfuckers who jump at the chance to mess with others, something that's not really prevalent in AoP. You want to go fuck with people? Go to the core, it's fair game and anyone there knows they're likely to be killed. If you catch someone unawares, it was because of luck or skill. In Fo2, this is not so. You can just drop in on newbs doing caravns and take all their crap, you can set up flares to lure unsuspecting players to their doom, stealing, the list goes on.

This is so true. I think it's by far one of the best explanations of AoP having less Fonline players  :)
Title: Re: DOWNTIME DEPRESSION
Post by: Count Matthew on January 07, 2015, 10:32:18 PM
Well in my opinion Paragon is quite harsh on forum, he knows the game mechanics much better than most of the people here, and he is willing to share it (videos, game planner etc). But his way to addressing people is very arrogant when you don't agree with him, because when he is right, he doesn't bother explaining again or better, and when he's not, he says you're wrong anyway :p

However Stem by using English as an argument, you seem at least as arrogant as him in your way of writing on a forum ! What if English is not your native language ? I think most of the people here put a lot of effort being understandable, so don't use that as an argument it's just rude (well imo)

By the few times I talked to you guys directly (pm/irc/ig), I can tell you are not like that, both of you, so just be happy and let's wait for server opening  ;D With more people if possible so that even Paragon will be happy hahaha  :P

+1
Title: Re: DOWNTIME DEPRESSION
Post by: paragon on January 07, 2015, 10:49:07 PM
http://youtu.be/jeIy2MHZ0xE
Title: Re: DOWNTIME DEPRESSION
Post by: John Porno on January 08, 2015, 07:11:07 AM
I must say that I dont agree with paragons 6 points he posted 2 pages back. We dont plan to turn aop into the next new moba-like hyped game and we're fine with a couple hundred players. The interface always is an important of a game but it's not always that the more streamlined and faster it is the better.

A good example is Dayzmod, back in the day in 2012 when it was cool. Online reviews and comments were always like MY GOODNESS THAT INTERFACE IS SO SHIT I CANT LOOT ANYBODY WOW THAT INVENTORY SCREEN SRSLY THE FUCK !!11111.
Now, if we imagine dayzmod with the most perfectest inventory screen evur it would seem strange that your char takes a whole second to change from crouch to standing position while being able to instantly loot a guy and arrange his gear that would be all over different backpacks and pouches, on both bodies, all one handed cause he still has to hold his gun.

What I mean is, I'm a guy who didnt use SS hotkey when it first came out on 2238 cause while people said "eh, it's just convenience, what could it possibly do?" it actually allowed you to take a stim inbetween a doubleburst and it wasnt until then that the general SS-tank problem became apparent.

I like to think of aop as a game that still leans more towards simulation than arcade and it would feel strange if it ran as smooth as lol or dota.
Title: Re: DOWNTIME DEPRESSION
Post by: paragon on January 08, 2015, 07:27:29 AM
Aren't there better ways to simulate than by inconvenient interface?

Put AP cost in use if you don't want insta loot (which is pretty insta now), or for basically any action you're suggesting to be not instant changers of each over. But forcing player into making game-inside-game to play with interface instead of the actual game isn't fun, is it? Again, it gives great advantage and require a lot of time for new players to get used to (or even to accept it at all) before they are able to be competitive with old players.

If you don't want to let players use SS between bursts: make combat restriction for taking drugs (or any different timer) / AP cost again / animation time.

Otherwise there there'll always will be user-modification, scripts and macroses to make frustrating interface faster / easier, which you can't control, but they give what I'd call unfair advantage.
Title: Re: DOWNTIME DEPRESSION
Post by: Anza on January 08, 2015, 07:39:14 AM
I don't want to enter any debate about default interface or UI mod, but I want to say I am quite happy with the current interface, especially comparing with other Fonlines.

Being able to see your squad members without LoS/MS is huge asset in AoP, same with seeing cripples/KD/KO on the screen so you know you dropped your weapon before seeing your character rushing in a pack of enemies  ;D You can FA/doc/defib people behind walls, Cirn0 was also talking about adding a keybind to defib. The spread thing, the deploy option, the efficient range, I think it's quite a nice interface now  8)

I don't feel the need of having any mod atm (except maybe loot on the ground highlighted but with core full of junk/metal part/components/spears I'm a bit afraid of the result...)  ;D
Title: Re: DOWNTIME DEPRESSION
Post by: John Porno on January 08, 2015, 08:30:24 AM
there's a difference between actual time and time expressed in AP. Actually having to open inventory, navigating mouse to stimpak, hold click with the right cursor, waitinf ro dropdown to appear and then selecting the correct choice is almost like a minigame, especially in the heat of combat. A bit part of fonline pvp, at least it seemed to me that way, was to combat the engine itself. It probably is quite the niche thing and certainly an acquired taste, but I'm just saying that we shouldnt take getting rid of those things for granted, cause then we might end up with a smoother gameplay which then somehow feels empty or lacks a certain something and then we're back to square 1.

I'm not saying that this is exactly what happens and I'm not saying we should never try to make te UI better, but I'm just pointing out that it has to be considered. And I would love to get rid ofautohotkey if I didnt know that the community (and rest of devteam) woudl rebel against that.
Title: Re: DOWNTIME DEPRESSION
Post by: paragon on January 08, 2015, 08:42:40 AM
I see, so back to fairness.

I can write a script to open my inventory and apply stimpack, and it'll do it in less than 1 second. You can try to intervene it, but do you really want to?
Title: Re: DOWNTIME DEPRESSION
Post by: John Porno on January 08, 2015, 08:48:32 AM
you would write a script for that? what a nolife.
Title: Re: DOWNTIME DEPRESSION
Post by: paragon on January 08, 2015, 08:52:09 AM
it's 30 mins for me and 5 mins for normal programmer.

And, wait, 20+ hours to be able to pvp and you expect people playing this game to have life?
Title: Re: DOWNTIME DEPRESSION
Post by: Stem Sunders on January 08, 2015, 09:02:38 AM
I see, so back to fairness.

I can write a script to open my inventory and apply stimpack, and it'll do it in less than 1 second. You can try to intervene it, but do you really want to?

This is the kind of stuff that makes me not want to play.

Once someone uses a third party tool or mods the game themselves, beyond what the developers intended (How the game is released, taking into account updates by the dev team.) Is just off putting to me, maybe some others too.

This is where I see the game becoming more unfair. How many players use hotkey scripts for such actions?
How many players know about it? Certainly not the newbies.
It makes the gap even wider, not just between newbies and vets but even those in the middle.

Furthermore, how many of these newer players (once they know about it) can be bothered or even want to set it up?
I don't and wont use these hotkeys, I only use what the game provides which means there are some players out there with an immediate edge over me right?

So its like, if you cant beat them join them or leave...Does anyone get what I'm talking about...Finding it hard to explain without outright calling it cheating.
I'm not even saying the player is inherently wrong for using it, if the option is there someone will always surely take it.
Title: Re: DOWNTIME DEPRESSION
Post by: naossano on January 08, 2015, 09:07:07 AM
Would it be possible to lock or reduce the amount of files from the client side to prevent that nasty cheating ?
Title: Re: DOWNTIME DEPRESSION
Post by: paragon on January 08, 2015, 09:12:41 AM
By opinion of the engine developer, pretty hard ( http://forum.fonline2.com/index.php?topic=6234.0 ).

And e.g. AutoHotkey is not client modification, so you can't really track it.
Title: Re: DOWNTIME DEPRESSION
Post by: Anza on January 08, 2015, 09:14:20 AM
Not really Nao.

Anyway, it is not because it is possible and because it gives you a clear advantage that you should use it. Even the no wall mod, even though it seems tolerated, I won't use it. On a free game with so few players, do you really feel that much urge to win so you have to use mods ?    :(
Title: Re: DOWNTIME DEPRESSION
Post by: John Porno on January 08, 2015, 09:39:32 AM
I feel like those 3rd party mods only become a problem when they are partially tolerated. It's like, before 2238 legalized duallogging I never even thought about using it and I never felt it had any impact on the fights, apart from the occasional mutie airstrike but that was a problem of mercs, not of duallogging.

As soon as it was partially legalized for pve though, it became the norm. Suddenly, every fonline player used duallog and it became the normal way to play the game and thus the threshold to abuse it is much lower.

Generally, I believe such third part mods like no walls patch and autohotkeys are only used by a significant amount of people to compensate for a problem within the game's design. The bigger the problem, the more people will be tempted to circumvent it. We have often seen it happen in MMOs, be it wow or wot that at some point, so many people used a certain mod that the devs said, well, might as implement it into the game, for everyone. I do however think that those mods should be frowned upon and that no official should advocate their usage.
Title: Re: DOWNTIME DEPRESSION
Post by: Captain Chilly on January 08, 2015, 11:59:17 AM
i like how we completely went off from this post's main discussion


also, you guys COULD host a non-permanent local server, which would be laggy for most player but it would be some sort of placeholder until lyou find another way to host
just saying
Title: Re: DOWNTIME DEPRESSION
Post by: twat on January 08, 2015, 01:25:50 PM
im confused about the stimpack script.. my folder has a hotkey configuration .. i can bind everything in the game to a hotkey.. psycho.. stim.. beer..
Title: Re: DOWNTIME DEPRESSION
Post by: twat on January 08, 2015, 01:28:52 PM
o i c now . no way to hotkey defib. I dont think there should be though.. unless it takes extra ap for putting it into the usable slot first.
Title: Re: DOWNTIME DEPRESSION
Post by: PusiteGA on January 10, 2015, 07:06:35 AM
just make scrit chek if defib in any hand slot and if its then alow defb