Yep, AoP is the best FOnline server, sadly FO2 attracts everyone with their 400 HP tanks, 18 action points, 4 AP burst, kind of stupid. Literally the current session is exactly the same as all others, just with this global tech.
Sadly I'm forced to play to get some action. And reloaded too :V but Reloaded > FO2
but AoP lacks players :( I really miss running around, finding enemy squads of 10+ and healing my allies while they get shot by DSR's, miniguns n shit
IMO, AOP is best server to discover Fonline while Fo2/Reloaded are best for hardcore players.wtf
I was playing Fonline2 with two of my buddies and by the end of the second session I was level six and still had no gear. We spent our time moving crates and shit for caps, spending them on spears, then dying to critters. That does not promote harsh competition. Competition is harsh. That is a high entry level difficulty and a high level of separation between new players and old players. I don't see the extra drug use and super implants and high level cap as a boon to PVP either. I think AOP PVP is just better. It is only a matter of time for AOP to have enough content to bring in players.I dunno, I played FO2 a while back and in five hours or so I was level 12 with gear enough to hold my own against smaller bands of critters.
We need to get on fonline2 and reloaded just to get the AOP word out there
IMO, AOP is best server to discover Fonline while Fo2/Reloaded are best for hardcore players.wtf
Korean style grinding game ≠ hardcore
Fo2 is not for hardcore players, its for people with too much time on their handsits pure shit
IMO fo2 beats every server right now, content is starting to be mature, weapons are balanced, and there are enough features to feed every playstyle.
AOP has good concept but still too young, but devs are good and with time this should be one of best server.
The reasons why no new players in AoP world:
1. No advertising. People just don't know that it exists
2. Time consuming for getting into pvp
3. Time consuming for getting playable character (as well as complicated character creation mechanics, unforgiving for lack of knowledge)
4. Hard, not-intuitive controls.
5. As a result of those and low-player base, increased requirements for player-to-player interaction / being in team
6. Team balance issue.
Yes, I'm sure. I played Fonlines for 1 year. When I came to AoP:
1. I was the only one from all people I talk to IRL knowing that it exists
2. Wasted dozens of hours waiting/searching for enemy (even in time with 150 people online)
3. I needed more than a week of very active gameplay (more like two) to learn about mechanics to be effective. (pretty sure new commers will need more), had to create character planner for it
4. I needed to use AutoHotkey to make make controls less suffering
5. Had to write recruitment posts on the forum and encourage everyone in-game in join VoiP
6. Have been called a swarmer.
You compare AoP to other Fonline servers which has <1000 playerbase worldwide.
I compare AoP to MMO games with >100 000 players.
1. I was the only one from all people I talk to IRL knowing that it exists
2. Wasted dozens of hours waiting/searching for enemy (even in time with 150 people online)
3. I needed more than a week of very active gameplay (more like two) to learn about mechanics to be effective. (pretty sure new commers will need more), had to create character planner for it
4. I needed to use AutoHotkey to make make controls less suffering
5. Had to write recruitment posts on the forum and encourage everyone in-game in join VoiP
6. Have been called a swarmer.
You compare AoP to other Fonline servers which has <1000 playerbase worldwide.Other Fonline servers are what we can compare with.
I compare AoP to MMO games with >100 000 players.
Yes, I'm sure. I played Fonlines for 1 year. When I came to AoP:
1. I was the only one from all people I talk to IRL knowing that it exists
2. Wasted dozens of hours waiting/searching for enemy (even in time with 150 people online)
3. I needed more than a week of very active gameplay (more like two) to learn about mechanics to be effective. (pretty sure new commers will need more), had to create character planner for it
4. I needed to use AutoHotkey to make make controls less suffering
5. Had to write recruitment posts on the forum and encourage everyone in-game in join VoiP
6. Have been called a swarmer.
You compare AoP to other Fonline servers which has <1000 playerbase worldwide.
I compare AoP to MMO games with >100 000 players.
6. It's more about "fairness" of fights. Some have more, some have less, but lose cost is much more than arena game, so nobody's gonna go against the odds.
Drama continoues , Cirnwa we need server back to settle some things ingame :D
that blue color is really hurting my eyes BRO
that blue color is really hurting my eyes BRO
Its red now BRAH, hope its better.
Now thats some carebear shit :D
we play dungeons and dragons with a larger group every week or two. my brother and I are trying to get them to all consider replacing DND with AOP cause BROVery applicable :D
And I think trying to compare that to games that weren't released almost three decades ago
Yeah...Why did I say three? :D thanks for pointing that out, either way I stand by what I said.
And I think trying to compare that to games that weren't released almost three decades ago
Actually almost TWO decades (still not yet). Don't make it older than it is.
P/s Shut up.
For the purposes of comparison at least, Fonline is unique just like Fallout.
And I think trying to compare that to games that weren't released almost two* decades ago is not only the wrong way of going about it, but maybe damaging to how people see the game.
Its kinda hard to compare Fallout to anything that preceded it all that time ago let alone twenty years later, I only say this because essentially we're playing a heavily modded version of the original material.
You talk in circles, make contradictions and even less sense.
I have no desire to quarrel about it, I've tried to lay out where the fault in your points are but you come back with even less sensical ones. Its just become time wasting now.
Its clear to him you know nothing...
Show at least contradictions holes and pointless points, and sentences which don't make sense, pls.
I am not arguing with him, i explain things to him.
Maybe i am overly optimistic but i have hope that someday he will understand that we aren't his enemies and that being wrong doesn't mean he sucks as a person.
Everytime i feel that i might hurt his feeling, i fear i am a way for reaching that point.
But one day, we will have a cheerfull conversation.
Annoyed? Sure, Pissed? Try harder.Its clear to him you know nothing...
You know nothing Jon Snow ;D
First time I see Stem annoyed (pissed off ?) :o It's clearly due to lack of gaming, Cirn0 we need some injection soon !! ;D
First time I see Stem annoyed (pissed off ?)
Don't be afraid to hurt me feelings or offend me, you can't (:Well you wouldn't would you.
I still didn't see any contradictions holes and pointless points, and sentences which don't make sense. So you are not going to show me?
And as you gave me a great example just now, "you think might support the weight of your arrogant self." - this is a prove that you assume something about me. You think that I think something. Can you show some of my assumption about you, pls, as well?
I thought on this one some more, I see where you're coming from by comparing it to other games of that size, I totally get it. I didn't see it at first I didn't have that sense.
Although I'm guessing the games you're comparing it to were not released in the 90s?
As much as you say that doesn't matter I really think it does.
For the purposes of comparison at least, Fonline is unique just like Fallout.
And I think trying to compare that to games that weren't released almost two* decades ago is not only the wrong way of going about it, but maybe damaging to how people see the game.
Its kinda hard to compare Fallout to anything that preceded it all that time ago let alone twenty years later, I only say this because essentially we're playing a heavily modded version of the original material.
(Yes,yes there was wasteland but still a hard comparison)
However, what do you think about people having a dislike for "noob friendly"
IS that a contributing reason as to why players left?
E.G Do we need rapable rooms and pickpockets?
I know some people like that harsh extremely unfair reality.
Thoughts? Opinions?
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+1 to this, since family never (rarely) used comms it was down to everyone to try and learn each others play styles and movements (Patterns if you will) Mostly by sight only.
I found it rather enjoyable.
About the "noob friendly" - Yes definitely more so not entirely, a thing that isn't noob friendly is of course the other players :P (Some of)
Which is cool, expect to be killed and you wont be dissapointed.
However, what do you think about people having a dislike for "noob friendly"
Do players see "noob friendly" as a no no?
Is that a contributing reason as to why players left?
E.G Do we need rapable rooms and pickpockets?
A C4 on every corner and a sneak at every tent?
I know some people like that harsh extremely unfair reality. I also understand these things are not in AoP for a reason.
I get a buzz the entire time I'm in Phoenix because I know that if I play right, and think about it
I can make it through alive. While still having that expectation of death.
Same can go for others.
On the other servers I log in and immediately accept that I will be dead in about 15 minutes time no matter what I do, 0 buzz.
Even if you idle at the hub you're never entirely safe :P
Thoughts? Opinions?
yaaay AoP PvP fights are the best , also they are mostly longer than on other server ...Too true!
I honestly think AoP isn't as popular because it's FAIR. FOnline 2238 and FO2 encourage being a total asshat and messing with other players. IMO, people are sadistic motherfuckers who jump at the chance to mess with others, something that's not really prevalent in AoP. You want to go fuck with people? Go to the core, it's fair game and anyone there knows they're likely to be killed. If you catch someone unawares, it was because of luck or skill. In Fo2, this is not so. You can just drop in on newbs doing caravns and take all their crap, you can set up flares to lure unsuspecting players to their doom, stealing, the list goes on.
Well in my opinion Paragon is quite harsh on forum, he knows the game mechanics much better than most of the people here, and he is willing to share it (videos, game planner etc). But his way to addressing people is very arrogant when you don't agree with him, because when he is right, he doesn't bother explaining again or better, and when he's not, he says you're wrong anyway :p
However Stem by using English as an argument, you seem at least as arrogant as him in your way of writing on a forum ! What if English is not your native language ? I think most of the people here put a lot of effort being understandable, so don't use that as an argument it's just rude (well imo)
By the few times I talked to you guys directly (pm/irc/ig), I can tell you are not like that, both of you, so just be happy and let's wait for server opening ;D With more people if possible so that even Paragon will be happy hahaha :P
I see, so back to fairness.
I can write a script to open my inventory and apply stimpack, and it'll do it in less than 1 second. You can try to intervene it, but do you really want to?