FOnline: Ashes of Phoenix

Game improvements => Suggestions => Topic started by: PusiteGA on December 17, 2014, 09:47:24 AM

Title: Run Speed
Post by: PusiteGA on December 17, 2014, 09:47:24 AM
I noticed when i play whit my mele character i start runing for some dude to beet his ass and he just runs from me to end of map it kinda makes mele pointles (as its bad anywey) so i would suggest adding run speed so i can cach the guy somting like this in fonline2

http://wiki.fonline2.com/wiki/Category:Skills#Close_Combat
Title: Re: Run Speed
Post by: cirn0 on December 17, 2014, 11:02:38 AM
Soon
Title: Re: Run Speed
Post by: Myakot on December 17, 2014, 11:43:39 AM
Soon
I hope you're joking. Doesn't matter how much do I love melee and HtH hars, giving them additional ms... well it'd depend on the percentage I guess.
Title: Re: Run Speed
Post by: Anza on December 17, 2014, 11:51:07 AM
You already have the sprinter perk on leather jackets......
Title: Re: Run Speed
Post by: Myakot on December 17, 2014, 11:58:50 AM
You already have the sprinter perk on leather jackets......
By all means, try that, also don't forget to digest a voodoo ;P, have fun faceplanting the floor.
Title: Re: Run Speed
Post by: PusiteGA on December 17, 2014, 12:51:42 PM
You already have the sprinter perk on leather jackets......

Sprinter perks only works if you are dmged i think, my main problem is cuz i am pure close combat and when people start to run from me i it simposible to get them they can run around map and troll me i did thet 1 time to slagehammer dude i runed circles around bilding like 3-4 circles troling him whit chat all time so it really sux
Title: Re: Run Speed
Post by: PusiteGA on December 17, 2014, 12:52:33 PM
Soon

Soon means it will be implemented or means Soon TM like from EA = newer ?
Title: Re: Run Speed
Post by: Anza on December 17, 2014, 12:54:19 PM
It's depending on your missing AP

Anyway I don't get your point. When you're melee, especially with auto knockdown weapon, you pretty much win if you can reach your opponent. So basically either he fights either he runs, but he can hardly do both. He chooses to run away, and you want to be able to kill him while he's running away ? Won't it be like a bit OP ?

Consider having a ranged weapon in your other hand to try to cripple leg or make him fall.
Title: Re: Run Speed
Post by: Myakot on December 17, 2014, 12:57:32 PM
It's depending on your missing AP
Oh yeah? And how usable is that on melee character? Doc yourself and then run? While your opponent (ranged and presumably has the same armour) can shoot you without any repercussions and run even FASTER than you?
Title: Re: Run Speed
Post by: paragon on December 17, 2014, 01:02:52 PM
Oh yeah? And how usable is that on melee character? Doc yourself and then run? While your opponent (ranged and presumably has the same armour) can shoot you without any repercussions and run even FASTER than you?

Shoot and run. Faster than enemy, cuz there are no not-melee/not-sneaker with Leather Armor.
Anza is absolutely correct, if melee reaches you, you're dead, and by this suggestion you want to reach everyone.

Melee is very situational but very strong. You want it to be universal and same strong.
Title: Re: Run Speed
Post by: Myakot on December 17, 2014, 01:19:00 PM
@paragon
Wait, what?
My very first post in this thread was AGAINST giving ms.
And
Quote
Shoot and run. Faster than enemy, cuz there are no not-melee/not-sneaker with Leather Armor.
That's what I said in the post you quoted, what are you talking about?
Title: Re: Run Speed
Post by: PusiteGA on December 17, 2014, 01:25:28 PM
wtf are you talking about first any ranged weapon can criple leg or knockdown you before you can reach them so by default mele sux it AoP i got raped like zilion times before i can even get to hit you and wtf are you tacking about evry weapon doing knockdown i dont use mega power fist i dont like it i use wazaki and similar stuff and in practical from my 20 pvp econter i died 18 time, 1 time i runed for some dude like half serwars and he just trund around burst me 2 times and i died, my 2 kills were 1 time vs 1 mele dude and 1 time i acidencly got while some dude was looting shelfs in room and i stabed him 4-5 times. So mele sux PvP 100% , my 50cal sniper whit watchtower perk rapes 100%pVp
Title: Re: Run Speed
Post by: 3.14 on December 17, 2014, 01:41:36 PM
Wakizashi is good for sneaks, try the super sledge (knockback or knocback+knockout), ripper (low ap,bleed, good damage) or super cattle prod (high damage, but also high ap cost).
Use voodoo or have a pks in other hand to suppress.

With good stats/perks you can avoid 90% of cripples and knockdowns.
Title: Re: Run Speed
Post by: paragon on December 17, 2014, 02:05:44 PM
watch vids.
Title: Re: Run Speed
Post by: RazorRamon on December 17, 2014, 02:18:53 PM
(http://fonline-aop.net/wiki/images/1/1e/Voodoo.png)
Title: Re: Run Speed
Post by: PusiteGA on December 17, 2014, 02:26:37 PM
i took gifted and sneek so i run wazaki whit high knockdown knockback reisstance but like i sead i get raped
Title: Re: Run Speed
Post by: nailbrain on December 17, 2014, 02:29:15 PM
make bonus run speed active skill the same way deploy works
and tie it to str end and agi
strenght will determine the actual speed bonus u get
endurance will set how much 'exaust' u can generate  before u get winded
and agi will double determine  severity of the ap drain u experince during run

awkward sprinter perk of jackets can be replaced with some kind of pasive buff to the above equation 
Title: Re: Run Speed
Post by: PusiteGA on December 17, 2014, 02:38:47 PM
or even add it as Trait if must just let me runnnnnnnnnnn
Title: Re: Run Speed
Post by: FrankenStone on December 18, 2014, 01:55:34 PM
wtf are you talking about first any ranged weapon can criple leg or knockdown you before you can reach them so by default mele sux it AoP i got raped like zilion times before i can even get to hit you and wtf are you tacking about evry weapon doing knockdown i dont use mega power fist i dont like it i use wazaki and similar stuff and in practical from my 20 pvp econter i died 18 time, 1 time i runed for some dude like half serwars and he just trund around burst me 2 times and i died, my 2 kills were 1 time vs 1 mele dude and 1 time i acidencly got while some dude was looting shelfs in room and i stabed him 4-5 times. So mele sux PvP 100% , my 50cal sniper whit watchtower perk rapes 100%pVp

wtf you talking about ? melee is OP in right hands , ask hellmoi how he rapes 2 or 3 enemies ... in the end not your build counts , your playstyle is important too ... if you know that you dont have any range just dont go on open space , if enemy want pvp , hide at some toilet and then rape em there , it sounds simple but atleast it requires some skill ... plus i dont like your running suggestion , use sprinter perk like said , take a crappy gun which have high reload ap cost unload , reload it and there u go with your bonus speed ...
Title: Re: Run Speed
Post by: PusiteGA on December 18, 2014, 02:53:14 PM
dud i dided zilion times in close combat in toilet rooms and similar
Title: Re: Run Speed
Post by: paragon on December 18, 2014, 03:11:15 PM
then probably you're doing it wrong, it doesn't mean that the server has to change.
Title: Re: Run Speed
Post by: PusiteGA on December 18, 2014, 03:54:19 PM
np sorry but i think you not right i newer got killed by mele char
Title: Re: Run Speed
Post by: naossano on December 18, 2014, 07:55:17 PM
Basically, everyone is complaining from day one that melee and sneak are so much OP that they break the balance of the server, and you want to BUFF it ? What is wrong with you ?

It should be nerfed quite a lot if we want some balance on the server.
Title: Re: Run Speed
Post by: PusiteGA on December 19, 2014, 06:07:42 AM
wtf are you people crazy how if mele OP omg
Title: Re: Run Speed
Post by: Anza on December 19, 2014, 06:55:08 AM
Try to make one and you'll see  :)

Auto-knockback is too strong atm. Melee are OP in some situations that happen regularly, like in buildings, or behind doors etc. As long as you can reach your opponent, you pretty much win every 1v1.

I can understand the fact that melee SHOULD win if they can reach their opponents, but just see some scenarios :

1. Range sees Melee on a street, Range can shoot Melee to death before Melee reaches him, so Melee will just run away or at least cut LoS.
2. Melee tries to ambush Range in a building, Range sees Melee close to him and decides to run away. Why should Melee be able to be faster and kill him ?

The thing is, if Range and Melee are far, Range wins but Melee can run away. If Range and Melee are close, AND if Range has not the adequate equipment (like shotgun/mirkor for example), Melee wins but Range can run away. Why do you want to change that ?
Title: Re: Run Speed
Post by: naossano on December 19, 2014, 07:30:59 AM
wtf are you people crazy how if mele OP omg

In 99% of the fight, the melee send his opponement sleeping in the first blow. Basically, the opponement is good as dead as he can do nothing from the ground. Half a second later, he receive a second blow that deliver more than 300 damage (sometime even 700).

There is no fight. The guy basically can instant kill everyone it reaches. Couple that with sneak and you don't even see the guy coming, even in open ground.

Unless you play a melee sneak and enjoy cheating/trolling, there is no way anyone can say those characters aren't OP.

Especially considering the fact that they are cheap and they are the only one who instant kill. Not only it is OP, but break one of the good things about the server. As most chars don't instant kill, fights last longer and are enjoyable for both side. Even when you lose most of the time, you still glad that you had the opportunity to fight.

Tell me how could you enjoy a fight if you already dead before the combat even begins ? This is just a random death coming from nowhere, not a fight at all.
Title: Re: Run Speed
Post by: paragon on December 19, 2014, 07:46:49 AM
nao, you're not right. Melee is not that op as you think.
Title: Re: Run Speed
Post by: naossano on December 19, 2014, 08:00:09 AM
It is not what i think, but what i saw the last three month.
It would take a large amount of suspension of disbelief to think the opposite as what you constantly see.
Title: Re: Run Speed
Post by: paragon on December 19, 2014, 08:07:30 AM
http://fonline-aop.net/forum/index.php?topic=928.msg17929#msg17929

At this vid melee is doing 2 hits at 1 char and 2 hits at different char. Both times they are still alive. Nothing like 300 damage. It's typical. If you watch other vids, you'll see the same at each.

http://www.youtube.com/watch?v=bIBu5kb8Lnc#t=67

At this vid you can see a lot of melee action as well. Nothing like what you said.
Title: Re: Run Speed
Post by: naossano on December 19, 2014, 08:35:50 AM
Making one vid of a melee character that potentially screwed his build, or missed this one time, doesn't undo what happen the other 99,999 % of the time.

Do i need install a vid recorder and spend minutes/hours running around in the city expecting Ramon or Redrum to come in ?  Will you refund the stuff that i'll lose for you ?

Three fucking months of playing the game dude. Entire teams telling it the first weeks of the server. What else do you need ? Do you prefer the server to remain unbalanced so that you can keep playing superman ? Think of other players for once.

I hope that Anza could make a few screenshot with his new character for you, but something must be done to correct that known flaw, ASAP.



Title: Re: Run Speed
Post by: 3.14 on December 19, 2014, 08:51:35 AM
300 and 700 dmg with ONE HIT? Nah, I don't think so. Not on a regular basis anyway. It may happen from sneak attack if the victim has ~50% HP, but not in real life(game).

With 10 Strength, Heavy Handed, 250% HtH you can expect (vs armored/drugged/buffed pvp players):
-40-60 dmg with ripper (+bleed)  (5+ hits per 100 ap)
-55-70 dmg with supper sledge  (3+ hit per 100 ap)
-120-160 dmg with supper cattle prod (2 hits per 100 ap)

This is based on some ~40 melee kills (and about half as many deaths by melee).
Title: Re: Run Speed
Post by: paragon on December 19, 2014, 08:55:45 AM
Show any other vid on the forum or do anything to bring facts.
I just showed 2, there're many other showing the same.

"Entire teams telling it the first weeks of the server."
Balance has been changed quite a bit.

I don't play melee nether have any melee playing with me. So yeah, I want server be unbalanced, so melee rapes me and my team, np.
Title: Re: Run Speed
Post by: Anza on December 19, 2014, 09:23:58 AM
The damage Nao is talking about is melee sneak wakizashi (so not pure melee)
10 str Heavy Handed 200 sneak wakizashi you can land 200 + 350 (100ap) on a tank build in CA mkIII no psycho and it takes ~2 sec, the first hit has very high chances to put you on the ground so no chance to retaliate. The sneaker stays invisible.

The biggest difference while using melee is that aimed melee attacks are quite instant, while aimed shots have aiming time. So even with let's say a .50 deagle which has high chances of KO, it takes too many time to aim to a melee enemy who is few hexes away, while we can aim your eyes/head all the time. That's why I was saying you need proper equipment like mirkor or combat shotgun for example. Again, when you are far away from the melee you can kill him but he can run away.

One thing that could be done is removing auto knockback on Supersledge Swing, and letting it on Thrust.
Title: Re: Run Speed
Post by: Myakot on December 19, 2014, 10:05:28 AM
Stop calling waki sneaks MELEE. THEY ARE NOT MELEE CHARACTERS. They don't even gain perks from that skill ><.
Title: Re: Run Speed
Post by: Anza on December 19, 2014, 10:23:45 AM
That's why I make a differentiation between melee and sneak melee.
Title: Re: Run Speed
Post by: PusiteGA on December 19, 2014, 10:56:16 AM
Firs of all maybe auto knockdown is OP but i don't use auto knockdown weapons so i don't know
Second i just watch the video and i noticed they shoot rifle guys isted him whit hammer so he gets close thets bad opponent play not mele OP
Third if mele runs from you and enters room you are f imbecile if you just rush in (whit slow sniper gun, i got raped by BG mashguns 2 full about bursts from 5 hex = me cry) you can first snipe trough windows or trow f grande i  use my BG granade launcher to clear rooms before enter in fights

So basicly you saying Mele is OP cuz you are suicide freek
and about runing wtf are you talking about mele cant outrun ranged cuz ranged can stop and shoot criple or knockdown or wahtewer and kill him easy and mele cant so pls dont leave more stupid comments ( not trying to be offensive i just saying your comments are not logical)
Title: Re: Run Speed
Post by: RazorRamon on December 19, 2014, 01:50:41 PM
10 str Heavy Handed 200 sneak wakizashi you can land 200 + 350 (100ap) on a tank build in CA mkIII no psycho

90+100 damage on a real tank build with leadership buffs (even less with voodoo or psycho)

I can even demonstrate in game with suff, there's some characters you just cant kill as a sneak char.
Anyone thats always screaming sneak OP in every second topic can feel free to roll a real tank build
Title: Re: Run Speed
Post by: nailbrain on December 19, 2014, 02:43:08 PM
A sper uh i mean beer for the honest sneker Ramon
it is soo sad there are ppl dat cant be cheesed in the back

on the real side my honest opinion is dat melee ppl need solid buff/tweak
and waki must be usable by melee skill (same traits but maybe differen perks, i mean knife is knife but ninjastyle of use differs greatly from say ulfhednar)
Title: Re: Run Speed
Post by: Anza on December 19, 2014, 09:05:01 PM
Firs of all maybe auto knockdown is OP but i don't use auto knockdown weapons so i don't know

Yeah I am SG but i use 10mm gun, please buff SG dam  :o

Second i just watch the video and i noticed they shoot rifle guys isted him whit hammer so he gets close thets bad opponent play not mele OP

That's true, but not everybody play like that so the opposite is also right.

Third if mele runs from you and enters room you are f imbecile if you just rush in (whit slow sniper gun, i got raped by BG mashguns 2 full about bursts from 5 hex = me cry) you can first snipe trough windows or trow f grande i  use my BG granade launcher to clear rooms before enter in fights

I hope I am not a f imbecile as you say but where did I say I was running after a melee who is entering a building ?

So basicly you saying Mele is OP cuz you are suicide freek

Ok so maybe you can start reading what I said, it will help a lot on your comprehension

and about runing wtf are you talking about mele cant outrun ranged cuz ranged can stop and shoot criple or knockdown or wahtewer and kill him easy and mele cant so pls dont leave more stupid comments ( not trying to be offensive i just saying your comments are not logical)

Maybe start playing the game ? You can cut los easily in Phoenix, with buildings or by just going the opposite way. To cripple someone with a range weapon, you need aiming time (I love to repeat myself don't worry), so people can run away if they are not looking for a fight. Of course it's not 100%, you can be killed but it is far from guaranted if you don't want to fight. Same on the other side, you see a melee 5 hexes from you from a corner, you have a DKS, well you just run, why would he be able to be faster and kill you ?
Title: Re: Run Speed
Post by: Myakot on December 20, 2014, 01:48:50 AM
Quote
why would he be able to be faster and kill you ?
Can you run faster with a sniper rifle in your hands than an unarmed guy in a leather jacket?
If you use logic here, you'll lose either way, so just use gameplay sense to your advantage.
Title: Re: Run Speed
Post by: Anza on December 20, 2014, 07:36:37 AM
First, if you have a leather jacket, you are already faster (again I already said that), just dump some AP and use Sprint perk.......
Second, why trying to use logic NOW ? We are talking about people carrying different amount of stuff, with different stats.. Anyway the sniper can run with the sniper rifle on 1 hand only, and anyway it won't be more bothering to carry than let's say a super sledge ?
It looks like you're calling realism as your last argument, why would we set realism on this case only then ?
Title: Re: Run Speed
Post by: John Porno on December 20, 2014, 08:35:43 AM
run speed will see general changes and additions which are already planne din detail but are yet to be implemented
Title: Re: Run Speed
Post by: PusiteGA on December 20, 2014, 11:10:28 AM
run speed will see general changes and additions which are already planne din detail but are yet to be implemented
OK TY can you pls now close this tread cuz it leading nower