FOnline: Ashes of Phoenix

Game improvements => Suggestions => Topic started by: Hang-Lip on November 07, 2014, 03:27:08 AM

Title: Ideas
Post by: Hang-Lip on November 07, 2014, 03:27:08 AM
1.Fog of war feature :D

2.An auto reload feature. :)

Is it possible when attacking, for instance if u have current 30 ap and gun cost 40 to shoot. he will perform the attack once the ap has regened to 40.
FA and DOC works likes this, if u are negative ap and perform FA/DOC he will do so once his ap hits postive.

Using R for reload wont make the char stop and reload, unlike FA/DOC when running he will stop to perform FA/DOC.

Less key presses and clicking are a good thing.
Title: Re: Ideas
Post by: Myakot on November 07, 2014, 03:37:16 AM
Explain what do you mean by fog of war? Constant "blind" map?

Also pls add auto-fire and a button which will launch nuclear missiles at your enemy with no friendly fire...

No to those.
Title: Re: Ideas
Post by: Hang-Lip on November 07, 2014, 03:40:40 AM
Your reply shows you know nothing of fonline engine. AoP is not the only server, though imo its the best.

Then according to your thinking FA/DOC should work ONLY when ap is positive, which it does. BUT if u apply it while in negative ap, it activates once u HIT positive ap, you want that removed. My idea about shooting is the same. If u click target while ap is under req amount, shot happens once AP req is reached.

FA/DOC also stops your char in his tracks to use it, reload should do the same, as it is you must manually stop moving to reload, FA/DOC not so.

You seriously dont know what fog of war is?? Field that is out of your FOV range is a transparent black.

Sorry for blunt remark, pls think alittle more about it before replying with adolescent response.
Title: Re: Ideas
Post by: Niamak on November 07, 2014, 04:24:00 AM
1. FOW like this ? I guess you can just mod it (like wall mod  :P)

http://youtu.be/0v_yFfw_aVw

2. auto reload like in FO2 ?
Title: Re: Ideas
Post by: paragon on November 07, 2014, 04:25:12 AM
As a person who knows something about fonline engine, can you please explain how fog of war will be implemented? Is it going to be obligatory for every player or switchable in the client? Is it going to be client-side blacking out as at Niamak video?
(I imagined myself Fog of war which doesn't let you see anything outside of you actual sight like in here
http://youtu.be/tKbH_qbgCZw?t=7m15s (http://youtu.be/tKbH_qbgCZw?t=7m15s)
, would be really cool actually, but I believe it's very hard to implement without engine changes... so Cirn0 will put it to the list next to destructable walls)

I think I'm agreed on shoot on AP restoration, but I thought it's already like that... no?

I agreed that R button should stop you to reload. Personally I just have a script key-binding "stop-reload" actions just for that.

One more thing is stopping on "Attack on target" action, so if you run, you stop and start shooting instantly without using 3rd party script for it as well.
Title: Re: Ideas
Post by: Myakot on November 07, 2014, 04:56:19 AM
Quote
Your reply shows you know nothing of fonline engine. AoP is not the only server
Not even related to my post.
Quote
Then according to your thinking FA/DOC should work ONLY when ap is positive, which it does.
Where did I state my oppinion concerning whether or not it should happen?
Quote
You seriously dont know what fog of war is?? Field that is out of your FOV range is a transparent black.
What would it freaking matter, I asked it because I wonder how are you going to implement that WITHOUT any "wall-hack" type mods being developed afterwards.
Title: Re: Ideas
Post by: Hang-Lip on November 07, 2014, 05:22:04 AM
@ Niamak, yes that fog of war. like 2238/reloaded and Fo2. cant be hard (for programmer like Cirn0) to implement if just about every other FOnline server has it. FoW helps you focus more on what you can actually see.

FoW can be a key bind, ctrl-f for instance.

Ya. auto-reload like Fo2, but im not too concerned about that.

@ Paragon i tested it to make sure. If u click target b4 req ap has built up, he still wont shoot when req ap is reached. You must attack again.

I dont use any scripts/mods/hacks of any kind.

No to those.

Stated right there.
Title: Re: Ideas
Post by: Myakot on November 07, 2014, 05:27:52 AM
Quote
Stated right there.
That was related to the things I've mentioned above that saying. I'm not against realoding\doc\fa and so on. Just against fog and auto-reload.
Title: Re: Ideas
Post by: Hang-Lip on November 07, 2014, 05:33:01 AM
FoW is just same as using Q really, except its easier to notice then faint green lines.
Title: Re: Ideas
Post by: Myakot on November 07, 2014, 05:35:35 AM
I'm really sorry for posting this abomination here, but:
http://www.youtube.com/watch?v=43DopMtrDE4#t=16 (http://www.youtube.com/watch?v=43DopMtrDE4#t=16)
Do you mean such FOW obstruction? (Cosmetics, not actually game-changing)
Title: Re: Ideas
Post by: Hang-Lip on November 07, 2014, 05:42:31 AM
Yeah exactly like that.

Fo2 isnt that bad, if it had AoP mechani..........................drools.

Title: Re: Ideas
Post by: Stem Sunders on November 07, 2014, 06:01:23 AM
I dont understand what FOW would do that the current field of view lines does not.
Am I missing somthing?

If its purely aesthetic I'm not a fan.

I can't really comment on the rest.
Title: Re: Ideas
Post by: Hang-Lip on November 07, 2014, 06:19:44 AM
I play in 1600x1200, FoW is better than 1pixel wide green line and its a pain in the arse to focus on.
Title: Re: Ideas
Post by: Smalltime on November 07, 2014, 08:13:32 AM
I dont understand what FOW would do that the current field of view lines does not.
Am I missing somthing?

If its purely aesthetic I'm not a fan.

I can't really comment on the rest.
Well, you wouldn't have to use it. From what I understand it's actually really easy to implement, and toggleable with a simple keystroke. So there really is no reason not to, if cirn has an hour to kill and wants to add a feature.
Title: Re: Ideas
Post by: Stem Sunders on November 07, 2014, 08:28:19 AM
I dont understand what FOW would do that the current field of view lines does not.
Am I missing somthing?

If its purely aesthetic I'm not a fan.

I can't really comment on the rest.
Well, you wouldn't have to use it. From what I understand it's actually really easy to implement, and toggleable with a simple keystroke. So there really is no reason not to, if cirn has an hour to kill and wants to add a feature.


Fair enough, I don't have problem seeing the green lines so I never thought there to be anything wrong.
But if its toggleable, then as you say theres really no reason not to, and no reason to complain since we can just turn it off.

I play in 1600x1200, FoW is better than 1pixel wide green line and its a pain in the arse to focus on.

I Guess it makes sense for that kind of set up.

Combats against straining your eyes and all that.
Title: Re: Ideas
Post by: SnowCrash on November 07, 2014, 08:32:21 AM
Agree that reload should make your char stop, also swaping weapons should have this behaviour too.
Title: Re: Ideas
Post by: John Porno on November 07, 2014, 08:52:20 AM
2.An auto reload feature. :)

Is it possible when attacking, for instance if u have current 30 ap and gun cost 40 to shoot. he will perform the attack once the ap has regened to 40.
FA and DOC works likes this, if u are negative ap and perform FA/DOC he will do so once his ap hits postive.

Using R for reload wont make the char stop and reload, unlike FA/DOC when running he will stop to perform FA/DOC.

Less key presses and clicking are a good thing.
No.

The current system allows you to choose between A. Immediately reloading/fadoccing, knowing you will be "ko" for some time, or B waiting yourself until you have enough ap not to go into negative AP.

I cant see how this mechanic could be improved in any way as it let's people play the way they want. If one guy thinks one way of doing it should be the only way and the other way should be remove,d then he's gonna piss of a big chunk of the playerbase and vice versa.

I have often encountered people complaing about the AP on reloading and fa and all, but in my opinion they are just too lazy/egoist/havent realized that they can manually control what they want to change with their suggestion.

That said, the initial plan for fa/doc was to have a channelling and interruptable effect, but that proved very hard to do and has since been put on hiatus.
Title: Re: Ideas
Post by: S.T.A.L.K.E.R on November 07, 2014, 08:53:42 AM
Auto reload bad, especially if you're one of the players that just keep clicking. You're shooting with pks, don't know if you run out of ammo so you keep clicking and bam out of nowhere you reloaded with -149 AP, you're just standing there and you get snipes and die because you couldn't move. xD

Even though I wont use fog if war, +1
Title: Re: Ideas
Post by: cirn0 on November 07, 2014, 12:49:22 PM
I will try to make a hold position button, as well as make reload button automatically stop you from moving. As far as FOW goes, I can give you the one that comes from 2238 no problem but I've been wanting to make something that doesn't look like ass.

Auto-reload doens't work well with our combat mechanics as reloading in AoP is a concious decision that can lead to suffering. Don't want to be that guy that accidentally full reload a Remington.
Title: Re: Ideas
Post by: Hang-Lip on November 07, 2014, 02:52:24 PM
Agree that reload should make your char stop, also swaping weapons should have this behaviour too.

Most actions like scie or repair do make your char stop to perform if u were moving.
Also it performs said action once ap is sufficient without anymore commands. Can shooting really not be made in same fashion?

Like to keep my eyes on battle field not the ap bar?

That's my last 2 cents,
Title: Re: Ideas
Post by: mAdman on November 08, 2014, 06:34:12 AM
I will try to make a hold position button, as well as make reload button automatically stop you from moving. As far as FOW goes, I can give you the one that comes from 2238 no problem but I've been wanting to make something that doesn't look like ass.

Yes! A stop button would be great as well as reload stopping movement both would be much appreciated, if you could also do switch fire mode and switch weapon it would be awesome, but I think the main thing is the stop moving button, it would be very helpful.

FOW as per the 2238 engine would be really appreciated too, people who think it looks like ass can turn it off and people like me who have a hard time seeing the tiny green lines can relax our eyes a little.
Title: Re: Ideas
Post by: paragon on November 08, 2014, 06:39:40 AM
"," and "." stop you char during movement.
Title: Re: Ideas
Post by: 3.14 on November 08, 2014, 06:43:26 AM
You can stop movement by pressing the turn button (. or ,) but they are to far away to be comfortable. Are the key-binds really hardcoded? A option to customize all keys would solve quite a bit of problems. 

I for one don't have a problem with reloading (apart from the times when I try to shoot a gun in reload mode, but that's a different story), I only find it annoying that the ammo counter isn't reliable - when shooting bursts I sometimes have no idea if I still have ammo or not. 
Title: Re: Ideas
Post by: mAdman on November 08, 2014, 06:45:58 AM
Yes but they also turn you and your vision range which needs to be refreshed by tapping q (or w i forget) twice. A button purely to hold  position is kind of needed in this game, like you are saying there are buttons that do other things that also stop movement, but they also do other things lol.

If there were a stop button, you could link other mechanics to it also, like press to stop position, hold and left click to change facing to where is clicked (and refresh vision preferably) etc.
Title: Re: Ideas
Post by: Myakot on November 08, 2014, 07:09:20 AM
Quote
Yes but they also turn you
They don't, if you run, you simply stop. If you mash it like crazy however, you'll spin me right round, baby.
Title: Re: Ideas
Post by: mAdman on November 08, 2014, 07:21:11 AM
Oh, maybe I will start using them then, even though i usually hover my left hand over A, W, shift and space since I changed my hotkeys around and hitting , or . in the times where you want your character to stop immediately (i.e. all of them) a key that requires me to change my combat readiness isnt the best.

A hotkeyable stop key, is there one of those in game already?
Title: Re: Ideas
Post by: Hang-Lip on November 08, 2014, 07:41:20 AM
I haven't really had an issue with instantly stopping, i just click 1 or 2 hex near my char.
Its the clicking to make sure my char shoots as soon as the AP is enough, that bugs me.

For instance, lets say it costs 5 ap to do burst, i click target while my ap is 2, char will do burst when ap regens to 5 without having to click again, of course you must click again to stack your next attack. I think this will help high ping players and allows you to observe enemy movement and not the ap bar.

If it cant/wont be made that way, oh well.

Title: Re: Ideas
Post by: mAdman on November 08, 2014, 08:12:26 AM
Yeah i get that argument too, and to be honest if it did queue it like FA and Doc it would make the variations in ping less noticeable past the first shot. So it would be a good thing really. I can agree with that.
Title: Re: Ideas
Post by: John Porno on November 08, 2014, 11:43:23 AM
For instance, lets say it costs 5 ap to do burst, i click target while my ap is 2, char will do burst when ap regens to 5 without having to click again, of course you must click again to stack your next attack. I think this will help high ping players and allows you to observe enemy movement and not the ap bar.
uhm, I dont know about you, but this is how it always worke din fonline and it still does, at least for me.
Title: Re: Ideas
Post by: Perteks on November 08, 2014, 05:05:26 PM
Auto reload only as toggleable, it would be good stuff for AR weapons type where reload cost is very small
Title: Re: Ideas
Post by: Hang-Lip on November 08, 2014, 07:43:50 PM
Just did test with BG DSR50.
I go into deploy mode which eats almost all ap. I can click 5x on a target, but he will not shoot when req AP is reached.

Also tested on stationary target (explosive barrel) I click couple times on barrel while ap is building back up, but he wont shoot when ap needed to shoot is reached.

On Fonline2, i have no problem with this, char always performed attack when req ap is reached.

My ping on this server is better than all the others. Can anyone else confirm if it works as John stated?
Title: Re: Ideas
Post by: mojuk on November 08, 2014, 08:54:16 PM
Just did test with BG DSR50.
I go into deploy mode which eats almost all ap. I can click 5x on a target, but he will not shoot when req AP is reached.

Also tested on stationary target (explosive barrel) I click couple times on barrel while ap is building back up, but he wont shoot when ap needed to shoot is reached.

On Fonline2, i have no problem with this, char always performed attack when req ap is reached.

My ping on this server is better than all the others. Can anyone else confirm if it works as John stated?
"Attack queuing" is working on few other servers, it even used to work on AoP until some update ago. It was really noticeable change since you could try to perform 50 ap attack with 45 ap and your character would not shot unless you click again after having at least those 50 ap needed for attack.
Title: Re: Ideas
Post by: mAdman on November 09, 2014, 04:39:36 AM
Might be something to do with deploying weapons, or just the DSR.

I could have sworn clicking to shoot a player would stop you previously even if you didn't have enough AP, but it doesn't now (or you only stop if you have enough AP to shoot),  though maybe it never did.
Title: Re: Ideas
Post by: Hang-Lip on November 09, 2014, 05:32:18 AM
Just tested M1c, same deal.
Title: Re: Ideas
Post by: mAdman on November 10, 2014, 05:44:43 AM
I think this and the problem I have where I don't stop when clicking attack with not enough AP to shoot, are related.

Like I said I swear I used to be able to do it, and I could also swear that the character used to queue a single attack as per normal.

Is it possible one of the patches knocked out our ability to do this inadvertently?
Title: Re: Ideas
Post by: Hang-Lip on November 10, 2014, 06:34:34 AM
Is it possible one of the patches knocked out our ability to do this inadvertently?

Someone suggested this in a previous post.
Title: Re: Ideas
Post by: nailbrain on November 17, 2014, 08:47:18 AM
it will be best if atack order just stops you in place and executes
Title: Re: Ideas
Post by: MARXMAN on November 17, 2014, 02:12:10 PM
it will be best if atack order just stops you in place and executes

It does, press A  and click a target
Title: Re: Ideas
Post by: Hang-Lip on November 18, 2014, 03:32:43 AM
it will be best if atack order just stops you in place and executes

It does, press A  and click a target

It doesnt if u have less than amount required to shoot. Char should stop and execute when ap is sufficent.

Basically what the thread is about......
Title: Re: Ideas
Post by: FrankenStone on November 30, 2014, 07:13:13 PM
well funny thing about DSR sometimes too is that if u click shoot on target u have that aim time and then enemy gets out of field of view sometimes it happens that your aps get down in the amount of the cost of the shoot but he doesnt fire lel , then u fucked because u have to wait for regen . its maybe bug but i dunno , very annoying sometimes ...