Your reply shows you know nothing of fonline engine. AoP is not the only serverNot even related to my post.
Then according to your thinking FA/DOC should work ONLY when ap is positive, which it does.Where did I state my oppinion concerning whether or not it should happen?
You seriously dont know what fog of war is?? Field that is out of your FOV range is a transparent black.What would it freaking matter, I asked it because I wonder how are you going to implement that WITHOUT any "wall-hack" type mods being developed afterwards.
No to those.
Stated right there.That was related to the things I've mentioned above that saying. I'm not against realoding\doc\fa and so on. Just against fog and auto-reload.
I dont understand what FOW would do that the current field of view lines does not.Well, you wouldn't have to use it. From what I understand it's actually really easy to implement, and toggleable with a simple keystroke. So there really is no reason not to, if cirn has an hour to kill and wants to add a feature.
Am I missing somthing?
If its purely aesthetic I'm not a fan.
I can't really comment on the rest.
I dont understand what FOW would do that the current field of view lines does not.Well, you wouldn't have to use it. From what I understand it's actually really easy to implement, and toggleable with a simple keystroke. So there really is no reason not to, if cirn has an hour to kill and wants to add a feature.
Am I missing somthing?
If its purely aesthetic I'm not a fan.
I can't really comment on the rest.
I play in 1600x1200, FoW is better than 1pixel wide green line and its a pain in the arse to focus on.
2.An auto reload feature. :)No.
Is it possible when attacking, for instance if u have current 30 ap and gun cost 40 to shoot. he will perform the attack once the ap has regened to 40.
FA and DOC works likes this, if u are negative ap and perform FA/DOC he will do so once his ap hits postive.
Using R for reload wont make the char stop and reload, unlike FA/DOC when running he will stop to perform FA/DOC.
Less key presses and clicking are a good thing.
Agree that reload should make your char stop, also swaping weapons should have this behaviour too.
I will try to make a hold position button, as well as make reload button automatically stop you from moving. As far as FOW goes, I can give you the one that comes from 2238 no problem but I've been wanting to make something that doesn't look like ass.
Yes but they also turn youThey don't, if you run, you simply stop. If you mash it like crazy however, you'll spin me right round, baby.
For instance, lets say it costs 5 ap to do burst, i click target while my ap is 2, char will do burst when ap regens to 5 without having to click again, of course you must click again to stack your next attack. I think this will help high ping players and allows you to observe enemy movement and not the ap bar.uhm, I dont know about you, but this is how it always worke din fonline and it still does, at least for me.
Just did test with BG DSR50."Attack queuing" is working on few other servers, it even used to work on AoP until some update ago. It was really noticeable change since you could try to perform 50 ap attack with 45 ap and your character would not shot unless you click again after having at least those 50 ap needed for attack.
I go into deploy mode which eats almost all ap. I can click 5x on a target, but he will not shoot when req AP is reached.
Also tested on stationary target (explosive barrel) I click couple times on barrel while ap is building back up, but he wont shoot when ap needed to shoot is reached.
On Fonline2, i have no problem with this, char always performed attack when req ap is reached.
My ping on this server is better than all the others. Can anyone else confirm if it works as John stated?
Is it possible one of the patches knocked out our ability to do this inadvertently?
it will be best if atack order just stops you in place and executes
it will be best if atack order just stops you in place and executes
It does, press A and click a target