FOnline: Ashes of Phoenix
General section => General Discussions => Topic started by: nailbrain on October 24, 2014, 02:50:03 AM
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the devs team ,you ave never ever seen or played DOW 2 and the general direction of gameplay AOP is going has noting to do with the fine ass WH40k tactical game
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Im just hoping you are not trolling, Lol ^^
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Wha? xD
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what are you talking about?
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**finishes equipping his power armor and power fist**
Now where did i leave my boltpistol?.. Uhh I mean 14mm pistol..
For spacewolves!.. Uh I mean Family!
I don't what you mean at all sir.
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WAAAGH......
mean WHAAAT ???? u dont know
get em boyz
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He's crazy, clearly.
Get the straight jacket and some buff out!
That should sort it ;D
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but seriously
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I have no idea what anyone in this thread is talking about
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gentlemen lets leave
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I have no idea what anyone in this thread is talking about
>Implying we know what we're talking about
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I have no idea what anyone in this thread is talking about
troll
WAAAAAAGH
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I have no idea what anyone in this thread is talking about
troll
WAAAAAAGH
He came from the void!
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http://fonline-aop.net/wiki/index.php?title=More_Dakka
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I may or may not be adding in jumpjets that suppress.
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Moar CHEESE for the melee
supresion ? nah ....we need real stinky CHEESE like small aoe explosion radius on landing
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I may or may not be adding in jumpjets that suppress.
Add a possibility to become one with the swarm, I want to become an InftestedMarine, so that one day some Defiler can devour me.
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Add Dreadnoughts!
And servitos to repair my gear during battle :D
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how come enemies don't explode when you stab them with explosive spears?
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Und becuz deployment iz very cool taktik but BG deploible veponz are vorst it AOP
ve need new BIG GUN
M34 50mm Autocannon imagine vepon da have dsr range improved flamer DMG , remington ap cost and animation time, and ufcourse 2mm EC ammo values (and everybody fkn hate it when enemy Imperial Guard player haves it and know how to use it)
BIG GANNERZ rejoice from now on u will not be the weakest build IN FONLINE ISTORY
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And when after the next update we will have deferred shading why not add screen space local reflections? You just need to get the world position of the pixel and we already have a normal and depth map from the g-buffer so the only hard part is the marching cube algorythm, but you just need 8-16 samples if you use some blur (hardcoded gaussian blur can be fast, it's just a few texture lookups from the same sampler).
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And when after the next update we will have deferred shading why not add screen space local reflections? You just need to get the world position of the pixel and we already have a normal and depth map from the g-buffer so the only hard part is the marching cube algorythm, but you just need 8-16 samples if you use some blur (hardcoded gaussian blur can be fast, it's just a few texture lookups from the same sampler).
This is incredible productive seeing where the rest of the thread was going
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And when after the next update we will have deferred shading why not add screen space local reflections? You just need to get the world position of the pixel and we already have a normal and depth map from the g-buffer so the only hard part is the marching cube algorythm, but you just need 8-16 samples if you use some blur (hardcoded gaussian blur can be fast, it's just a few texture lookups from the same sampler).
:( You sacred everyone else away...No fun!
:D
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Dead man, dead man, hanging on a tree
How many deadman do you see?
Tongue turned blue and face gone grey
Watch them! As they twist and sway...