FOnline: Ashes of Phoenix

General section => General Discussions => Topic started by: nailbrain on October 24, 2014, 02:50:03 AM

Title: Totaly not DOW 2
Post by: nailbrain on October 24, 2014, 02:50:03 AM
the devs team ,you ave never ever seen or played DOW 2 and the general direction of gameplay AOP is going has noting to do with the fine ass WH40k tactical game
Title: Re: Totaly not DOW 2
Post by: lvhoang on October 24, 2014, 03:05:29 AM
Im just hoping you are not trolling, Lol ^^
Title: Re: Totaly not DOW 2
Post by: Stem Sunders on October 24, 2014, 09:10:36 AM
Wha? xD
Title: Re: Totaly not DOW 2
Post by: good guy on October 24, 2014, 10:37:38 AM
what are you talking about?
Title: Re: Totaly not DOW 2
Post by: mAdman on October 24, 2014, 11:59:31 AM
**finishes equipping his power armor and power fist**

Now where did i leave my boltpistol?.. Uhh I mean 14mm pistol..

For spacewolves!.. Uh I mean Family!


I don't what you mean at all sir.
Title: Re: Totaly not DOW 2
Post by: nailbrain on October 24, 2014, 06:50:14 PM
WAAAGH......
mean WHAAAT ???? u dont know

get em boyz
Title: Re: Totaly not DOW 2
Post by: Stem Sunders on October 24, 2014, 07:01:42 PM
He's crazy, clearly.

Get the straight jacket and some buff out!

That should sort it ;D
Title: Re: Totaly not DOW 2
Post by: good guy on October 24, 2014, 08:28:48 PM
but seriously
Title: Re: Totaly not DOW 2
Post by: John Porno on October 24, 2014, 08:45:09 PM
I have no idea what anyone in this thread is talking about
Title: Re: Totaly not DOW 2
Post by: good guy on October 24, 2014, 09:47:57 PM
gentlemen lets leave
Title: Re: Totaly not DOW 2
Post by: Captain Chilly on October 25, 2014, 11:18:33 AM
I have no idea what anyone in this thread is talking about
>Implying we know what we're talking about
Title: Re: Totaly not DOW 2
Post by: nailbrain on October 25, 2014, 03:03:05 PM
I have no idea what anyone in this thread is talking about

troll
WAAAAAAGH
Title: Re: Totaly not DOW 2
Post by: Stem Sunders on October 25, 2014, 03:06:44 PM
I have no idea what anyone in this thread is talking about

troll
WAAAAAAGH

He came from the void!
Title: Re: Totaly not DOW 2
Post by: MuchaChota on October 26, 2014, 10:29:54 PM
http://fonline-aop.net/wiki/index.php?title=More_Dakka
Title: Re: Totaly not DOW 2
Post by: cirn0 on October 27, 2014, 12:04:35 AM
I may or may not be adding in jumpjets that suppress.
Title: Re: Totaly not DOW 2
Post by: nailbrain on October 27, 2014, 03:08:21 AM
Moar CHEESE for the melee
supresion  ? nah ....we need real stinky CHEESE like small aoe explosion radius on landing   
Title: Re: Totaly not DOW 2
Post by: Myakot on October 27, 2014, 04:36:47 AM
I may or may not be adding in jumpjets that suppress.
Add a possibility to become one with the swarm, I want to become an InftestedMarine, so that one day some Defiler can devour me.
Title: Re: Totaly not DOW 2
Post by: Stem Sunders on October 27, 2014, 09:39:20 AM
Add Dreadnoughts!

And servitos to repair my gear during battle :D
Title: Re: Totaly not DOW 2
Post by: Captain Chilly on October 27, 2014, 12:26:56 PM
how come enemies don't explode when you stab them with explosive spears?
Title: Re: Totaly not DOW 2
Post by: nailbrain on October 27, 2014, 12:49:27 PM
Und becuz deployment iz very cool taktik but BG deploible veponz are vorst it AOP
ve need new BIG GUN
M34 50mm Autocannon  imagine vepon da have dsr range improved flamer DMG , remington ap cost and animation time, and ufcourse 2mm EC ammo values (and everybody fkn hate it when enemy Imperial Guard player haves it and know how to use it)

BIG GANNERZ rejoice from now on u will not be the weakest build IN FONLINE ISTORY
Title: Re: Totaly not DOW 2
Post by: 3.14 on October 27, 2014, 03:42:48 PM
And when after the next update we will have deferred shading why not add screen space local reflections? You just need to get the world position of the pixel and we already have a normal and depth map from the g-buffer so the only hard part is the marching cube algorythm, but you just need 8-16 samples if you use some blur (hardcoded gaussian blur can be fast, it's just a few texture lookups from the same sampler).
Title: Re: Totaly not DOW 2
Post by: MARXMAN on October 28, 2014, 09:29:43 PM
And when after the next update we will have deferred shading why not add screen space local reflections? You just need to get the world position of the pixel and we already have a normal and depth map from the g-buffer so the only hard part is the marching cube algorythm, but you just need 8-16 samples if you use some blur (hardcoded gaussian blur can be fast, it's just a few texture lookups from the same sampler).


This is incredible productive seeing where the rest of the thread was going
Title: Re: Totaly not DOW 2
Post by: Stem Sunders on October 28, 2014, 10:00:15 PM
And when after the next update we will have deferred shading why not add screen space local reflections? You just need to get the world position of the pixel and we already have a normal and depth map from the g-buffer so the only hard part is the marching cube algorythm, but you just need 8-16 samples if you use some blur (hardcoded gaussian blur can be fast, it's just a few texture lookups from the same sampler).

:( You sacred everyone else away...No fun!

 :D
Title: Re: Totaly not DOW 2
Post by: Myakot on October 28, 2014, 10:58:18 PM
Dead man,  dead man,  hanging on a tree
How many deadman do you see?
Tongue turned blue and face gone grey
Watch them! As they twist and sway...