FOnline: Ashes of Phoenix

Game improvements => Bug reports => Topic started by: PorkchopExpress on October 06, 2014, 04:24:36 PM

Title: Defib high bleed damage?
Post by: PorkchopExpress on October 06, 2014, 04:24:36 PM
So today in one fight after i got defibed on 1hp i had lots of bleed and insta died again....Wasn't attacked by anyone....
Title: Re: Defib high bleed damage?
Post by: cirn0 on October 07, 2014, 10:36:14 AM
As intended, but balanced? That's up for discussion.
Title: Re: Defib high bleed damage?
Post by: Hans Landa on October 07, 2014, 10:52:27 AM
Leave it as it is and see how it goes. IMO it's the doc's fault that his patient is not insta FA'ed and bleeding stopped after ress.
Title: Re: Defib high bleed damage?
Post by: Doobee on October 07, 2014, 10:52:47 AM
Was it a lack of skill then? Or bleeding remained on the character? You obviously had to die of something, also did you die instantly or after you reached -100(-200) ?
Title: Re: Defib high bleed damage?
Post by: artaman on October 07, 2014, 12:22:29 PM
so you get the shot and bleed from the aorta of the eyes. you get deliberated but you eye aorta still bleeding. defibrillator is no blood stopper. i see no problem only work as intend and you have to tell defibrillator man to use some tourniquet or stimpak.
Title: Re: Defib high bleed damage?
Post by: PorkchopExpress on October 07, 2014, 12:52:17 PM
so you get the shot and bleed from the aorta of the eyes. you get deliberated but you eye aorta still bleeding. defibrillator is no blood stopper. i see no problem only work as intend and you have to tell defibrillator man to use some tourniquet or stimpak.
Yea but since i revived at 1hp and bleed was so high i had no time to even FA myself,and was to -100 in matter of seconds with defib cooldown,so basically useless revive....
Title: Re: Defib high bleed damage?
Post by: mojuk on October 07, 2014, 01:04:21 PM
A bit offtopic but I would also be nice if drugs' effects would get cleared on respawn in room/base/whatever and stay on if you are revived.
Title: Re: Defib high bleed damage?
Post by: mAdman on October 07, 2014, 01:45:06 PM
Maybe add an item perk to defib for 175 or 200 doc that removes bleeding when defibbing?
Title: Re: Defib high bleed damage?
Post by: cirn0 on October 07, 2014, 02:18:57 PM
Maybe add an item perk to defib for 175 or 200 doc that removes bleeding when defibbing?

Yeah, that's a good idea.
Title: Re: Defib high bleed damage?
Post by: MuchaChota on October 07, 2014, 05:23:09 PM
A bit offtopic but I would also be nice if drugs' effects would get cleared on respawn in room/base/whatever and stay on if you are revived.

+1 to this. You should keep food and drugs you had after being revived.
Title: Re: Defib high bleed damage?
Post by: Myakot on October 07, 2014, 09:54:57 PM
A bit offtopic but I would also be nice if drugs' effects would get cleared on respawn in room/base/whatever and stay on if you are revived.

+1 to this. You should keep food and drugs you had after being revived.
Add a "*some maniac title*" perk which will let you harvest drugs from the bodies of the fallen. ;D