FOnline: Ashes of Phoenix

Game improvements => Bug reports => Topic started by: nanoswimz on September 17, 2014, 12:08:09 PM

Title: Dungeons still broken
Post by: nanoswimz on September 17, 2014, 12:08:09 PM
Final boss at the house - camera stuck at him and you die quickly by hordes of rats.
Title: Re: Dungeons still broken
Post by: Shangalar on September 17, 2014, 12:25:15 PM
It's not bugged, you can take back the control of your char. This sequence will be improved after next update.
Title: Re: Dungeons still broken
Post by: cirn0 on September 17, 2014, 01:40:50 PM
Only happens when two groups enter the boss room at the same time, which is not supposed to happen.
Title: Re: Dungeons still broken
Post by: paragon on September 17, 2014, 03:52:20 PM
This is true, camera stick to the boss for too long, rats are already all around you when you can move you camera.
Also you can see anybody inside the boss room from any place of the dungeon. dunno if it's intended
Title: Re: Dungeons still broken
Post by: greenthumb on September 18, 2014, 06:23:00 AM
boss scripts are badly bugged, this locked screen fuck you up especialy if molerats are released while player can just smash his keyboard to zoom out or move screen at least little bit. Not to mention molerats are moving not all at once and cages are getting opened more-less randomly.

No idea what you mean "two groups enter", but we went inside always with one leader and everybody had him tagged. Also thank you very much for bugged dungeon, which makes me realy annoyed doesnt matter how much we were trying. Last time we were about to accomplish it, server started updating  not caring about us even if ~requesthelped. Not to mention boss room  si so MUCH fucking bugged i loged back in boss room alone after restart. Thanks
Title: Re: Dungeons still broken
Post by: paragon on September 18, 2014, 07:45:09 AM
Not to mention molerats are moving not all at once and cages are getting opened more-less randomly.

I believe first several times we entered boss room we triggered the lags for the whole server.
While we were doing it last two times, lags were less intense and cells opened in a pretty sensible way, so I don't think it's broken now.
Title: Re: Dungeons still broken
Post by: cirn0 on September 18, 2014, 11:48:29 AM
Cages opening randomly in intervals is the mechanic.
Title: Re: Dungeons still broken
Post by: Shangalar on September 19, 2014, 10:12:01 AM
The dungeon should work much better since last update, tell us if you have any more issue.

EDIT: I noticed one more issue with the bossroom, hopefully it'll be better after next update (molerats starting out of their cages for some reason).