FOnline: Ashes of Phoenix

Game improvements => Suggestions => Topic started by: mAdman on September 17, 2014, 12:13:01 AM

Title: Should clearing a weapon jam take some AP?
Post by: mAdman on September 17, 2014, 12:13:01 AM
Should clearing a weapon jam take some AP?

I think it should, your thoughts? :D
Title: Re: Should clearing a weapon jam take some AP?
Post by: cirn0 on September 17, 2014, 02:32:25 AM
No, the time it takes to react and animation timer is already enough in my books.
Title: Re: Should clearing a weapon jam take some AP?
Post by: faopcurious on September 17, 2014, 06:19:41 PM
I agree with cirn ^_^
And maybe certain energy guns shouldn't jam?  Seriously they are shooting energy, not bullets, what exactly is jamming? =/
Title: Re: Should clearing a weapon jam take some AP?
Post by: mAdman on September 17, 2014, 06:30:51 PM
Looks like a resounding no to me lol.

I was only thinking like the cost of a reload, or even half the reload cost of the weapon, but I can understand why not too.

As for energy weapons jamming, I don't think it would be fair if they didn't  :P

Unless you replaced their jam chance with explode chance, but that would probably be too much.
Title: Re: Should clearing a weapon jam take some AP?
Post by: faopcurious on September 17, 2014, 06:32:32 PM
They already explode >_< and almost kill me!